An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.
An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.Close
An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.