Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
245 creations · page 4 / 11

PENUMBRA
PENUMBRA is a generative light loom: seeded filaments of light weave into glowing mandala-like patterns that rotate, breathe and shimmer. Every motion is a periodic function of one phase, so "Export loop" records a perfectly seamless .webm clip — and any creation is shareable as a seed link.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

A generative art toy that exports a loop
Loomlight is a generative loop studio: pick one of four light-weaving forms (Silk Flow, Loom Weave, Rosette, Ripple Bloom), tune amplitude, weave, spin, palette and glow, and every look is reproducible from a shareable seed. Because each form is built from integer harmonics of a single phase, frame 0 and frame 1 are identical — so the built-in exporter records exactly one cycle as a perfectly seamless looping video, plus high-resolution PNG stills.

Farlight — Quiet Orbits
A meditative one-thumb space-exploration game in WebGL2, built for phones. Steer and thrust through seven procedurally seeded worlds — shader-painted planets, fresnel atmospheres and a hand-written nebula sky — scanning each to recover one line of a story. Fold-jump between worlds; there is no fail state, only distance, and your fastest full survey is saved.

OUROLUME
A generative art toy that weaves mathematically seamless loops. Three engines — Ribbons, Mandala and Fireflies — are animated entirely by integer harmonics of one loop clock, so the frame at the end is pixel-identical to the frame at the start. Tune the harmonics and palette, shuffle or share a seed, then export the loop as a WebM video or a 2x PNG still. Every motion slider only ever changes how many whole cycles fit in a loop, which is why the seam never breaks.

A generative art toy that exports a loop
Aranea is a generative art toy: seeded orb-weaver spiders spin silk webs across a moonlit frame, and every glint, dewdrop and crawling spider is a pure function of the loop phase — so the scene returns exactly to its start. Retune spokes, spiral, sag, dew and palette live, share an exact recreation by seed, then export one cycle as a seamless, endlessly repeating .webm or a high-res poster.

Mycelia
Mycelia is a generative art toy: seeded ribbons flow along a harmonic field, and because the motion is periodic the animation loops seamlessly. Tune palette, form, rhythm and glow, then export a ready-to-loop WebM or a PNG frame — or share a link that reproduces your exact piece.

Avalanche Alley
Avalanche Alley is a one-thumb launch-and-shred arcade game: fire a cartoon snowboarder from a powder cannon, then carve down an endless procedurally generated alpine mountain. Chain air spins to fill the trick meter, smash through ice blocks, spring off snow ramps, grab crystals and power-ups, and outrun the thundering avalanche chasing you down the slope. Earn crystals to unlock riders, boards, trails and upgrades. Runs fully offline in the browser with synthesized audio.

Shibaria — What's the dog doing? (Remix)
A cozy pixel-art action roguelike starring a shiba. Every descent is procedurally built with its own floor-plan — ring halls, branch spines, twin wings or sprawling grids — and rooms are cut to varied silhouettes (L-shaped, round, colonnaded). This update adds four floor-plan archetypes, five room shapes, biome set-piece hazards (floods, skid fields, spike lanes) and new Great Hall arenas and guarded Vaults.

VELOCITY RIFT — Neon Open-World Racer
Velocity Rift is an open-world neon racing game you play right in the browser. Free-roam a procedurally generated cyber megacity in a hover car, hunt the glowing gates scattered across the road grid, and race each circuit against your own records. Drift to refill your boost meter and shave seconds off every run.

Aetherbloom — a living light loom
Aetherbloom grows luminous filaments through a seeded current field into a breathing mandala you can bend with your finger. Every motion term is a periodic function of one loop phase, so "Record loop" captures exactly one cycle and exports a WebM whose last frame joins its first — a genuinely seamless loop, with deterministic seeds so any bloom can be regrown.

Lumora — Kinetic Light Studio
Lumora is a generative art toy: weave luminous ribbons of light by tuning a handful of live sliders, then export a perfectly seamless looping video. Because the motion is mathematically periodic, the exported clip flows end-to-end with no visible cut.

Pale Blue — a cinematic Earth
A real-time cinematic render of planet Earth adrift in deep space — procedural oceans, drifting cloud decks, warm night-side city lights and a golden atmospheric glow, all generated live on the GPU with zero textures or dependencies. Set the sunlight, spin and lights, then save a 1080×1920 still or record a 30-second 9:16 clip for shorts.

Un juguete de arte generativo que exporta loops
Perihelio es un estudio de arte generativo que teje bucles perfectos: cada trazo es una suma de ondas con armónicos enteros, así que el primer y el último fotograma coinciden y el bucle nunca tiene costura. Explora paletas y "atmósferas" curadas, ajusta la trama con deslizadores y semillas, y exporta la pieza como vídeo WebM (cuadrado, vertical o panorámico) o como PNG en alta resolución.

Mycelia
Mycelia grows a bioluminescent mycelium network from a shareable seed — tune filaments, branching, glow and travelling light signals across six colour worlds, then export the result as a seamless looping WebM video or a still PNG. One normalised loop clock drives every animation, so the recorded loop tiles perfectly end-to-end.

THREADFALL — Generative Light Loom
THREADFALL is a generative light loom: hundreds of luminous threads weave through a traveling-wave field, and where they cross, additive light blooms into moiré interference. Tune threads, wave depth, palette and loop length, tap the canvas to re-weave from any seed, then export the motion as a perfectly seamless looping clip (.webm) or a still frame (.png).

Meadowline — Endless Scenic Drive
Meadowline is an endless, calm scenic drive: steer a low-poly car down a procedurally generated road that never ends, through shifting biomes of meadow, fern hollow, amber field, misty wood and lakeshore. Hand-written WebGL with no engine, no downloaded assets and no build step, tuned for Android — fullscreen, screen wake lock, back-button pause, context-loss recovery and adaptive quality on low-end phones.

WILDREACH
An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.

CYMATICA — Cymatic Loop Studio
CYMATICA is a cymatic art toy: thousands of light-grains gather along the nodal lines of an animated standing-wave field, drawing ever-shifting Chladni figures. Shape the plate with presets, palettes, force and turbulence, then export a single, perfectly seamless looping video (WebM/MP4) or a PNG still.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Emberlight
Emberlight — a wordless animated short film rendered entirely in the browser. A single ember escapes a dying campfire and drifts through pine forests, over a sleeping moonlit village and a firefly waltz, until it settles into the night sky as a star. Fully scrubbable timeline, an ambient generated score, and one-click WebM export.

Sabzi Nagar — A Veggie Cartoon
Sabzi Nagar is a five-scene animated cartoon short about a whole town of talking vegetables — a proud potato, a sassy tomato, a stylish okra, a speedy carrot, a tiny pea and a cheery corn. Every frame is drawn in code: cel-shaded characters with expressive cartoon faces, a 2.5D parallax dolly camera, procedural music and sound effects, and confetti-and-firework finales. Watch it auto-play, or hop between scenes with the on-screen controls.

Emberrogue 余烬轮回
《Emberrogue 余烬轮回》——暗黑风格 3D 肉鸽动作 RPG。从灰烬营地出发逐层下潜地底裂隙:清剿、守波、摧毁图腾、精英狩猎等多种关卡目标,过层三选一祝福构筑流派,每 5 层遭遇 Boss。装备仓库、余烬天赋树与职业熟练度跨局养成,战士/火法/游侠三大职业,纯 JS + Three.js 免安装即开即玩,支持中英双语。

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.