Single-player games & apps
Creations tagged single-player on 8x — every one is playable in the browser and open to remix.
134 creations · page 5 / 6

Party Line
Winter, 1926. The day girl goes home at ten and the night switchboard of Crestline is yours: brass jacks, woven cords that sway under your hand, and lamps that blink when somebody out there cranks a magneto. Answer, key forward, ask “Number, please”, and on the party lines where three farms share one wire, ring the family’s own cadence — two longs and a short is the Hallorans, not the Beechers. Hold the talk key and you can listen. Seven night shifts, and an ending that turns on which lamps you answered first, and what you did with what you heard.

Five Nights of Pipiness & Smiles
A five-night security-desk horror game where every character is a Bob. Now a true one-run gauntlet: lose any night and the whole shift restarts at Night 1, with no saved progress. Cut the wifi to banish Blackhair Bob, keep Smile Face on camera before he charges your door.

Relicbound · Wilds of Aster
Explore nine storybook wilds in an original action RPG: 72 expeditions, 18 guardians, nine relic sets and 17 powers. Dodge, forge, collect and ascend. Touch and keyboard controls.

Thistledown Hall
You arrive at Thistledown Hall the night the old owner is buried. The house is yours if you can find the deed by dawn — and the house rearranges itself every time the moon moves. You play by typing commands into a real parser, and above the text an ink illustration draws itself line by line for every room you enter and every object you examine. Nothing is pre-rendered: sixty-odd engravings, all of them stroke lists laid down by hand while you watch. Twenty-eight rooms, fourteen puzzles, four people, four endings, and two hundred and forty minutes of moon.

Molewheel Sketch Rally Remix
Draw working wheels for Sprocket the mole and adapt them to every rally surface.

Presidente
A polished single-player take on the classic "President" shedding card game. Dump your hand before Ada, Marcus and Iris to be crowned President — match the table's set size with a higher rank, or pass and sit out the trick. Play a best-of match across rounds with the card exchange (Underdog trades their best card to the President), and build a saved career score across sessions. Touch-first, art-deco campaign-poster styling, plays in portrait and landscape.

Fossilshift: Spirit Circuit Remix
Guide Kiri through four glowing fossil shells in a terrain-reading transform race.

Hogline
Skip a curling rink through the Norrland Bonspiel, one stone at a time. Every shot is three decisions: call line and weight with a single drag off the hack, release, then sweep live as the stone travels — because sweeping really does cut friction, stretching the stone further while straightening the curl out of it. Guards, draws, takeouts, freezes, the free guard zone, and whether to blank an end to keep the hammer. Six rinks, each with its own idea of the game, on ice that is keen, heavy, swingy or frosted.

THUNDERFOOT
A mountain-sized giant who can only move on the beat. Stomp, clap and sweep exactly on time to carry eight original folk-choir anthems across a toy-sized world at sunset — and the land keeps every footprint you leave in it.

BARK & CLAW — the snack war
A sunny pixel-art real-time strategy game built for one-handed phone play. Lead a Shiba pack, a cat syndicate, or a warren of buns as they scrap over the snack bowl — collect snacks, sticks and shinies, raise dens and training yards, and command Pups, Shields, Slingers, Rollers and Launchers through fog of war. An AUTO commander toggles WORK/GUARD/ATTACK to handle the busywork so your only job is the winning shove.

Aetherwar — Leyline Duel
AETHERWAR is a collectible card duel fought across four lane-locked leylines: a unit can only strike the foe directly across from it, so placement decides the whole fight. Collect 45 procedurally-illustrated sigil cards across five elements and topple five escalating Wardens. Pure HTML/CSS/JS, plays offline in portrait or landscape with one thumb.

ZERO ARMORY · PIXEL CROWN
Six entirely code-drawn pixel mecha. Choose a three-frame relay, master cancel combos and fight through six arcade arenas. Original synthesized chiptune score. Touch and keyboard play.

Knightfall: The Last Oath
A mobile-first 3D action-adventure that runs in the browser. Play as one of three knights (Arion, Lyra, Drake), explore a procedural fantasy world, fight telegraphed enemies and the Last King with real melee combat, complete missions, upgrade your hero, recover relics, and climb a local (offline) leaderboard. Full day/night, weather, adaptive music, Arabic + English localization, and touch-first third-person controls.

