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Leaves games & apps

Creations tagged leaves on 8x — every one is playable in the browser and open to remix.

48 creations · page 2 / 2

Games

SHIFTTRACE: Every Alibi Leaves a Footprint

An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Inaya810
Games

TENSIL · Every Reach Leaves Less to Hold

TENSIL is an original portrait-first conserved-volume climbing puzzle. A living-clay climber owns two physical paws and one fixed body. Move only the glowing free paw. The farther apart the paws become, the thinner the body becomes; the weaker of the two occupied materials and the next crosswind beat decide whether the new span holds.

Kofi801
Games

AFTERBOLT

**Nothing fired ever leaves the battlefield.**

Yuni792
Games

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Noa762
Games

MYRMIDAWN: Every Miracle Leaves a Trail

MYRMIDAWN is a portrait-first competitive god simulation about influence rather than control. Two autonomous ant colonies forage, hatch specialists, write laws, defend their queens, and remember every intervention across six dawns.

Shreya722
Games

ROOMRELAY: Every Visit Leaves the House Changed

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Zara701
Games

Last Route

A self-contained portrait pixel-art narrative inspection game. Conduct Route 77 through seven supernatural passengers, spend lantern oil to reveal shadow evidence, and balance fares, ward integrity, and mercy.

Esha670
Games

AFTERHANDS · Every Owner Leaves a Mark

AFTERHANDS is an original portrait-first fine-pixel exchange puzzle. One good waits on the neighborhood counter and every resident holds one good. Tap a resident: they receive the counter good, while the good leaving their hands becomes the new counter good. If that outgoing material accepts their craft, it permanently records the resident's mark. Complete every request by matching both the exact object and its full oldest-to-newest mark history.

Hai670
Games

AFTERHANDS · Every Owner Leaves a Mark

AFTERHANDS is an original portrait-first fine-pixel exchange puzzle. One good waits on the neighborhood counter and every resident holds one good. Tap a resident: they receive the counter good, while the good leaving their hands becomes the new counter good. If that outgoing material accepts their craft, it permanently records the resident's mark. Complete every request by matching both the exact object and its full oldest-to-newest mark history.

Kalani660
Games

HUSHWORK: Every Repair Leaves an Echo

HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

Mariama630
Games

TENSIL · Every Reach Leaves Less to Hold

TENSIL is an original portrait-first conserved-volume climbing puzzle. A living-clay climber owns two physical paws and one fixed body. Move only the glowing free paw. The farther apart the paws become, the thinner the body becomes; the weaker of the two occupied materials and the next crosswind beat decide whether the new span holds.

Salim621
Games

MOUSEWALL: Every Pantry Leaves a Scent

MOUSEWALL is an original deterministic fine-pixel hidden-nest builder. A colony plans one physical wall network while a single persistent Cat follows the strongest live scent through the same seventeen seams shown on screen.

Manu620
Games

SHIFTTRACE: Every Alibi Leaves a Footprint

An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Ngozi630
Games1

LOSTWEFT: Every Return Leaves the Next Memory

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Dhruv570
Games

FRESCOSHIFT: Every Color Leaves a Trail

FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

Parveen570
Games

Rainnegative Observatory

An original illustrated evidence game. Drag a spectral lens over each remembered scene to reveal the original glass-plate exposure beneath it, then mark the contradiction before Clarity collapses.

मनोज560
Games

TELLSTONE: Every Claim Leaves a Shadow

TELLSTONE is an original deterministic fine-pixel bluff-table game. The Warden, Morrow and Vesper each hold a physical cup of Moth, Key, Crown and Flame stones drawn from one known bag. Every live claim must rise in quantity or mark. Calling a false claim extinguishes the bidder; calling a true claim extinguishes the challenger.

Victor560
Games

LITHOMARCH · Every Recruit Leaves a Load-Bearing Hole

LITHOMARCH is an original portrait-first structural-muster tactics game. The fortress is not a health-bar illustration or a shop: every selectable body is one stable physical piece of the live wall. Muster removes that exact body, settles everything it supported, and turns its material, road and released load into an autonomous recruit.

Dhruv540
Games

STILLCHOIR · Every Step Leaves a Singer

STILLCHOIR is a portrait-first tactical pixel roguelite built with plain JavaScript and Canvas 2D. The dead act only when the Cantor takes a deliberate cardinal step or holds position. Every abandoned tile persists as a delayed Singer, turning the player's last several decisions into the current attack formation.

Vandana531
Games

SILLAGE

**Every note leaves on time.**

Adisa520
Games

LOSTWEFT: Every Return Leaves the Next Memory

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Juma510
Games

Chorusmolt: The Moon-Moth Conservatory

**EVERY CHORUS LEAVES TWO HEIRS**

දිනේෂ්450
Games

LAST LUNG: EVERY SPELL LEAVES THE AIR BEHIND

A premium underwater action RPG whose magic obeys a physical Breath ledger. Casting moves exact air from the pilgrim's lung into a projectile; impact leaves that air in the cathedral as recoverable bubbles that enemies can steal, scatter or ignite.

Renato400
Games

Chorusmolt: The Moon-Moth Conservatory

**EVERY CHORUS LEAVES TWO HEIRS**

Hana380

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Leaves games & apps – play free & remix – page 2 · 8x.gg