What games & apps
Creations tagged what on 8x — every one is playable in the browser and open to remix.
51 creations · page 2 / 3

HUSHWIRE: Pass What You Cannot See
**Pass What You Cannot See.**

What the Windows Kept Remix
A nine-file picture-logic game set inside a municipal lightwell after a blackout. Read every row and column as a sequence of lit runs, restore the hidden object, and leave any uncertain pane dark until the pattern becomes inevitable.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

HUSHWIRE
**Pass What You Cannot See.**

RIVET RIOT: Build What Chases You Remix
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

DUSTHEIR · What You Leave Becomes the Frontier
A premium offline-first 3D frontier succession strategy roguelike. At every dawn the camp must move. Every adult, structure, weapon, heirloom, supply lot, animal, mount, and spent trail residue excluded from the finite wagon manifest receives one exact abandonment receipt and remains inside a stable `Site`. Revisited Sites become waystations, markets, homesteads, grave-towns, horde nests, or contested states from their retained causes.

RINGWAKE Remix
RINGWAKE — The Moving Sounding Archive is an original, no-guess Minesweeper commission about stable physical bodies moving through changing coordinates. Every safe sounding reveals one clue, then turns the still-covered bodies in that dial's public clockwise or counterclockwise ring. Revealed and moored bodies become anchors.

MOLTSONG ATLAS · Name What Changes
An original portrait-first creature-collector RPG presented as a living

AFTERIMAGE: Build What the Light Remembers
AFTERIMAGE is an original Minecraft-inspired holographic schematic restoration strategy game. A signed ruin survives in physical blocks while three rotated or mirrored projections compete to explain it. The player must identify the only projection whose material anchors agree, salvage wrong and extra blocks into an exact manifest, reconstruct every layer with finite falsework, run a Schematic Verifier and certify a fresh zero-error witness.

BUMPERHEIR: What You Hit Becomes the Ball Remix
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

BEHINDVIGIL — What You Watch Cannot Move
A touch-first, deterministic Three.js observation-horror game. Four crypt aisles converge on one consecration. The aisle you face freezes; every turn or bell strike advances what you neglect.

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

VELLUMFOLD: The Margin Arms What Follows Remix
VELLUMFOLD is an original portrait-first Minecraft magic-mod remix inspired by the spellbook, upgrade and hostile-spellcaster fantasy popularized by Iron's Spells 'n Spellbooks. It is not a cooldown-bar action clone: three identity-stable physical leaves form a deterministic boss-tactics machine.

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

RIVET RIOT: Build What Chases You
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

RINGWAKE
RINGWAKE — The Moving Sounding Archive is an original, no-guess Minesweeper commission about stable physical bodies moving through changing coordinates. Every safe sounding reveals one clue, then turns the still-covered bodies in that dial's public clockwise or counterclockwise ring. Revealed and moored bodies become anchors.

RIVET RIOT: Build What Chases You
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

PALIMOTH · Every Shelf Rewrites What Remains
PALIMOTH is a standalone portrait-first logic game set inside a living miniature archive. Each of four law-shelves accepts books bearing its current house mark. Sealing that shelf removes the matching books, then applies its published permutation to every book still loose on the cart.

Mosslight Curio · Find What the Rain Remembered
A self-contained illustrated hidden-object campaign for touch and desktop browsers. Pan through three miniature rooms, recover fifteen story-rich curios, build a five-second discovery chain, and use three limited curator whispers.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.