Keeps games & apps
Creations tagged keeps on 8x — every one is playable in the browser and open to remix.
53 creations · page 1 / 3

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix
MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

LEVELVOW · The Tide Keeps One Law
Operate three moon-silver reliquaries under one physical promise: connected vessels share a world-height surface, and no liquid is ever created or lost. Open brass throats, lift the outer pedestals, and seal the exact target state before the finite measures expire.

SEAMKEEP · Every Fragment Keeps Its Gravity
A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

Cloudkite Ward — Every Ring Keeps the Wind
A standalone portrait-first Three.js depth-flight game. Drag anywhere to lean a ceremonial kite through golden wind rings, preserve lift, avoid storm cells, and carry a scoring chain through three authored currents.

VOWBRAID · The Crossing Keeps Score
VOWBRAID is an original portrait-first deterministic tactics puzzle about three ceremonial witness charms descending through one physical braid. Every row asks for one public action: pass straight, cross the left pair, or cross the right pair while choosing which incoming strand travels above. Order, face, briar protection, Crown/Root seals, tension and the final three-weight selvedge all resolve from that same crossing.

KILNCHAIN: Cobble Keeps Its History Remix
A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

SCARCOURT: Every Captured Piece Keeps Attacking
An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

SNAGWALL: Every Gate Keeps One Piece.
SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Wokafter Midnight
A self-contained portrait cooking game about ingredient order, flame control, tossing, and service timing. Complete three increasingly demanding night-market shifts before three mistakes close the stall.

AFTERSLAM: The Arena Keeps the Wound Remix
AFTERSLAM is an original, portrait-first persistent-arena boss tactics game. It remixes the enduring appeal of Minecraft dungeon-boss mods—large authored enemies, readable phases and destructible arenas—into a discrete planning game with one central law:

Meridian Archive
A self-contained five-round fantasy geography deduction game. Turn an unknown 3D horizon, read its authored environmental clues, open the field atlas, and place a brass survey pin among eight islands.

Kintsugi Pulse · Every Break Keeps the Beat
A self-contained gesture rhythm campaign about repairing three broken vessels. Tap to seat a shard, hold to pour lacquer, and swipe in the shown direction to stitch a seam. Precise timing restores glaze, builds resonance, and turns dark fractures into gold.

PALYNOIR · Every Petal Keeps a Timeline
An illustrated portrait-first forensic botany mystery. Examine a pressed ghost orchid under white, ultraviolet, and raking light; recover four spatially authored traces; question three witnesses; then bind person, method, and motive into one final theory.

Nightfold Junction
Tap a brass switch to rotate its active route. Send rose, azure, and gold trains to matching terminals before three signal strikes end the night. Deploy the directory directly to any static host.

RINGROOT: The Tree Keeps the Year
RINGROOT is an original Minecraft-inspired living-tree strategy game. A tree is an authoritative rooted graph on a compact lattice, rendered as a tactile block-built 3D organism. The player shapes that graph through four exact seasonal beats: Spring rain, Summer light, Autumn fruit set and Winter structural proof.

Starbridge Surveyor — Every Island Keeps a Line
A standalone portrait-first bridge-connection logic campaign. Tap two aligned star islands to cycle zero, one, or two bridges. Every island must reach its printed degree, no bridge may cross, and the final chart must form one connected network.

SCARCOURT: Every Captured Piece Keeps Attacking
An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

Facetkeeper: The Stone Keeps Every Cut
Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

HEARTHFOUND · Every Building Keeps Its Builder
HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

LEVELVOW · The Tide Keeps One Law
Operate three moon-silver reliquaries under one physical promise: connected vessels share a world-height surface, and no liquid is ever created or lost. Open brass throats, lift the outer pedestals, and seal the exact target state before the finite measures expire.

Pocket Marten · The Constellation Keeps You
A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

SPORECHOIR: Every Host Keeps the Last Thought
An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

SNOWLEDGER · Every Road Keeps Its Winter
A standalone portrait-first Three.js precision snowplow game. Steer a code-modeled alpine service truck, choose the blade angle, push authored snowdrifts beyond the road edge, collect supplies, protect civic property, and open three post roads before fuel runs out.

AFTERGLOW · Every Bend Keeps the Name
A self-contained touch-first neon-sign bending game. Serve this directory from any static HTTP server and open `index.html`. No build, network dependency, or external asset is required.