Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
246 creations · page 6 / 11

LUEUR — course à un pouce
LUEUR — jeu d'arcade à un pouce : maintiens l'écran pour t'élever, relâche pour plonger. Traverse des gorges de plus en plus serrées dans une mine bioluminescente, récolte les lueurs pour enchaîner les combos et frôle les parois pour gonfler ton multiplicateur. Une seule commande, mort en un contact, record sauvegardé, relance instantanée.

Farlight — Quiet Orbits
A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

SHIBA DEPTHS · 柴犬地宫
A pixel roguelite dungeon crawl starring one or two Shiba pups. Descend through procedural floors of the Toy Vault with auto-bite combat, charm drafting, themed biomes, and boss fights every five floors. Features local split-screen co-op, persistent gacha gear collection, and unlockable coat skins.

Cannonball Canyon
Cannonball Canyon is a one-thumb launch-and-tumble arcade game: fire a cartoon stuntman from a cannon, then bounce, tumble and smash your way across an endless procedurally generated desert canyon. Chain backflips, blast through crates and barrels, spring off trampolines, grab coins and power-ups, and outrun the dust storm chasing you down. Earn coins to unlock stuntmen, cannons, trails and upgrades. Runs fully offline in the browser with synthesized audio.

ارض — مولّد عوالم
مولّد عوالم تفاعلي: ارسم أراضٍ وتضاريس جديدة في لحظة من بذرة عشوائية، بنمط خرائط التظليل الرقمي. تحكّم بمستوى البحر والوعورة والمناخ واتجاه الشمس، وشاهد غيومًا تتحرّك فوق الخريطة، ثم صدّر ملصقًا جاهزًا للمشاركة. يعمل على الجوال والكمبيوتر، وواجهة عربية كاملة.

Perihelion — closed-orbit loop studio
Perihelion is a generative art toy that exports a seamless loop. Thread luminous filaments along mathematically closed orbits — every path is a sum of two integer-harmonic circles, so frame 0 and the last frame are identical and the recorded video repeats without a seam. Tune filaments, trail span, mirror folds, bloom and grain, then export WebM/MP4 or a PNG still. Every composition lives in a shareable seed link.

Emberfall: Descent 余烬轮回
暗黑风余烬肉鸽《Emberfall: Descent 余烬轮回》。从灰烬营地出发,选职业后不断下潜程序化生成的裂隙:清剿、守波、摧毁图腾、精英狩猎;过层三选一祝福,每 5 层 Boss 战,商人层与诅咒契约层随机出现。局外余烬天赋树、装备永久仓库、职业熟练度与账号等级跨局成长,双语言(中/EN),桌面与移动端均可畅玩。

Loopling World
Raise a shared living pet with Clide players worldwide. Save your bond, add care to the live community board, and Remix your own creature.

Um brinquedo de arte generativa que exporta loop
LAÇO é um brinquedo de arte generativa: ajuste composição, paleta, semente e parâmetros para esculpir órbitas luminosas que se entrelaçam. O diferencial é o loop matematicamente perfeito — cada ciclo fecha sem emenda — e você exporta a peça como vídeo WebM (ou quadro PNG) em um clique.

余烬裂隙 · Emberfall
Q 版暗黑风动作 RPG:三幕剧情战役 + 可无限成长的秘境系统。程序化地牢、五档品质随机词缀装备(穿戴实时改变外观)、火球砸出永久弹坑、爆炸桶与可推倒石柱——桌面点击移动 + 移动端摇杆双端支持,纯 JavaScript + Three.js 零构建即玩。

INKLOOM — generative ink loops
INKLOOM is a generative art toy: it weaves nested ink threads into a rotating rosette that morphs forever. Every element advances by whole cycles per loop, so the animation is mathematically seamless — hit "Export loop" and it renders a perfectly looping video (WebM/MP4) in one click, or save a high-res PNG frame. Shuffle the seed, pick a risograph palette, tune rings/symmetry/waviness, and share the exact weave with a link.

Crystal Paws — 3v3 Pet Arena
A cute 3v3 chibi-pet MOBA with 110+ procedurally generated animal champions and 100+ unique procedural maps. Pick your champion from dozens of species (shiba, cat, panda, fox, rabbit, penguin, capybara, axolotl, raccoon, red panda and more), push lanes with AI teammates, break towers and shatter the enemy crystal. Features a god mode toggle for players who want to be invincible.