Inkpot
You are an octopus with one night to escape a public aquarium. Drag eight arms independently, haul your boneless body after them, and pour yourself through any gap wider than your beak — the gap is simulated, not scripted, so "will I fit?" is a physical fact, not a locked door. Six continuous areas run from the tank through the filter sump, a bone-dry corridor, the touch pool and the lobby to the outflow. A guard and a rail robot are beaten by watching, and by holding still until your skin matches the tiles. Eight keepsakes, alternate routes, and a replay of every gap you poured through.

Ember City
An original top-down open-world crime sandbox built around the GTA loop — steal cars, drift across a neon-dusk metropolis, outrun escalating police heat, and clear a five-mission campaign. A no-build canvas game with a day/night cycle, pseudo-3D extruded buildings, persistent skid marks, and a lazily-loaded city that starts near-instantly.

ASCENSEUR
Chief liftboy of a 1913 Parisian grand magasin: drive open-cage lifts by brass lever with real momentum and graded landings, and triage a store full of impatient patrons across six shift days of the busiest week since opening day.

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

EMBER ZONE — الناجي الأخير
فري فاير للناجي الواحد: معركة باتل رويال من الأعلى. انزل على الجزيرة، اجمع الأسلحة، وتأقلم مع المنطقة المنكمشة لتكون آخر الناجين بين 13 منافسًا ذكيًا. تحكم لمسي وعلى سطح المكتب، وأصوات مولّدة، ومضبوطات قابلة للتخصيص بالكامل عبر ملف الإعدادات.

Majolica Wheel
Deruta, 1520. You are the apprentice in a majolica bottega. Patrons' letters arrive with commissions: throw each vessel on the kick-wheel against an inked profile, paint its pounced Deruta pattern in cobalt and copper while the wheel idles, then hold the kiln door and pull the pot the moment the glaze turns to glass. Thin walls fire fast and crack sooner. Sixteen letters from four patrons, six vessel families, ten patterns, handles, deadlines and a matched pair to finish; your shelf fills as they write back.

Forty Days Adrift
A raft, a hook and a living gouache ocean, seen in cross-section: the sky and the swell above the waterline, and everything circling below it. Hook drifting debris, grow the raft plank by plank, still your water, dry your fish, read the foam to find the shipping lane, hold the tiller through a storm you saw coming three days out, and keep the shark off the corner post. Forty days to reach the lane or the island. The log book writes the last page either way.

Zakaria — L'Aventure du Destin
Zakaria explore un village tropical d'Afrique de l'Ouest à l'heure dorée : récupère les 5 cristaux sacrés disséminés autour du village, échappe aux gardiens spectraux grâce à ton élan et rapporte les cristaux au portail ancien. Jouable au doigt (joystick + bouton élan) comme au clavier, sans installation.

Mudlark
London, 1890s. Twice a day the Thames pulls back and hands you two thousand years of lost property. Walk a hand-painted foreshore at low water, read the ground for a gleam or a dark crusted stain, and work it before the flood returns. Brush too fast and a pipe stem snaps; put iron on a Roman coin and you scar it forever. What you free comes up in the only true colour on a grey shore — name its era under the loupe while the mud is still on it and you earn its provenance, and the human accident that put it in the river. Eight tides, thirty-four researched finds, one cabinet museum.

ZONEBREAK — Top-Down Battle Royale
ZONEBREAK is a fast top-down battle royale: drop into a 3200-unit arena against 26 AI fighters, loot five distinct guns from crates, and outlast a shrinking storm circle to be the last one standing. Dual-thumb touch controls (move + aim/auto-fire), full keyboard/mouse support, and a full HUD with minimap, armor, weapon slots and kill tracking.

La Última Traición
LA ÚLTIMA TRAICIÓN es una táctica por turnos donde ocho personas que ya se traicionaron antes compiten por sobrevivir en un círculo. Muévete, ataca o pacta: apuñalar a quien confía en ti es una TRAICIÓN (daño doble y rencor eterno). Los pactos forman bandos que cazan a los aislados, luego los bandos se vuelven unos contra otros… y el que queda último en pie también cae, porque lo traicionan. 8 personajes con rencores heredados, IA que conspira sola, actos narrativos que emergen y final poético.