First-person games & apps
Creations tagged first-person on 8x — every one is playable in the browser and open to remix.
121 creations · page 5 / 6

VOIDLAND
VOIDLAND is a first-person voxel survival game with ULTRA high-resolution graphics — 256px-per-block-face procedural texture atlas, supersampled render resolution, up to 16x anisotropic filtering and 8192px soft shadows. Mine and craft, survive hunger/thirst/temperature, fight procedurally-spawned creatures and bosses, build shelters and complete missions. Fixed gameplay bugs so mining, crafting, reloading, placing and inventory all work. Touch + keyboard controls, no build step.

Echoscan — Hollow Depths
A LiDAR horror game in WebGL2 where the world exists only as the point cloud your scanner paints. Scan to see, but every sweep is sound — the Warden hears you and hunts by it. Descend, activate the five sigils, and reach the lift before the red glow closes in. Zero assets, mobile-first, one-hand touch controls, 60fps raycast point cloud.

Cubehaven
Cubehaven is a hand-built voxel sandbox that runs entirely in the browser with zero libraries and no build step: mine and place nine block types across a procedurally generated island, swim, climb and toggle creative flight. Controls are touch-first (thumbstick to walk, drag the world to look, big Mine/Place buttons) with full keyboard and mouse support, live block targeting, break particles and procedural sound. Edits, position and build stats persist on the device.

ASHFALL
ASHFALL is a first-person open-world crime sandbox set in a rain-slick neon city. Earn cash by robbing stores and ATMs, fight escalating police heat with hitscan weapons, buy upgrades at the kiosk, and take on courier, informant-bounty, and night-taxi jobs to climb. Built from scratch with Three.js — no build step, plays on desktop (pointer-lock) and mobile touch.

SIREN STATIC
A foggy first-person free-roam sandbox with no menus — you drop straight into an ashen wasteland. Spawn physics props and grab/throw them with a lite physgun, then release the SIRENHEAD: a 9-metre walking siren that stalks you through the mist, wails as it closes in, and kills you on contact. Press 7 for more of them.

Echoscan — Hollow Depths
A browser LiDAR horror game where the world exists only as the point cloud your scanner paints. Walls answer teal, sigils glow gold — and the Warden that stalks the maze returns red, leaving lingering red silhouettes where it used to stand. Every sweep of the scanner is sound and it hears them all; reach the lift before it finds you.

Стальний Кордон — ЗСУ 3D FPS
Реалістичний шутер від першої особи на Three.js. Обороняй зруйноване українське місто від хвиль ворожих солдатів з повноцінною 3D-моделлю автомата в руках. PBR-графіка, тіні, туман, ефекти та процедурні текстури. На мобільному — джойстик для руху і палець для камери; на десктопі — WASD + миша.

Terrene — Voxel Block Sandbox
A sunny first-person voxel sandbox where you mine and place blocks. Hold left-click to break them — dirt takes exactly one second. Explore a procedural world with grass, trees, stone, and wood, then build to your heart's content.

Deadlight: Ashport — 3D Zombie City Survival
A first-person 3D zombie survival game set in the quarantined city of Ashport. Push through doorways to loot buildings for food, water, bullets, medkits and weapons, fight the infected, hotwire the cars that still run, scavenge two fuel cans and escape in the armored truck before the horde closes in. Includes a persisted fastest-escape record.

DREADHOLLOW
A first-person 3D survival horror built with Three.js. The Hollow cannot see you — it hunts by sound, so moving pulls it toward you while standing still in the darkness keeps you safe. Recover three Sigils from a fog-drenched house and reach the amber door before it finds you.

un mundo en 3d En el que hay que buscar un cofre
Supervivencia 3D en primera persona con botón para cambiar a cámara en 3ª persona (héroe con capa y arma a la vista). Tres días para cruzar un sendero minado de trampas y hallar el Cofre de las Armas antes de defender la aldea de la marea esquelética. Controles táctiles para celular.

DELTA//BLOCK — Hacked Voxel Sandbox
عالم مكعبات روبلوكس-ستايل تبنيه وتتكشّف فيه، لكن مع «محرك دلتا» — مُحقن سكربت-إكسكيوتور يفتح لك الطيران، النوكليب، السرعة الخارقة، غضب إلهي، قنابل تفجّر الأرض، وأسرابًا من الروبوتات تتجول. اعبر شاشة ENTER ثم افترض دلتا لتحطّم القوانين.

لا تنظر خلفك 👁️
لعبة رعب وبقاء من منظور الشخص الأول داخل فندق مهجور. اجمع ٥ مفاتيح واهرب، ومخلوق يتبعك لا يظهر إلا في اللحظة التي تنظر إليه فيها — فالالتفات خلفك يعني الهجوم. اختبئ تحت السرير أو داخل الخزانة، لا تثق بكل صوت خلفك، وبطاقات «كل لاعب يرى شيئًا مختلفًا» تُخبرك بما تراه أنت مقابل ما يراه صديقك. محرّك عرض أول-شخص ورسوم وأصوات مُولَّدة بالكامل داخل المتصفح بلا أي خطوة بناء، مع اختيار ١–٦ ناجين يزيد من شراسة المخلوق.