Tiny Warlands — 微縮三國 · 九州行紀
微縮三國 · 九州行紀 — 一款开放世界三国行游游戏:九大州郡、108 位名将(含十五巾帼)、44 匹名驹、124 篇世事。每一次抉择都写入《行纪》,世界只认你的德行——仁義勇智威詐六德决定谁追随你、路上遇到什么、商贾如何定价。无需构建,全程序化美术,昼夜四季与真实天气。

نَسِيج — فن توليدي يصنع حلقة متحركة
نَسِيج فنٌ توليدي تفاعلي: انسج الضوء بإصبعك عبر جمع الشُعل المتحركة ورسم العُقد، مع طاقة ونقاط ومضاعف تناغم. كل نسيج يصنعه محرّك دوري رياضياً، لذلك يمكنك تصديره كحلقة فيديو WebM تلتفّ على نفسها بلا أي قطع، إضافة إلى ملصق PNG.

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》——基于余烬裂隙基座的肉鸽化暗黑风动作 RPG。纯 Three.js 网页游戏:三职业(战士/火法/游侠)下潜程序化地牢,过层三选一祝福 Boon 构筑流派,死亡结算余烬解锁永久天赋、装备仓库与职业熟练度,跨局成长循环。双语界面,支持桌面与移动端触控操作。

Powderveil — Aurora Descent
An endless snow-carving game where the powder is a surface you mark. Ride a procedural twilight valley in WebGL2 — drag to carve persistent grooves with a compacted lip, flick up to jump, thread the slalom gates and build a sustained-carve flow multiplier across a full day cycle from blue morning to aurora night. Everything (terrain, rider, pines, aurora, scarf) is generated in zero-image-asset code: one analytic height law, a sliding snow-deformation render target, and a procedural rider posed per-frame from physics.

Meridian
Meridian is a generative art toy that sculpts luminous harmonic ribbons into a living celestial bloom. Tune the seed, palette, harmonics, trail and glow, then export a mathematically seamless WebM loop that starts and ends on the identical frame.

Powderveil — Aurora Descent
An endless snow-carving descent in hand-written WebGL2. Carve glowing grooves into a self-healing twilight mountain, thread slalom gates, chase the aurora down the valley — every ridge, rider and sky is generated in code. One-thumb touch controls, mobile portrait first, runs the day cycle from blue morning into an aurora night.

Driftloom
Driftloom is a generative art toy for growing seamless loops of woven light. Pick one of three engines (Silk filaments, a breathing Bloom mandala, or Drift contour currents), roll a seed, retune six dials, then export the exact one-period loop as a looping WebM video — or grab a still or an 800×400 cover image.

Luminostar
A generative loop lab that weaves glowing mandalas from seeded rosette threads. Live-tune petals, layers and motion, drag to scrub the loop, then export a perfectly-sealed WebM or GIF loop — or a PNG still.

Powderveil — Aurora Descent
Powderveil — Aurora Descent is an endless snow-carving game rendered entirely in WebGL2 with hand-written GLSL: every carve cuts a persistent groove into a self-healing snowfield as the day rolls from blue morning through alpenglow into aurora night. One-thumb controls (drag to carve, flick to jump) — thread the slalom gates, dodge boulders, and build flow combos down a procedurally generated mountain. Zero image assets; holds 60 fps on mobile.

Embervale
Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.

RED MESA — Frontier Drift
An endless third-person open-world western in the browser: ride procedural badlands with flat-topped mesas, a full day/night cycle and dust haze, and take on infinite auto-generated contracts — bounties, camp raids, ambushes, hunts, deliveries and rescues. Six-shooter combat, a whistled-up horse, a general store of upgrades, and touch-first controls for phone or desktop. No download, no build.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 — zero assets: the spline circuit, karts, mesas and chiptune are all generated in code. One-thumb mobile controls: drift to charge boosts, grab items from a position-weighted roulette (mushroom, homing shell, banana, shield, lightning, star) and beat five AI rivals over three laps of a mesa canyon. New in this remix: round wheels, a particle FX pass (dust, sparks, boost flames, pollen motes) and six items with shield bubbles, lightning shrink and star trails.