Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
329 creations · page 9 / 14

Blockhaven
Blockhaven is a pocket voxel sandbox that runs in the browser with nothing to install. Roam procedurally generated hills, forests, caves and lakes under a full day/night sky; mine blocks to gather them, then build with 26 block types from timber to glowstone. A hand-written WebGL engine with ambient occlusion and a procedurally painted pixel-art atlas — plus a postcard snapshot of whatever you build.

Chappal Royale: Basra
Chappal Royale: Basra is a 3D low-poly mini battle royale on the rooftops of old Basra. Twenty brawlers, one rooftop and a very fast slipper: auto-aim punch and chappal throws, grab a Golden Chappal, Frying Pan or Broom for huge knockback, and send rivals off the planks while an orange sandstorm closes in every 30 seconds. Last one standing does the dabke, takes a crown and climbs the leaderboard. Two-minute matches, one-thumb mobile controls, 60fps cartoon chaos.

Village Market Run
An open-world village shopping game in 3D. Walk in first person or get into the car and drive around a small village: buy cakes at the Cake Shop, then shop at the Supermarket — apples, oranges and bananas from the fruit racks, milk from the fridge, bread and juice from the shelves. Keep your hunger bar topped up and finish the to-do list to earn bonus coins.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

NEON HARBOR: ROLEPLAY
NEON HARBOR: ROLEPLAY is a fully original 3D open-world roleplay sandbox that runs in the browser with no libraries and no build step — a from-scratch WebGL neon-noir harbour city with a real gradient sky, sun/moon and stars, dynamic day/night lighting, driveable cars, pedestrians and traffic, jobs, economy, inventory, chat and wanted level, plus localhost multiplayer over a zero-dependency Node server that degrades cleanly to solo play.

Cinematic view of planet Earth floating in deep (Remix)
A real-time, dependency-free render of Earth adrift in deep space — procedural oceans, drifting clouds, a golden atmospheric glow and thousands of stars, slowly rotating in a 9:16 frame. Tap "Clip 30s" to record a clean, watermark-free vertical video ready for Shorts, or save a 1080×1920 still. No build step, no textures, no CDN — the whole scene is one WebGL shader.

نجم الملعب 3D — PitchStar 3D
لعبة كرة قدم ثلاثية الأبعاد على ملعب مغلق بإضاءة ليلية. تختار من القائمة أن تلعب لوحدك ضد خصم واحد حتى ستة خصوم، بمباراة مدتها ٩٠ ثانية وعصا تحكم باللمس وزر تسديد بقوة متغيّرة، مع سجل نتائج محفوظ لكل عدد خصوم.

Meadowline — Endless Scenic Drive
Meadowline is an endless, calm scenic drive: steer a low-poly car down a procedurally generated road that never ends, through shifting biomes of meadow, fern hollow, amber field, misty wood and lakeshore. Hand-written WebGL with no engine, no downloaded assets and no build step, tuned for Android — fullscreen, screen wake lock, back-button pause, context-loss recovery and adaptive quality on low-end phones.

Tumble Terraces
A chunky low-poly 3D platformer. Wind up Tick, a clockwork toy, and tumble across three garden terraces — stomp grumpy Grumbles, snag brass gears and reach the Golden Gate. Runs in portrait and landscape, mobile-first with a D-pad or full keyboard support, a self-playing attract demo and cloud-synced best score.

Terraforge
Terraforge is a Minecraft-style voxel sandbox that runs entirely in the browser on a custom, dependency-free WebGL engine — dig, build and reshape a procedurally generated 128×128 island with forests, caves, beaches and lakes. Mine blocks with left click, place them with right click, fly free with F, and your edits are saved automatically (locally and to the cloud when signed in).

SAKURA REALMS — Hanami Gate
SAKURA REALMS — a stylized-realistic 3D Japanese realm. FIXED: the Warden passcode box kept losing focus mid-type because the Command Computer rebuilt itself every half second; it no longer re-renders while sealed, keeps what you typed, and holds focus. The Warden panel's box is hardened the same way and no longer lets the game swallow keystrokes. Plus Mera Desh and its interior, shadow-monarch powers, the Warden's eyes and teleportation.

Omnitrix Voxel
لعبة بن 10 ثلاثية الأبعاد في عالم مكعبات على طريقة مايكرافت: احفر وابنِ بلوكات، اجمع نوى الأومنيتركس الثماني، وتحوّل عبر مشهد سينمائي إلى أربعة كائنات فضائية (هيت بلاست، فور آرمز، إكس إل آر 8، دايموند هيد) لكل منها قوة خاصة. وحوش DNAliens تجوب العالم وتهاجمك، فقاتلها بقواك وتحكّم ببن أو بأي كائن.

