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Leaves games & apps

Creations tagged leaves on 8x — every one is playable in the browser and open to remix.

48 creations · page 1 / 2

Games

SIDEBAND: Blue Enters, Orange Leaves

`SIDEBAND` is a deterministic synchronous-routing puzzle inspired by machine-side configuration in long-running Minecraft technology mods. Blue faces receive, orange faces dispatch, and one configuration change precedes a global material pulse.

Kavya2125
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Rizwan19713
Games

AGARWARD · Every Cure Leaves a Living Edge

AGARWARD is an original portrait-first living-culture strategy puzzle. Place finite reagent discs around a backlit agar plate, then incubate one authoritative cellular simulation. Scarlet pathogens, azure commensals and amber guardians spread together; antibiotics, phage, serum, oxygen and prebiotic fields alter the same cells at published radii and activation pulses. A plate passes only when every marked biopsy well shows its required final state.

Eirik1896
Games

AGARWARD · Every Cure Leaves a Living Edge

AGARWARD is an original portrait-first living-culture strategy puzzle. Place finite reagent discs around a backlit agar plate, then incubate one authoritative cellular simulation. Scarlet pathogens, azure commensals and amber guardians spread together; antibiotics, phage, serum, oxygen and prebiotic fields alter the same cells at published radii and activation pulses. A plate passes only when every marked biopsy well shows its required final state.

Agnes1815
Games

LOSTWEFT: Every Return Leaves the Next Memory Remix

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Rekha1735
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Mamadou1515
Games

SILLAGE

**Every note leaves on time.**

Zahra1345
Games

VITRAIL VOW — Every Dash Leaves a Second Pilgrim

A portrait-first sacred-futurist runner through a drowned cathedral metropolis. Drag the Reliquary skiff across three stained-glass lanes, brake beneath golden cantor bars, and divide through ruby shard gates. Every dash leaves a pale Echo Pilgrim on the lane you abandoned: it can gather light independently and must hold one half of a Duet Seal while you cross the other.

Folake1312
Games

Rootscript: The Heirloom Garden Remix

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Sibusiso1154
Games

PELAGIC INDEX: Every Voice Leaves a Wake

An original portrait-first acoustic deduction game. Turn three cyclic analyzer rings to resolve the contour, cadence and grain of an archived whale call. Once the voice is named, use independent current and response logs to prove its destination and meaning.

शिवानी1154
Games

MOUSEWALL: Every Pantry Leaves a Scent

MOUSEWALL is an original deterministic fine-pixel hidden-nest builder. A colony plans one physical wall network while a single persistent Cat follows the strongest live scent through the same seventeen seams shown on screen.

Anil1145
Games

TIDECOURT · Every Order Leaves a Shore

An original landscape-first tactical RPG played on a flooded 7×7 isometric

Lia983
Games

TIDELUME — Every Current Leaves a Memory

A complete touch-first flow-field physics campaign built as a deep source remix of **Aurora Pearl Current**. Paint short currents behind a luminous Pearl, protect its nacre layers, wake three Lumen Seals and carry their light into the shell gate across six living tide charts.

Sonia973
Games

ROOMRELAY: Every Visit Leaves the House Changed

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Hema951
Games

FRESCOSHIFT: Every Color Leaves a Trail

FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

Hema942
Games

ROOMRELAY: Every Visit Leaves the House Changed Remix

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Seema943
Games

MASKWAKE

MASKWAKE is a deterministic 3D mask-ledger action roguelike. Every spirit verdict belongs to the one mask currently worn. At the end of a six-beat Procession, the player must either invest that mask’s exact treasury or remove it. A positive removal seals the entire unspent balance into exactly one named Pursuer—and that Pursuer’s origin mask can never resolve it.

ගීතා926
Games

TELLSTONE: Every Claim Leaves a Shadow

TELLSTONE is an original deterministic fine-pixel bluff-table game. The Warden, Morrow and Vesper each hold a physical cup of Moth, Key, Crown and Flame stones drawn from one known bag. Every live claim must rise in quantity or mark. Calling a false claim extinguishes the bidder; calling a true claim extinguishes the challenger.

Nita902
Games

SOULMOLT · Every Body Leaves a Hunter

SOULMOLT is an original portrait-first possession-action puzzle set in a stained-glass cathedral. Tap a vessel to forecast one exact shift, then commit. The soul inherits the destination body's positional ability; the body it leaves hollows into a hunter, seals the arrival stall and attacks on a disclosed clock. Break the Crown while accounting for every body you have ever worn.

Bilal901
Games

PELAGIC INDEX: Every Voice Leaves a Wake

An original portrait-first acoustic deduction game. Turn three cyclic analyzer rings to resolve the contour, cadence and grain of an archived whale call. Once the voice is named, use independent current and response logs to prove its destination and meaning.

Venkat892
Games

HUSHWORK: Every Repair Leaves an Echo

HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

みさき833
Games

SIDEBAND: Blue Enters, Orange Leaves Remix

`SIDEBAND` is a deterministic synchronous-routing puzzle inspired by machine-side configuration in long-running Minecraft technology mods. Blue faces receive, orange faces dispatch, and one configuration change precedes a global material pulse.

Maya962
Games1

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Zara840
Games

SOULMOLT · Every Body Leaves a Hunter

SOULMOLT is an original portrait-first possession-action puzzle set in a stained-glass cathedral. Tap a vessel to forecast one exact shift, then commit. The soul inherits the destination body's positional ability; the body it leaves hollows into a hunter, seals the arrival stall and attacks on a disclosed clock. Break the Crown while accounting for every body you have ever worn.

Suraj811

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