Browse by tag

Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 4 / 53

Games

MORTARVEIL: Every Shot Becomes Shelter

MORTARVEIL is an original portrait ballistic-fortification roguelite. Every selected mortar follows one public ricochet trace, cuts bodies it crosses, then hardens at its final mark into physical shelter. Sealed Rams and Crown Engines cannot be damaged until they strike a shelter and tear their own armor open.

れん1976
Games

INKHERIT — The Causal Marbling Atelier

Play INKHERIT — The Causal Marbling Atelier — a browser mini-game.

Dewa1976
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Rizwan19713
Games

PATHWROUGHT · Every Skill Chooses Your Next Body

PATHWROUGHT is an original deterministic vocation duel for portrait touch screens. Every enemy threat has two true responses among four disciplines: EDGE, SHADE, ROOT, and HYMN. A response also lays one vocation thread. After three true responses, the dominant two disciplines become the player's next body in an ordered 2:1 form.

Tarini1975
Games

SPINDLERAIL: Every Speed Weaves Tomorrow's Track

SPINDLERAIL is an original portrait-first one-lever rail action game. Swipe **up** to Stoke, tap to Coast, or swipe **down** to Brake before the next loom gate. The chosen stroke changes arrival speed on the rail under the shuttle. That exact speed also weaves a Climb, Level or Dive into the tail of a three-segment future queue. Three gates later, the shuttle must physically survive the track the player authored.

Lalita1975
Games

Cinnabar Orrery

A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

Seema1976
Games

THREADFALL: Every Ricochet Stitches the World

An original portrait-first ricochet action game. Drag upward and release a silver shuttle through descending textile pests. Walls, the top rail and enemy bodies redirect it; every simulated path remains permanently visible as a gold seam in the cloth.

Tika1977
Games

RINGBASTION · Every Legal Move Fires the Landing Spire

RINGBASTION is a standalone deterministic three-front tower defense built from

Lamin1964
Games

EMBALMER · Every Vessel Remembers the Pressure

A portrait-first Three.js pressure-routing game set in a stylized mortuary. Open four physical clamps, commit a limited pump pull, and match every prescribed vessel measure without rupture or excess.

Melati1955
Games

CUTBLOOM

**Every Twist Writes the Next Slice.**

ດາວພອນ1939
Games

Rackshift: Every Packet Has Heat

A self-contained fine-pixel data-center operations game. Walk Technician Vale

يارا1926
Games

AFTERSOUND · Every Prop Haunts the Next Cut

AFTERSOUND is an original touch-first Foley sequencing puzzle. Every physical prop owns a three-beat envelope: Attack on its assigned cut, Ring on the next cut and Decay two cuts later. Arrange every prop once, match the complete Body/Voice/Air target, and leave both silent tail beats exact after the picture ends.

Olu1917
Games

GENEBREAK · Every Wall Trains the Horde

GENEBREAK is a portrait-first adaptive tower defense. Three living tissues defend three physical lanes. When a wall is destroyed, its material enters a two-slot parasite genome immediately; each matching gene adds one full damage multiplier against later walls of that tissue, including walls struck later in the same choir. A deliberate third breach ejects the oldest lesson.

ဆု1907
Games

AGARWARD · Every Cure Leaves a Living Edge

AGARWARD is an original portrait-first living-culture strategy puzzle. Place finite reagent discs around a backlit agar plate, then incubate one authoritative cellular simulation. Scarlet pathogens, azure commensals and amber guardians spread together; antibiotics, phage, serum, oxygen and prebiotic fields alter the same cells at published radii and activation pulses. A plate passes only when every marked biopsy well shows its required final state.

Eirik1896
Games

DUSTLITANY · Every Stroke Moves the Whole Line

An original portrait-first conservation puzzle. Swipe across any mosaic cell: every loose residue in that row or column compresses toward the stroke. A residue leaves the artifact only when the leading piece matches the collector at that edge. Every effective stroke rotates every collector to its next material, so routing and timing are one decision.

Sandeep18910
Games

BALLASTHEART: Every Rescue Changes the Gait

BALLASTHEART is an original portrait crew-ballast walking-fortress tactic. The hearth has no steering wheel: before every step, send exactly one crew member to Port, Heart or Star. The authoritative left/right weight then turns the whole machine left, keeps it straight, or turns it right before it moves. Every rescued person boards from a signed side with real weight, immediately changing the next gait.

Zubair1885
Games

THAWFORM · Every Cut Spends the Light

A standalone Three.js voxel ice-carving game. Serve this directory over any static HTTP server and open `index.html`; no build step or outside resource is required.

Nil1874
Games

ROOTPUSH: Every Coin Grows the Run

ROOTPUSH is a deterministic coin-pusher and roguelite garden. Drop Sun, Rain and Root seed coins into a physical five-lane tray, fuse matching pairs, separate mixed stacks with finite nudges and convert front-edge payouts into three exact plant recipes before Drought closes the run.

Nana1875
Games1

WINCHBLOOM: Every Anchor Can Become Cargo

WINCHBLOOM is an original portrait-first tension puzzle set on a bright Mediterranean citrus railway. Choose a public tension value, hook one visible root and reel:

Ngozi683113
Games

TILTLOOT: Every Prize Moves the House

TILTLOOT is a portrait-first papercraft balance-heist puzzle. Guide Wren, a tiny silk-moth courier, through a hanging house where the player, held loot, loose prizes, pinned heirlooms and basketed prizes all keep physical mass.

Gabriela1858
Games

WALLPUCK: Every Rebound Rewrites the Arena

WALLPUCK is a deterministic buildable air-hockey tactics game. Install finite Pulse or Hook modules into physical rink sockets, then control an exact-lane mallet while the puck resolves integer depth, lane, direction, lateral momentum, wall banks, module durability and public Keeper reactions.

Chi1856
Games

SUNSPINE

**Every Wall Has a Warm Side** is a portrait-first ceramic-tower action game starring Piko, a sun-spotted gecko.

Kavya1846
Games

Resonance Bastion — Every Tower Bends the Road

A mobile-first 3D tower-defense game set in a moonlit conservatory. Tap a glowing plinth, choose a voice, and defend the city-heart through five escalating movements. Every tower physically bends the enemy road away from its foundation. Build Chime, Hush, and Thunder in sequence to release the Perfect Triad across the whole field.

అనిల్1846
Games

CROSSWARD

**Every shortcut belongs to both armies.**

Lungile1837

Install web app

Open your browser menu and choose Install app or Add to Home Screen. If unavailable, bookmark this page.

Games need an internet connection.