Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
244 creations · page 3 / 11

HARRAAD — Sheekada Saddexda Geel
Filim animation gaaban oo cagta-hore u wada saddex geel oo Jiilaalka cidlada Soomaaliyeed maraya. Cagadooye — kan cagaha cad — waa hoggaamiyaha safarka: isagaa hadalka ugu horreeya iyo kan ugu dambeeya leh, isagaana horey u wada biyaha. Wuxuu leeyahay sub-title laba luqadood (Soomaali + Ingiriis), cod deegaan (dabaysha cidlada), iyo badhan Deyn Video oo filimka oo dhan kugu duubta fayl WebM/MP4.

Ironoath — Three Kingdoms of Steel
Ironoath is a twelve-minute survival roguelike in a steel-and-lacquer Three Kingdoms. Marshal six auto-cast arts across six escalating grounds, dress your general in worn gear that redraws his body and sets his opening art, hatch beasts from the deep and the crowns, and topple arena-ringing warlords. Every figure, effect and sound is drawn live from bones and code — zero external image assets, a hand-built vector-skeleton pipeline.

Cinematic view of planet Earth floating in deep (Remix) (Remix)
Pale Blue is a real-time, dependency-free render of Earth adrift in deep space — procedural oceans, two drifting cloud decks, warm city lights blooming on the night side, and a golden atmospheric glow, all in one WebGL shader with no textures or build step. The sun drifts slowly so the golden terminator sweeps across the globe, and you can save a 9:16 still or record a 30-second vertical clip straight from the browser.

Gildfall · The Hollow Crown
Gildfall is an original Three.js action RPG: command a tiny three-hero company (Knight, Ranger, Mage) through six hand-built rooms of a fallen kingdom, chasing the fountain of gold. Auto-attacks with Q area skills, an invulnerable dodge, flasks and loot that persists between runs. Fully touch-first, portrait and landscape, with procedural art and a real-time lighting pipeline — no build step.

PrismWorld
A colorful voxel sandbox in the spirit of Minecraft Bedrock: mine and place blocks in a fully procedural 3D world rendered with hand-coded WebGL. Three toggleable mod packs (Crystal Caverns, Candy Biome, Neon Grid) rewrite the terrain with brand-new blocks and procedural textures. Runs entirely in the browser with no build step, on desktop and mobile touch, with day/night, clouds, ambient occlusion and autosave.

МОРОК — Хроники Вечной Ночи
МОРОК — 3D-выживание в открытом мире вечной ночи на собственном WebGL-движке: 7 биомов, смена дня и ночи, погода, крафт, строительство, транспорт, бандиты и монстры тьмы, два босса с редким лутом, а также сетевые чаты, кланы, друзья и торговля. Играется одним пальцем прямо в браузере — без установки и сборки.

VERTIGO — an infinite zoom
An interactive "Powers of Ten" journey: a continuous infinite zoom from the Planck length (10⁻³⁵ m) all the way to infinity and back. Fully procedural canvas art — no images, no build step — with a live scale readout, a synced generative audio drone, and touch-first pinch/drag controls that work in portrait and landscape.

Junkfire Arena
Junkfire Arena es un shooter arcade en primera persona 3D para móvil, construido a mano sobre WebGL sin dependencias. Cada partida genera un mundo nuevo (6 biomas y 5 diseños) y te entrega un arma 3D procedural distinta en cada oleada. Incluye escaramuza offline contra escuadrones de IA y cooperativo online por salas con código compartido, con ranking y guardado en la nube.

Starlight · Generative Night-Sky Studio
Starlight is a generative night-sky studio: paint stars onto a living sky, then tune glow, drift, cohesion, constellations and shooting stars with live parameters. Every composition is reproducible from a seed, and you can export one full cycle of the sky as a seamless looping video (or a still PNG). Works in portrait and landscape on touch or desktop.

Terravox
ترّافوكس: لعبة ساندبوكس ثلاثية الأبعاد بعالم مكعبات مُولَّد إجرائيًا لا نهائيًا. ابنِ واكسر الكتل، اجمع الخامات، طِر أو امشِ، واستكشف الكهوف والجبال الثلجية والبحار عبر دورة ليل ونهار كاملة مع سُحب ونجوم ومخلوقات جوّالة — كلها بمحرّك WebGL2 مكتوب من الصفر دون أي مكتبات خارجية، ويعمل باللمس على الجوّال وبلوحة المفاتيح على الحاسوب.

TELAR · arte generativo en bucle
TELAR es un juguete de arte generativo: combina cuatro motores (Hilos, Órbitas, Trama, Deriva), seis paletas, simetría y una semilla para crear composiciones luminosas en movimiento. Cada pieza es un bucle matemáticamente perfecto —un ciclo es función pura del tiempo— que puedes exportar como vídeo WebM o frame PNG, listo para repetir sin cortes.

Vela · Seamless Loop Atelier
Vela is a generative art toy that renders infinitely-looping motion — silk filaments, woven webs, rippling rings and moiré waves — and exports it as a seamless .webm video loop or a still PNG. Four engines, six palettes and five live sliders, all driven by a reproducible seed.