BlockVale — Voxel Survival
A mobile-first Minecraft-style voxel survival sandbox. Mine and place blocks, craft tools, explore biomes with trees, caves and villages, survive night zombies, and enter a lava-filled Nether via an obsidian portal — all with smooth touch controls, a day/night cycle, health/hunger and world saving.

VAULT
A sun-bleached city, seen from the roofs, at a dead run. First-person parkour where movement is the whole game: no pursuers, no combat, just a line read at speed. Seven verbs each carry a real timing window — vault a hip-high wall, kong a block, slide a duct, roll a landing, cat-leap a lip, wall-run a flank, stick a steel beam. Chain them unbroken and FLOW builds: the view widens, the score layers up, the city blurs. No HUD at all — only breath, footfalls, your hands, and a ghost of dust on the line ahead. Twelve authored lines, the last four branching, each with a best time and a flow grade.

CraftVox — Mundo Pixel 3D
CraftVox é um sandbox voxel 3D estilo Minecraft direto no navegador: terreno procedural com biomas, cavernas, dia/noite, mineração, construção e mobs (porcos, ovelhas, vacas e creepers explosivos à noite). 100% JavaScript + WebGL, funciona no celular (touch) e no desktop, com save automático no navegador.

Стальний Кордон — ЗСУ 3D FPS
Реалістичний 3D-шутер від першої особи про оборону зруйнованого міста. Повноцінна 3D-модель автомата в руках (віддача, перезарядка, спалах), зруйновані будівлі з виламаними вікнами та арматурою, хвилі ворогів-солдатів. Керування пальцем: лівий джойстик — рух, перетягування правою рукою — камера, утримання кнопки — вогонь.

Tempest Wings · 风暴之翼
第一人称驾驶飞机的暴风飞行游戏:穿越乌云时会有闪电与雷声,被雷电击中就会坠落。用赚到的金币购买机身皮肤、选择不同航空公司,并升级速度引擎与火箭推进器,飞得越快赚得越多。全程合成引擎、雷声、闪电与云层音效。

MineBlock
A fully playable first-person Minecraft-inspired sandbox built with Three.js. Explore infinite procedurally generated terrain with mountains, caves, trees, and water. Mine various ores (coal, iron, gold, diamond), break and place 20+ block types, craft items, and build anything you can imagine. Features day/night cycle, first-person controls with physics, inventory system with crafting, and a hotbar for quick block selection.

Echoscan — Hollow Depths
A first-person LiDAR horror game for the browser. The world is pure darkness until your scanner paints it as a point cloud — walls answer teal, sigils gold, and the Warden that stalks the maze answers red. Activate the five sigils and reach the lift before it hears you.

CRYPTFALL
CRYPTFALL — un tireur 3D défensif sur les vampires dans un cimetière gothique plongé sous une lune de sang. Vise la tête pour des frappes critiques (x3 dégâts), survis aux vagues croissantes de chauves-souris, de spectres et de brutes Nosferatu, et affronte le Seigneur Vampire, un boss à barre de vie, toutes les cinq vagues. Contrôles tactiles + souris au pointeur, pensé pour le format portrait comme paysage.

FLUXGATE — Portal Puzzle Engine
A first-person portal puzzle game. Fire blue and orange portals onto walls, floors and ceilings, then step through one to emerge from the other — momentum is preserved, so you can launch yourself across the chamber. Push the relay cube onto the floor button to override the exit door and escape the calibration chamber.

ERIDIA: First Contact
ERIDIA: First Contact es un shooter en primera persona dentro de un búnker post-apocalíptico generado proceduralmente. Recorre salas y pasillos encerrados, dispara con pistola, SMG y escopeta (cargador + reserva), elimina criaturas con IA y saquea vida y munición. Motor de raycasting en canvas a 60fps con controles de ratón/teclado y táctiles.

रात · RAAT — दुनिया का सबसे डरावना
रात (RAAT) — दुनिया का सबसे डरावना। एक पहले-व्यक्ति हॉरर गेम: तुम एक अँधेरे घर में टॉर्च लेकर अपने आप चलते रहते हो, छह मोमबत्तियाँ जलाकर दरवाज़ा खोलनी है... और "काला" नाम की चीज़ तुम्हारा शिकार करती है। वह रोशनी से डरती है — टॉर्च की किरण में जम जाती है, बुझते ही झपटती है। हेडफ़ोन पहनो, फुसफुसाहटें और धड़कन सुनो, और पीछे मत देखना। एक-अंगूठे का कंट्रोल, WebAudio से संश्लेषित आवाज़ें, असली जंपस्केयर।