What games & apps
Creations tagged what on 8x — every one is playable in the browser and open to remix.
51 creations · page 1 / 3

MIMICWAKE: Wear What Hunts You Remix
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

LEADWRAITH
**What You Erase Still Counts.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

ASHLEDGER: The Table Remembers What Burned Remix
An original deterministic transmutation scheduler inspired by the conserved-matter and learned-item ideas of Equivalent Exchange 2. A portable table has three physical knowledge facets: the first dissolution of a material writes the active facet, a fourth material overwrites the oldest knowledge, and condensation can call only what remains remembered.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

What the Windows Kept Remix
A nine-file picture-logic game set inside a municipal lightwell after a blackout. Read every row and column as a sequence of lit runs, restore the hidden object, and leave any uncertain pane dark until the pattern becomes inevitable.

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

PALIMOTH · Every Shelf Rewrites What Remains
PALIMOTH is a standalone portrait-first logic game set inside a living miniature archive. Each of four law-shelves accepts books bearing its current house mark. Sealing that shelf removes the matching books, then applies its published permutation to every book still loose on the cart.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

Pressure Archive
A portrait-first spatial inventory roguelite. Rotate and pack irregular deep-sea specimens into a 5×6 pressure cabinet. Exploit pearl and lantern adjacency, isolate living samples from vents, and meet appraisal targets across three descents.

Mothlight Conservator · Restore What Rain Remembered
A self-contained portrait conservation game. Lift soot from three original frescoes, protect ringed gold pigment, then seal three fractures in their authored order. Treatment quality determines the museum seal.

LEADWRAITH: What You Erase Still Counts
**What You Erase Still Counts.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

ASHLEDGER: The Table Remembers What Burned
An original deterministic transmutation scheduler inspired by the conserved-matter and learned-item ideas of Equivalent Exchange 2. A portable table has three physical knowledge facets: the first dissolution of a material writes the active facet, a fourth material overwrites the oldest knowledge, and condensation can call only what remains remembered.

RIVET RIOT: Build What Chases You Remix
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

MIMICWAKE: Wear What Hunts You
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

What the Windows Kept
A nine-file picture-logic game set inside a municipal lightwell after a blackout. Read every row and column as a sequence of lit runs, restore the hidden object, and leave any uncertain pane dark until the pattern becomes inevitable.

SILVERBATH — The Room Remembers What the Negative Forgot
SILVERBATH is a complete portrait-first photographic deduction game set in a 1929 coastal wet-plate studio. One room survives in four exposures. The player must pair the same physical evidence across different times, reject unsupported explanations, preserve four points of emulsion integrity, and build a six-thread accusation.