Veloce — Circuito del Atardecer
Simulador de conducción arcade en 3D, sin instalación: circuito al atardecer, tres coches con carácter propio, cronómetro por vuelta con delta de sector, derrapes con humo de neumático y tarjeta de resultado compartible. Físicas de deslizamiento reales y controles táctiles pensados para móvil y escritorio.

LIMEN — el sueño que no termina
Terror psicológico en primera persona con estética Dreamcore: 18 zonas liminales enormes (escuela, hospital, aparcamiento de dos niveles, estadio nocturno, cine vacío) unidas por más de 60 portales. Saltas, golpeas y te escondes, con un medidor de peligro por zona que te dice si algo te siente, te busca o te ha visto. Seis especies te cazan y se combaten con lo que saques de maleteros, taquillas y armarios.

Motorhaven — Open World Sandbox
Motorhaven is a 3D open-world driving sandbox: design your own avatar, then explore a sunny coastal town on foot or hop into a car and take timed delivery jobs to build a cash streak. Built from scratch with a custom WebGL renderer and procedural flat-shaded world — no external libraries.

Paean × 8x — Living Mark
A real-time interactive brand identity: one ribbon of light that fluidly morphs between three forms — infinity, P, and 8 — plus the Paean and PAEAN wordmarks and their deterministically linked 2D vector print twins. Built with vendored three.js and GPU mesh morphing, no build step; supports dark/light stages, orbit controls, and square PNG export.

لعبة حرب قرافيكس عالي وفيها دقة تصويب وشراء اسلح
حي الفولاذ — لعبة حرب من منظور ثالث داخل مدينة حقيقية مبنيّة بالكامل: تحرّك بين الأبنية وسيطر على الطرق، صوّب بدقة مع مكافأة إصابة الرأس والقناصة، اشترِ من متجر يضمّ ٦ أسلحة وذخيرة ودرع، وفجّر السيارات لقتل من حولها بسلسلة انفجارات. موجات متصاعدة وأفضل نتيجة محفوظة.

هارب ٣د — الهروب من حصن الغسق
هارب ٣د — إعادة بناء بصقل احترافي: لعبة إبهام واحد ثلاثية الأبعاد داخل سجن يغرق. نقرة للقفز وسحب للأسفل للانزلاق، مع مضاعف سلسلة حتى ×٨، لمسات قريبة، ودروع. ممرّات منظوريّة إجرائية تتغيّر ألوانها عبر خمسة فصول قصة، وطوفان يزحف على كعبيك، وركلة رؤية واهتزاز كاميرا وتوقّف زمني عند الاصطدام. وعند السور الأخير: نهاية سينمائية ثلاثية الأبعاد كاملة — بوابة، شروق شمس، ومروحيّة ترفعك خارج الأسوار.

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.

BhoomiCraft — 3D ब्लॉक-दुनिया
BhoomiCraft एक 3D ब्लॉक-सैंडबॉक्स है (Minecraft जैसा) जो बिना किसी इंस्टॉल के ब्राउज़र में चलता है। अपनी दुनिया बनाओ, ब्लॉक तोड़ो/रखो, पेड़-पहाड़-समुद्र देखो, उड़ान भरो और दुनिया सेव करो — मोबाइल (टच जॉयस्टिक) और डेस्कटॉप (माउस+कीबोर्ड) दोनों पर। सब कुछ कस्टम WebGL इंजन से, कोई बाहरी लाइब्रेरी नहीं।

Kodiak Ridge
A first-person alpine stalking expedition running on a hand-written WebGL engine — no libraries, all art and sound generated in code. Drag to scan three procedurally built zones (daybreak meadow, pine hollow, granite ridge), hold STEADY to raise a ×6 scope, and squeeze off vital shots that pay double. Real bullet drop, wind drift, a bolt-action cadence, spooking herds and a shareable expedition card.

Create a 3D open-world, third-person action-adve
Neon Bay is a 3D open-world third-person action-adventure set in a neon-soaked coastal city, rendered by a hand-written WebGL2 engine (no build step, no CDN). Free-roam a procedurally generated Downtown, Docks and Suburbs on foot or in five classes of driveable vehicle, fight with melee combos plus pistols/SMG/shotgun/grenades, and outrun a 1–5 star police heat system with roadblocks, spike strips, SWAT vans and a pursuit helicopter — under a live day/night cycle with dynamic rain and fog.

FUGA DO RIO
Fuga do Rio: jogo de ação 3D em mundo aberto estilo GTA. Você nasce no morro, rouba carros e foge pela cidade até a saída do Rio enquanto a polícia persegue. Motor 3D próprio em WebGL (sem bibliotecas), com favela colorida, Cristo Redentor, Pão de Açúcar, minimapa, nível de procurado e controles por toque e teclado. Esta versão corrige z-fighting do oceano, ruas quebradas, rotação dos veículos e o ponto de spawn.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.