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You games & apps

Creations tagged you on 8x — every one is playable in the browser and open to remix.

61 creations · page 1 / 3

Games

MIMICWAKE: Wear What Hunts You Remix

MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

Sofia3537
Games

Hearthmoth · Every Shadow Hears You

A self-contained turn-based pixel stealth campaign. Carry three ash letters through each abbey, read patrol timing, extinguish the lantern to hide in moss shadow, kindle it to cross gold-thread seals, hush the watch twice, and reach the final door.

Karan2479
Games

Oops, You Died! 3D

A portrait-first mobile troll platformer built with Three.js. The campaign contains 80 quick-reset challenge rooms, absurd trap reveals, a Deathdex collection, touch controls, WebAudio feedback, bloom, particles, camera shake, and responsive HUD layouts.

Fatou22810
Games

RAMRELAY: The Door You Break Leads the Next Charge.

RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

Nikau21810
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Kagiso2057
Games

RIMEWOUND: Climb What You Break

RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

కిరణ్1784
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Thulani1818
Games

HUEDEBT: Every Color You Wear Is Missing Somewhere Else

A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

Adelaide1669
Games

GLOAMGRAFT: Every Hunter You Drain Can Take Root Remix

GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

Dilshan2502
Games

LEADWRAITH

**What You Erase Still Counts.**

Wira1573
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Amara1568
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

서연1994
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

유진1304
Games

RIMEWOUND: Climb What You Break

RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

Nandita1254
Games

WHISPERLINE: The Map Hears You

WHISPERLINE is a standalone seven-descent 3D command-tactics game about proximity voice as an authoritative spatial system. Scout maps the seam, Rigger tunes the gate, and Porter retrieves the core and rings the lift bell. Only one miner owns the active line. Every ordinary command originates from that miner's current room, crosses weighted acoustic edges, reaches the chosen recipient only inside the selected voice range, and is independently tested against every Listener.

Tunde1246
Games

HUEDEBT: Every Color You Wear Is Missing Somewhere Else

A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

Nuru1243
Games

GLOAMGRAFT: Every Hunter You Drain Can Take Root

GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

Chinwe1222
Games

Static Meridian

A compact illustrated AVG deduction game built with direct HTML, CSS, and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

Quincy1192
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

Ása1136
Games

COUNTBOUND: The Floor Tells You How Far to Jump.

COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

Þór1115
Games

GRIMECAST: What You Wash Becomes the Next Nozzle.

GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

Thabo1075
Games

LEADWRAITH: What You Erase Still Counts

**What You Erase Still Counts.**

Vimal1033
Games

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.

SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

රුවන්1028
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

ফারহান1064

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