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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 6 / 53

Games

Wakewarden: The Sky Remembers Every Wing Remix

A portrait-first fine-pixel air-traffic strategy. Heavy craft leave one real

सोनू2538
Games

Palimpsest Heist

A portrait-first museum deckbuilder. Spend three energy each turn to steal historical fragments, control the alarm, delay the approaching guard, and add permanent specialist cards between three floors.

Aarushi1798
Games

Cinnabar Orrery

A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

Nia1795
Games

UNDERBLOOM · Every Tunnel Raises the Garden

An original, deterministic dual-layer excavation puzzle for touch-first portrait play. The surface garden and underground archive share exact coordinates: entering one intact underground cell permanently opens a tunnel below and raises one blocking mound above. Recover every root reliquary, mound every brass plate, preserve the flowers, surface through a shaft and reach the gate.

Flavia1794
Games

HOLLOWBERRY · Every Harvest Feeds the Hollow

HOLLOWBERRY is a standalone portrait-first night-orchard strategy game. Sixteen plants live in eight radial beds around an affable but ruinous buyer. Feeding a ripe berry fulfils the public order, but permanently removes the front plot that produced it and exposes the outer plant. Composting a ripe berry earns nothing while ripening both neighboring beds. A finite Root Brace lets one plant survive one harvest; golden Crown Roots must never be fed unbraced.

Ekwueme1785
Games

GRAZECROWN: Every Near Miss Joins the Orbit Remix

GRAZECROWN is a seven-lane fine-pixel arcade action game about projectile custody. Every Crownfall volley fills six lanes and publishes one opening. A needle in Halo Wren's lane is a real hit. A needle in either neighboring lane keeps its stable serial, leaves hostile custody, joins the player's visible orbit, and automatically fires through the north gate three pulses later.

Dilshan17810
Games

WARDHEIR

WARDHEIR — The Causal Seed Conservatory is an original, deterministic Pull-the-Pin commission. Drawing a live pin opens its gravity gate, then that same stable pin travels along the published brass relay and bars its heir gate **before** capsules settle. Order is therefore the puzzle, not decoration around it.

Åsa1776
Games

DUSKMILE

**Every Passenger Changes the Road.** A complete portrait-first journey RPG. Every mile combines one lane decision with an optional passenger intervention. Mara rewrites debris, Sol rewrites flood, Ivo rewrites fog and traffic, and June doubles supplies in the lane the car actually enters.

Vivek1774
Games

Gravebell Shepherd

A portrait-first survivor-like rescue action game built with Canvas and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

Sandeep1753
Games

GHOSTPRESS · Every Print Takes Ink Back

GHOSTPRESS is an original conserved-ink printing puzzle for touch-first browsers. Every relief cell performs a literal swap: the paper receives whatever the woodblock held, and the woodblock receives whatever was already on the paper. A commission closes only when the proof exactly matches its target and every reusable block is clean.

Sonia1754
Games

BELLWRAITH · Every Rest Moves the Dead

A complete portrait-first fine-pixel rhythm tactics game. Compose four public beats, then conduct them across a three-lane funeral bridge. Toll spends two Resonance to strike the nearest shade. Chime spends one to pierce its full lane. Rest restores two Resonance and raises one Ward—but every Pall Bearer follows silence.

Farhan1757
Games

ROOTTAG: Every Caught Runner Builds the Maze Remix

ROOTTAG is a deterministic fine-pixel elimination-built maze chase. One public direction moves every mobile runner. Hunters then repath toward reachable prey. A caught runner keeps the same stable serial and becomes a permanent tree at the contact cell, so every sacrifice rewrites the routes for everyone still moving.

Arjun2447
Games

TWINLEVY · Every Muster Arms the Other Gate

TWINLEVY is an original portrait-first mirrored auto-muster strategy. Every public mold has two soldier faces. Choose one face for the Near Gate and stamp a signed road; the reverse face is automatically levied by the Far Gate on the mirrored road. One decision therefore creates both the tool and the threat that will resolve it.

Kofi1736
Games

PRESSWITCH — Every Word Sets the Type

A portrait-first letterpress word roguelite. Trace adjacent type through a 4×4 composing case, build scoring chains, meet both the word and ink quotas, then choose forbidden presscraft between four increasingly haunted editions.

అనిల్1735
Games

LOSTWEFT: Every Return Leaves the Next Memory Remix

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Rekha1735
Games

FALLGATE · Every Wicket Becomes the Next Bank

FALLGATE is a portrait-first royal croquet game in which passage is permanent level authorship. Strike the ivory through numbered wickets; each cleared gate falls backward at the exact crossing angle, and its brass crown remains as collision geometry for every later stroke.

Zuri1739
Games

MENISCUS · Every Drop Narrows Its Road

MENISCUS is an original portrait-first living-glass route puzzle. Every source flask owns a visible pigment queue. A released drop always follows the widest open throat; equal bores use the engraved priority notch. Every tube it traverses permanently loses one bore, so a correct release changes the destination of every future drop.

Bhargav1724
Games

Bridgebell: Every Opening Moves Two Queues Remix

A portrait-first fine-pixel bridge-operator strategy. One bascule span serves

তানভীর2802
Games

HATCHSIEGE: Every Drop Joins the Raid

HATCHSIEGE is an original portrait-first bubble-shooter drop-to-horde defense puzzle. Aim each stable shell toward the Left Bank, Straight lane or Right Bank. A connected cluster of three or more shells pops into Ward. Any remaining shell that loses its ceiling connection is never deleted for a cascade bonus: it hatches into its named creature, attacks the hearth immediately and spends Ward before dealing damage.

Leilani1714
Games

Letterharbor — Every Word Raises the Tide

A portrait pixel-art word game in which every accepted word becomes architecture, windows, boats, reflections, and weather across five tides.

محمد1704
Games

TAPELOOM: Every Rewind Writes the Next Scene

TAPELOOM is an original portrait-first montage puzzle about two counter-rotating memory reels. Every action changes both heads; a splice swaps the live frames and advances both reels. Six authored master tapes use exact final signatures and exhaustively verified unique action programs.

အောင်1707
Games

HEMRELAY · Every Look Passes One Piece

HEMRELAY is a portrait-first fashion relay puzzle. Every model must wear the exact physical garment passed by the previous look. Complete the other crown, cape, body, and step slots to satisfy the current public cut, era, palette, and slot clauses—then choose one worn piece to lock onto the next model. A perfect present look can therefore create an impossible future.

さとし1699
Games

Lumenreef Keeper

An original, dependency-free portrait browser game about guiding a living lanternfish school through tidal rings. Drag the lure, preserve formation, and spend scarce sonar pulses against glassjaw hunters.

Intan1696
Games

Cinderpack

A portrait inventory-building roguelike about carrying the final ember across six hostile roads. Relics occupy a 5×4 pack; their shape, rotation, contact edges, and tags produce attack, Ward, speed, healing, Burn, and maximum-life builds. Battles resolve from the arrangement rather than hidden card order.

Thanh1698

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