Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
245 creations · page 5 / 11

OCTOPULSE — Holographic Cyber-Octopus Visualiser
OCTOPULSE is a living cybernetic octopus-spider rebuilt as a 3D holographic particle display — a fresnel-rimmed shell of glowing motes for its core, its radial crown of tentacles traced in light, projected, wireframed, scan-lined and bloomed as a floating hologram. It now swims through the air on leg strokes, banking into its turns and leaping every few seconds, while it dances to EDM, heavy metal, country and classical music it synthesises live in your browser.

Powderveil — Aurora Descent
An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

Create a 3D open-world, third-person action-adve
Neon Bay is a 3D open-world third-person action-adventure set in a neon-soaked coastal city, rendered by a hand-written WebGL2 engine (no build step, no CDN). Free-roam a procedurally generated Downtown, Docks and Suburbs on foot or in five classes of driveable vehicle, fight with melee combos plus pistols/SMG/shotgun/grenades, and outrun a 1–5 star police heat system with roadblocks, spike strips, SWAT vans and a pursuit helicopter — under a live day/night cycle with dynamic rain and fog.

Um jogo realista de zumbi com câmera em primeira
JAULA ZERO é um FPS de terror e zumbis em primeira pessoa, feito sem build com um motor de raycasting em JavaScript puro. A geração de mapa agora garante conectividade total: no mínimo 2 salas, corredores de 2 células de largura e, se qualquer área ficar isolada, uma passagem é aberta automaticamente — é impossível a sala inicial ficar sem saída.

WILDREACH
An open voxel wilderness RPG for the browser, built on Three.js. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff) plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor — then share one seeded world with friends.

LUCIOLE — peinture lumineuse en boucle
Des centaines de lucioles tracent des courbes lumineuses fermées et laissent des traînées qui s'éteignent doucement sur un fond nocturne. Réglez la forme (5 presets), la palette, la densité, la persistance et la graine, puis exportez une boucle vidéo WebM sans couture : l'animation est mathématiquement périodique, donc le raccord est invisible.

Ксеногония — обсерватория миров
Ксеногония v2 — пассивная песочница-наблюдение в духе карт HoI4, но глубже. Каждый род ведёт наблюдения, строит теории и обращает их в практику (видно в досье). Над поселениями и юнитами парят пиксельные спрайты — сразу видно, какой это вид. Главное: выбери землю народа, нажми «Создать юнита» — и окажешься среди них в 3D-песочнице вроде Minecraft: ходи, копай, строй и помогай роду, наблюдая за его развитием. В любой миг можно выйти и вновь стать наблюдателем.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.

Beastholm — Isles of the Hundred Peaks
An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

Nightvigil
لعبة رعب بقاء من منظور علوي. تستكشف قصرًا مظلمًا يتولّد عشوائيًا في كل جولة، وتجمع الأختام الخمسة لفتح باب النجاة، بينما يقتفي «الفراغ» أثر ضوء مصباحك وصوت خطواتك. احتبس أنفاسك لتبقى صامتًا، أطفئ المصباح لتفقد أثره، وتسلّل قبل أن يجدك. وضع عرض ذاتي يبدأ تلقائيًا، وتحكم لمسي كامل في الوضعين العمودي والأفقي، مع صوت إجرائي بالكامل.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:三幕剧情战役 + 小秘境/大秘境无限层数挑战。程序化生成地牢,五档品质装备(普通→套装)实时改变角色外观,地形可破坏——火球砸出永久弹坑、爆炸桶连锁殉爆、裂纹墙通往密室宝箱。纯 JavaScript + Three.js 零构建,桌面与移动端双操作方案。

Meridian Megacity
Meridian est une immense ville 3D générée procéduralement et librement explorable : des milliers de gratte-ciels rendus en un seul appel, un cycle jour/nuit où les fenêtres s'allument, une circulation animée et quatre ambiances (crépuscule, nuit, jour, néon). Pilotez la caméra au doigt — glissez pour regarder, pincez pour zoomer, joystick pour voler — et régénérez une ville inédite d'un appui.

Beasthaul — The Long Road Home
Steer a beast-drawn war cart up an endless road in this survivor-roguelite. Your crew shoots on their own — you only choose where the cart stands and which way it runs. Haul timber and ore, cut captives loose, refit with fabled cards, and break the gates that block the road home.

Nova
Nova is an ambient companion avatar drawn entirely on canvas. It watches your pointer with glowing eyes, blinks, floats, and shifts mood. Talk to it or tap a feeling and it answers with a personality and an actual voice using the browser's speech engine.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 with zero external assets — the mesa circuit, karts, and scenery are all generated procedurally in code. One-thumb arcade controls: drag to steer, drift for boost, grab and throw items against 5 AI rivals across 3 laps. Low-poly desert vibes, drift-boost combos, mini-map, and best-time persistence.

A god simulator. (Remix)
Aetheria is a god simulator: shape a procedurally generated world, seed it with humans, elves, orcs and dwarves, then watch them grow villages into towns, cities and kingdoms that trade, ally, rebel and wage war entirely on their own. You only nudge history — blessings, plagues, heroes, earthquakes and falling stars — while God Quests pay God Points that unseal new powers.

PROMPTSMITH
PROMPTSMITH is a prompt-to-game studio: type one line ("a neon samurai catching falling stars while dodging meteors") and it compiles your prompt into a playable canvas game — picking an archetype (catcher / flyer / breaker), a palette, the characters you gather and dodge, and a difficulty curve, all deterministically from the words you used. Forge games with CREDITS, earn them back by playing, and opt into parody sponsor spots for a top-up or a free forge.

RIFTBOUND: ECHOES
Descend a procedural dungeon that remembers you: collect echoes of who you were, and each death leaves a floor you have to cross again.

LUMAWEAVE
LUMAWEAVE is a generative art toy: hundreds of particles drift through a curl-noise flow field, each tracing a closed filament loop, so every piece animates as a perfectly seamless loop. Tune density, turbulence, sweep, symmetry and palette, then export the loop as a WebM video, save a PNG frame, or share the exact look via a seeded link.

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

Money the Cat — पैसा बिल्ली · Dig Up the Fortune
A cozy top-down pixel digging adventure! Control Money the orange tabby as you scratch through dirt, clay, stone and crystal across the Whisker Estate. Coins magnet home as you earn upgrades — forge better claws, recruit kitten helpers, activate wind-up mouse drills, and unlock three great gates to unearth the legendary Golden Fish Idol. Features dig streak bonuses, lush procedural world with flowers and grass, juicy particle bursts, and a full economy arc. पैसा बिल्ली — dig up the fortune!

Loomlight · Looping Generative Art
A generative art toy that weaves seamless motion loops. Four engines — Currents, Rings, Shards and Weave — recombine your seed, palette and six dials into endless abstract animation, then export a perfect looping video (WebM) straight from the canvas. Pure no-build canvas art, touch-first and playable in any orientation.

Farlight — Quiet Orbits
A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

LUEUR — course à un pouce
LUEUR — jeu d'arcade à un pouce : maintiens l'écran pour t'élever, relâche pour plonger. Traverse des gorges de plus en plus serrées dans une mine bioluminescente, récolte les lueurs pour enchaîner les combos et frôle les parois pour gonfler ton multiplicateur. Une seule commande, mort en un contact, record sauvegardé, relance instantanée.