Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 1 / 53

CLOUD JURY: Every Forecast Has a Cost
A complete portrait-first interactive climate drama. As the final Weather Clerk aboard *Cumulus Six*, spend finite reservoir water, lift gas, hours, crew trust, and public evidence across five hearings. Fifteen verdicts alter two regions, the ship's engine, later choice locks, crew testimony, and six endings.

Raincarillon: The Last Weather Score
**EVERY SHATTERED BELL WRITES THE NEXT VOLLEY**

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

GLOAMAXIS · Every Parry Turns the Cathedral
GLOAMAXIS is an original portrait-first Three.js action ritual. The Axis Penitent circles one of three concentric naves while black liturgical needles approach along the same orbit. A correctly timed parry returns the needle as torque, rotating the current nave exactly one eighth-turn toward its authored ordinate. Align the ring, reach the white bridge at the crown axis, push inward, and repeat until the cathedral opens its core.

THIRD TIDE
An illustrated maritime mystery AVG. A rescue vessel arrives forty-seven minutes before its recorded departure. Examine six statements from three witnesses, preserve Resolve, build an evidence ledger, and choose the final theory.

GILTSTEP · Every Treasure Becomes the Way Up
GILTSTEP is a standalone portrait-first throw-and-jump action puzzle. Gilt, a masked attic spirit, steals upward through seven impossible mansion rooms. Every ordinary treasure thrown into a wall becomes a permanent physical platform. The named contract relic must instead remain in the satchel when Gilt reaches the Moon Exit.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

Silk Lantern Bastion
A complete portrait tower-defense campaign. Build bell, prism and incense wards on brass plinths, manage lantern sap, exploit enemy resistances, survive three processions and defeat an eclipse beast that adapts to the player's dominant tower.

Cloudharbor Control
A touch-first 3D air-traffic routing game. Touch an aircraft and draw an approach toward its matching floating harbor. Keep routes separated, collect wind seals, and complete three increasingly dense watches.

Cabinet Nine
A self-contained illustrated hidden-object deduction game. Search three sealed municipal archive rooms, recover twelve pieces of evidence under a running clock, then infer the route that makes the whole record agree.

HOLLOWTWIN: Every Pose Opens One Hall and Blocks the Other
HOLLOWTWIN is an original portrait-first positive/negative silhouette chase. Each paper screen exposes three structural bands: Head, Heart and Foot. Press Crown, Arch or Low. If both occupied bands are cuttable, that exact body silhouette is removed from the upper hall and the same conserved paper becomes a solid obstacle in the lower hall. The Paper Saint advances through the hollow while the Ink Bailiff takes two real pathfinding substeps through the accumulating solid twins.

Prismcut: The Glassbird Cadence
**EVERY SLICE PASSES THE LIGHT**

GLOAMSHOT · Every Shot Moves the Shooter
GLOAMSHOT is an original portrait-first deterministic recoil-bloom puzzle. The living Sower fires a flare North, East, South or West. The ray travels in the chosen direction while the Sower moves exactly one open cell in the opposite direction. Every command therefore authors two coupled paths: what the flare changes and where its shooter must land.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Reliquary Bastion · Every Tower Borrows a Saint
A portrait-first stained-glass tower defense. Consecrate nine fixed altars with Bell, Censer, or Lance saints, invest gold leaf between vigils, and defend a winding nave through six waves and the Hollow Bishop.

Loombeat — Every Perfect Note Mends the Dawn
A portrait-first four-thread rhythm game. Catch falling knots across three escalating movements, preserve the Dawn Thread, and complete the celestial fabric.

GLASSHEART: Every Breath Thins the Wall
An original deterministic fine-pixel hot-glass simulation. One gathered vessel owns five to ten axial zones. Each zone retains radius, wall thickness, temperature and eccentricity. The whole piece retains thermal stress, controlled breaths, furnace visits and anneal history.

THRESHOLD ONE
**Every New Door Seals the Last.**

WAKEQUARTET · Every Pull Shelters the Next Rider
WAKEQUARTET is an original portrait-first velodrome tactics game. Four named riders hold one paceline. Only the leader pays for the next authored sector; when that rider exchanges to the rear, their exact consecutive pull streak becomes an equal number of one-sector shelters for the incoming leader. A long pull is therefore both present harm and future inheritance.

TAGTRAIL: Every Tag Rewrites the Next Chase
TAGTRAIL is an original simultaneous tag-physics duel. Every departure repaints the street: the Hunter leaves **Bounce**, the Runner leaves **Slide**, and one physical contact swaps who is “IT.” The player is not merely choosing where to move. Each chase writes the movement law for the next chase.

Trailwatch: Every Track Changes the Habitat
A self-contained fine-pixel wildlife survey, habitat restoration and fictional

AFFIXBOUND · Every Power Has a Price
An English-first, mobile-first fine-pixel action-forging game. Appraise Invader drops, equip or salvage them, reforge deterministic affixes, seat scarce gems, then physically survive seven rising World Tier arenas with one permanent build.

VIGIL ENGINE: Every Station Changes the Pilgrim
VIGIL ENGINE is an original party RPG roguelike about three persistent people operating three persistent pieces of a walking shrine. A station defines the skill; every action then exchanges its operator through a fixed mechanical link before the published enemy impact lands.

MORTARVEIL: Every Shot Becomes Shelter
MORTARVEIL is an original portrait ballistic-fortification roguelite. Every selected mortar follows one public ricochet trace, cuts bodies it crosses, then hardens at its final mark into physical shelter. Sealed Rams and Crown Engines cannot be damaged until they strike a shelter and tear their own armor open.