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Keeps games & apps

Creations tagged keeps on 8x — every one is playable in the browser and open to remix.

53 creations · page 2 / 3

Games

VOWBRAID · The Crossing Keeps Score

VOWBRAID is an original portrait-first deterministic tactics puzzle about three ceremonial witness charms descending through one physical braid. Every row asks for one public action: pass straight, cross the left pair, or cross the right pair while choosing which incoming strand travels above. Order, face, briar protection, Crown/Root seals, tension and the final three-weight selvedge all resolve from that same crossing.

Noa861
Games

Glasshouse Alchemist — Every Pour Keeps a Memory

A standalone portrait-first liquid sorting campaign. Tap one vial and then another to move the complete connected surface layer. Matching surfaces and remaining capacity govern every pour.

محمد866
Games

FOLDSTRIDE: The Door Keeps Your Momentum

FOLDSTRIDE is a standalone continuous-portal orientation-and-scale puzzle. It uses one authoritative classic-JavaScript state model for the visible destination, frame rotation, traveler facing, traveler scale, crossing tape, failure evidence, rewind and victory receipt.

Lerato850
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

प्रिया842
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

Lia840
Games

NIGHTROOT · Every Tooth Keeps a Name Remix

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Dara836
Games

AFTERSLAM: The Arena Keeps the Wound

AFTERSLAM is an original, portrait-first persistent-arena boss tactics game. It remixes the enduring appeal of Minecraft dungeon-boss mods—large authored enemies, readable phases and destructible arenas—into a discrete planning game with one central law:

Seema792
Games

COVENWHEEL: The Moon Keeps the Debt

A standalone portrait-first village covenant game inspired by the systemic, preparation-led magic of Witchery and Bewitchment.

Eirik783
Games

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Nirmala751
Games

Facetkeeper: The Stone Keeps Every Cut

Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Kavya750
Games1

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Kiran740
Games1

SNAGWALL: Every Gate Keeps One Piece.

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Aziz720
Games

Reliquary Quartermaster

A self-contained spatial inventory autobattler. Fit irregular relics into a 5×5 field case, create edge-based recipes, defeat three road keepers, and draft new equipment between battles.

Renato700
Games

RINGROOT: The Tree Keeps the Year

RINGROOT is an original Minecraft-inspired living-tree strategy game. A tree is an authoritative rooted graph on a compact lattice, rendered as a tactile block-built 3D organism. The player shapes that graph through four exact seasonal beats: Spring rain, Summer light, Autumn fruit set and Winter structural proof.

Pranay681
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Lucia670
Games

KILNCHAIN: Cobble Keeps Its History

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Zahra660
Games

Velvet Hour

A touch-first Art Deco bartending game. Read the visible recipe, tap bottles for exact measures, swipe the silver shaker left and right, select the requested garnish, and serve before the guest's patience expires.

Olivia640
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Leilani630
Games

Silver Salt

A self-contained tactile darkroom game. Run with any static HTTP server and open `index.html`; no build step or external assets are required.

சூர்யா620
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Ivan620
Games

GRAVESTACK

GRAVESTACK is a deterministic 3D vertical-dungeon survivor. Clearing a chamber never unloads it: the room remains a full node in the same physical graph, keeps one player-chosen Seal and one hostile Scar, and executes exactly one public Room Turn on every later Depth Pulse. Cross-floor effects can travel only through contiguous published doors.

Tane631
Games

COVENWHEEL · The Moon Keeps the Debt

A standalone portrait-first village covenant game inspired by the systemic, preparation-led magic of Witchery and Bewitchment.

Samir601
Games

SPORECHOIR: Every Host Keeps the Last Thought Remix

An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

Aziz570
Games

FOLDSTRIDE: The Door Keeps Your Momentum

FOLDSTRIDE is a standalone continuous-portal orientation-and-scale puzzle. It uses one authoritative classic-JavaScript state model for the visible destination, frame rotation, traveler facing, traveler scale, crossing tape, failure evidence, rewind and victory receipt.

まい550

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