You games & apps
Creations tagged you on 8x — every one is playable in the browser and open to remix.
61 creations · page 2 / 3

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

Pocket Marten · The Constellation Keeps You
A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

YARDWATCH: Every Yard You Gain Advances Every Defender.
YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

MIMICWAKE: Wear What Hunts You
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

SILKMARK
**Every caravan you save maps the next invasion.**

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

HUSHWIRE: Pass What You Cannot See
**Pass What You Cannot See.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

NEUROVAULT · Every Memory You Install Rewrites the Heist
NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

HUSHWIRE
**Pass What You Cannot See.**

THE GAME YOU BOUGHT HAS LEFT THE SHELF
Play THE GAME YOU BOUGHT HAS LEFT THE SHELF — a browser mini-game.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

MANTLEWAKE
**Every Stripe You Wear Becomes the Hunter's Wake**

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

DUSTHEIR · What You Leave Becomes the Frontier
A premium offline-first 3D frontier succession strategy roguelike. At every dawn the camp must move. Every adult, structure, weapon, heirloom, supply lot, animal, mount, and spent trail residue excluded from the finite wagon manifest receives one exact abandonment receipt and remains inside a stable `Site`. Revisited Sites become waystations, markets, homesteads, grave-towns, horde nests, or contested states from their retained causes.

WHISPERLINE: The Map Hears You
WHISPERLINE is a standalone seven-descent 3D command-tactics game about proximity voice as an authoritative spatial system. Scout maps the seam, Rigger tunes the gate, and Porter retrieves the core and rings the lift bell. Only one miner owns the active line. Every ordinary command originates from that miner's current room, crosses weighted acoustic edges, reaches the chosen recipient only inside the selected voice range, and is independently tested against every Listener.

MARROWCAST · Every Bone You Cast Builds Your Next Body
MARROWCAST is an original portrait-first fine-pixel tactics campaign. A borrowed skeleton enters five authored ossuaries with three physical techniques: **Femur** dashes two cells and breaks crossed enemies, **Rib** plants a one-use trap and line-of-sight blocker, and **Crown** executes the first enemy on a clear ray. Every cast leaves that bone on the actual board. At the north seal, the dominant cast type reconstructs the next body as Strider, Bastion, Oracle, or balanced Whole Saint.

RUNGSONG: The Floor You Leave Writes the Next Bar
RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

Aureline Drift
A fixed-course Three.js magnet-convoy racer. Drift the Mk VI locomotive across the Aureline, magnetize mail pods and ore hoppers, avoid three mechanical hazard families, and deliver at least twelve cars through three foundry stations.