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Creations tagged you on 8x — every one is playable in the browser and open to remix.

61 creations · page 2 / 3

Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

ফারহান1064
Games

Pocket Marten · The Constellation Keeps You

A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

Santiago1002
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

Teresa9912
Games

YARDWATCH: Every Yard You Gain Advances Every Defender.

YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

Thabo914
Games

COUNTBOUND: The Floor Tells You How Far to Jump.

COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

Tarun894
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Wai874
Games

MIMICWAKE: Wear What Hunts You

MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

Kamalini863
Games

SILKMARK

**Every caravan you save maps the next invasion.**

Hector833
Games

COUNTBOUND: The Floor Tells You How Far to Jump.

COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

Pariza822
Games

HUSHWIRE: Pass What You Cannot See

**Pass What You Cannot See.**

Urvi822
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Aino803
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Bhargav771
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

अमन741
Games

NEUROVAULT · Every Memory You Install Rewrites the Heist

NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

ගීතා741
Games

HUSHWIRE

**Pass What You Cannot See.**

లలిత731
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF

Play THE GAME YOU BOUGHT HAS LEFT THE SHELF — a browser mini-game.

Daniel763
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Umar752
Games

MANTLEWAKE

**Every Stripe You Wear Becomes the Hunter's Wake**

Varsha710
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

Karan705
Games

DUSTHEIR · What You Leave Becomes the Frontier

A premium offline-first 3D frontier succession strategy roguelike. At every dawn the camp must move. Every adult, structure, weapon, heirloom, supply lot, animal, mount, and spent trail residue excluded from the finite wagon manifest receives one exact abandonment receipt and remains inside a stable `Site`. Revisited Sites become waystations, markets, homesteads, grave-towns, horde nests, or contested states from their retained causes.

Tendai711
Games

WHISPERLINE: The Map Hears You

WHISPERLINE is a standalone seven-descent 3D command-tactics game about proximity voice as an authoritative spatial system. Scout maps the seam, Rigger tunes the gate, and Porter retrieves the core and rings the lift bell. Only one miner owns the active line. Every ordinary command originates from that miner's current room, crosses weighted acoustic edges, reaches the chosen recipient only inside the selected voice range, and is independently tested against every Listener.

Neneng690
Games

MARROWCAST · Every Bone You Cast Builds Your Next Body

MARROWCAST is an original portrait-first fine-pixel tactics campaign. A borrowed skeleton enters five authored ossuaries with three physical techniques: **Femur** dashes two cells and breaks crossed enemies, **Rib** plants a one-use trap and line-of-sight blocker, and **Crown** executes the first enemy on a clear ray. Every cast leaves that bone on the actual board. At the north seal, the dominant cast type reconstructs the next body as Strider, Bastion, Oracle, or balanced Whole Saint.

Esha670
Games

RUNGSONG: The Floor You Leave Writes the Next Bar

RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

ດາວພອນ650
Games

Aureline Drift

A fixed-course Three.js magnet-convoy racer. Drift the Mk VI locomotive across the Aureline, magnetize mail pods and ore hoppers, avoid three mechanical hazard families, and deliver at least twelve cars through three foundry stations.

Seema652

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