Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 5 / 53

MIRTHGLASS: Every Smile Has a Dangerous Middle
**Every Smile Has a Dangerous Middle.**

WICKWITNESS: Every Swab Cleans Twice
An original, portrait-first conservation puzzle in which every swab removes one coat from the selected island and one coat from the next island along gravity's open capillary channel.

THAWFORM · Every Cut Spends the Light
A standalone Three.js voxel ice-carving game. Serve this directory over any static HTTP server and open `index.html`; no build step or outside resource is required.

ROOTPUSH: Every Coin Grows the Run
ROOTPUSH is a deterministic coin-pusher and roguelite garden. Drop Sun, Rain and Root seed coins into a physical five-lane tray, fuse matching pairs, separate mixed stacks with finite nudges and convert front-edge payouts into three exact plant recipes before Drought closes the run.

SUNSPINE
**Every Wall Has a Warm Side** is a portrait-first ceramic-tower action game starring Piko, a sun-spotted gecko.

WINCHBLOOM: Every Anchor Can Become Cargo
WINCHBLOOM is an original portrait-first tension puzzle set on a bright Mediterranean citrus railway. Choose a public tension value, hook one visible root and reel:

WALLPUCK: Every Rebound Rewrites the Arena
WALLPUCK is a deterministic buildable air-hockey tactics game. Install finite Pulse or Hook modules into physical rink sockets, then control an exact-lane mallet while the puck resolves integer depth, lane, direction, lateral momentum, wall banks, module durability and public Keeper reactions.

RAINSHIFT: Every Push Changes the Forecast
RAINSHIFT is an original deterministic fine-pixel forecast tactics game. Every Warden, Wisp, garden and Cottage occupies one exact coordinate on a 5×5 canal court. Every Wisp publishes one of four rain directions before the crew acts.

CROSSWARD
**Every shortcut belongs to both armies.**

VIGIL ENGINE: Every Station Changes the Pilgrim
VIGIL ENGINE is an original party RPG roguelike about three persistent people operating three persistent pieces of a walking shrine. A station defines the skill; every action then exchanges its operator through a fixed mechanical link before the published enemy impact lands.

Underreach: Every Echo Changes the Cave
A self-contained fine-pixel cave survey and rescue game. Cross seven continuous

Petalwheel Archive
A six-folio radial match puzzle. Drag any of five concentric botanical rings and align three or more matching specimens along a golden spoke. Five-ring matches charge a season-clearing Sunburst.

Rookery Post
A touch-first pixel-art route-sorting puzzle. Tap the exposed letters in four

Wakewarden: The Sky Remembers Every Wing Remix
A portrait-first fine-pixel air-traffic strategy. Heavy craft leave one real

Palimpsest Heist
A portrait-first museum deckbuilder. Spend three energy each turn to steal historical fragments, control the alarm, delay the approaching guard, and add permanent specialist cards between three floors.

Cinnabar Orrery
A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

REFUGEFORGE: Every Disaster Remakes the Shelter
REFUGEFORGE is a deterministic fine-pixel disaster relay. Approach the shelter material named by the next public disaster. A correct shelter survives, transforms into the next material, and carries both its stable identity and its rider along the event vector. When the destination is occupied, the displaced shelter takes the vacated cell. Nothing is copied or deleted.

LINEBOUND: Every Bubble Follows Its Speaker Remix
LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

GRAZECROWN: Every Near Miss Joins the Orbit Remix
GRAZECROWN is a seven-lane fine-pixel arcade action game about projectile custody. Every Crownfall volley fills six lanes and publishes one opening. A needle in Halo Wren's lane is a real hit. A needle in either neighboring lane keeps its stable serial, leaves hostile custody, joins the player's visible orbit, and automatically fires through the north gate three pulses later.

UNDERBLOOM · Every Tunnel Raises the Garden
An original, deterministic dual-layer excavation puzzle for touch-first portrait play. The surface garden and underground archive share exact coordinates: entering one intact underground cell permanently opens a tunnel below and raises one blocking mound above. Recover every root reliquary, mound every brass plate, preserve the flowers, surface through a shaft and reach the gate.

Gravebell Shepherd
A portrait-first survivor-like rescue action game built with Canvas and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

GHOSTPRESS · Every Print Takes Ink Back
GHOSTPRESS is an original conserved-ink printing puzzle for touch-first browsers. Every relief cell performs a literal swap: the paper receives whatever the woodblock held, and the woodblock receives whatever was already on the paper. A commission closes only when the proof exactly matches its target and every reusable block is clean.

BELLWRAITH · Every Rest Moves the Dead
A complete portrait-first fine-pixel rhythm tactics game. Compose four public beats, then conduct them across a three-lane funeral bridge. Toll spends two Resonance to strike the nearest shade. Chime spends one to pierce its full lane. Rest restores two Resonance and raises one Ward—but every Pall Bearer follows silence.

Cloudkite Ward — Every Ring Keeps the Wind
A standalone portrait-first Three.js depth-flight game. Drag anywhere to lean a ceremonial kite through golden wind rings, preserve lift, avoid storm cells, and carry a scoring chain through three authored currents.