A generative art toy that exports a loop
Tideweave is a generative art toy: type or roll a seed, then weave a luminous flow field by tuning scale, flow, warp, swirl, bloom and any of eight palettes. Every frame is a pure function of a single phase angle, so the animation is a mathematically perfect loop — export it as a seamless WebM video or a still PNG, and share the exact weave back via link.

DUSTLINE — 5v5 Firefight
DUSTLINE is a top-down 5v5 battlefield firefight: you lead a squad of five against five enemy bots on a desert arena that is procedurally rebuilt every single match. Hold the aim stick (or mouse) to pour rifle fire, use sandbags, crates and explosive barrels for cover, and watch verlet-physics ragdolls fling every soldier who goes down. First squad to 8 kills takes the match.

CHRYSALIS
CHRYSALIS est un jouet d’art génératif : à partir d’une graine et de quelques réglages, il fait éclore une floraison lumineuse à symétrie radiale, animée en boucle parfaite. Exportez la boucle en vidéo WebM sans couture ou en image PNG, ou copiez un lien qui reproduit exactement l’œuvre.

A generative art toy that exports a loop
WAVELOOM is a generative art toy: luminous ribbons weave through a living current field with kaleidoscopic symmetry. Sculpt the composition with nine sliders and six palettes, then export a perfectly seamless looping WebM video (or a poster PNG). Every look is seed-based and shareable via URL.

Make me a mobile ultrakill game with good optimi
VELTRIK // MOBILE BLITZKRIEG — a thumb-first raycast blitz-shooter that runs entirely in the browser with zero downloaded assets. 8 distinct weapons (revolver, shotgun, nailgun, railcannon, rocket, plasma, grenade, coil lance) plus a melee parry-punch, 20 procedurally built arenas with escalating hell-layer themes, and 20 enemies including 6 named bosses with charge, teleport, summon, beam and phase mechanics. Adaptive internal resolution keeps the raycast renderer at 60fps on phones; progress, unlocks and settings persist locally.

A generative art toy that exports a loop
OUROLOOM is a generative art loom: it weaves luminous strand fields driven by curl-noise and a vortex, then animates them through a mathematically seamless cycle. Tune palette, symmetry, scale and motion, then export one perfect loop as a .webm video (or a PNG frame). Every look is reproducible from a seed, and shareable via a link.

Un jouet d’art génératif qui exporte une boucle (Remix)
TRAME is a generative art toy that weaves luminous thread patterns and exports seamless, perfectly loopable video. Every piece is a pure function of a 0→1 phase, so the recorded loop has no visible seam. Pick a structure, palette and symmetry, then export WebM video or a PNG still.

نَوْل الضوء · Loomlight
نَوْل الضوء استوديو فن توليدي تفاعلي: انسج خيوطًا ضوئية متحركة عبر تسعة أقراص (اللوحة، التناظر، الاضطراب، الدوران…) على ثماني لوحات لونية، ثم سجّل حلقة فيديو قصيرة تُكرَّر بلا انقطاع — إذ تُحسب كل مسار لتعود إلى نقطة بدايتها تمامًا. يضمّ وضع «تحدّي النول»: طابِق نسيج هدف مخفي بأقراصك في مطاردة دقيقة. يعمل باللمس في الوضعين العمودي والأفقي، مع تصدير صورة PNG ورمز مشاركة للحلقة.

МОНОФОНК
Процедурный фонк-генератор, где весь трек — кик, саб, колокол, хэты и клэп — собран из ОДНОГО синтезированного тембра (один осциллятор, ноль сэмплов и шума). Перед дропом всегда стоит случайно выбранное интро одного из пяти типов (ложный старт, валеный ход, шёпот, заикание, смещение), так что начало бита никогда не угадать.

Tidebreak Royale — Field Test
Tidebreak Royale — Field Test is a top-down battle royale systems prototype: 50 operators parachute onto a procedurally generated tropical island, loot original weapons, and fight through a shrinking storm zone to be the last squad standing. It packs Solo/Duo/Squad modes, mobile joystick + button controls, a 4-tier AI bot FSM, minimap, full HUD and a victory screen — a companion slice to the full 3D Unity mobile build in this workspace.

NOCTILOOM
NOCTILOOM is a generative thread studio: hundreds of silk threads are traced through a curl-noise flow field, and every dial — palette, thread count, turbulence, drift, glow — updates live. Exports are mathematically seamless loops (WebM video), sprite-sheet PNGs and still frames, because the noise lattice wraps so frame N is identical to frame 0. No build step, no dependencies.

Beastvault — Spoils of the Hundred Peaks
Beastvault — Spoils of the Hundred Peaks is an idle loot ARPG where four companions hold a mountain pass on their own. Every drop is rolled fresh — base, rarity, up to six affixes — and everything you equip is drawn live on the procedural skeleton figure. Ten callings, seven rarities, ten legendary powers, ancestral sets, a 12-hour offline idle ledger, and an arcade attract mode that boots into a UI-less demo. Zero image assets: all art is runtime Canvas vector drawing and all sound is WebAudio synthesis.