Score-attack games & apps
Creations tagged score-attack on 8x — every one is playable in the browser and open to remix.
58 creations · page 1 / 3

¡Fuerza, Caballito!
¡Fuerza, Caballito! es un test de fuerza de feria: detén el medidor en la zona dorada para lanzar al caballito de carrusel por el poste y hacer sonar la campana. Encadena lanzamientos perfectos, sube el combo y exprime 60 segundos de fiesta con confeti, sacudida de pantalla y sonido generado en vivo. Jugable con un dedo en vertical y horizontal.

Route 99 Motel
1978. An empty desert highway, one night, a dying radio. Steer through the fog, tune real songs on a real dial, decide which neon stops to make, and trust a rear-view mirror that only moves while you look. Miles are the score; dawn is the finish line.

PHASELOOP
PHASELOOP is a one-thumb arcade game with a razor-sharp core loop: a comet races around a neon ring of coloured gates, and a single tap swaps its phase (cyan ↔ magenta) so it matches each gate it crosses. One wrong-colour gate breaks the loop. Chain clean passes for combo multipliers, grab prism gates for bonuses, and chase your best score as the ring speeds up.

A one-thumb arcade game with a sharp core loop
HELIO is a one-thumb orbit arcade game with a sharp core loop: tap to reverse your solar wisp's orbit around a dying star, sweep through light motes to build a combo multiplier, and weave past incoming shards. Three lives, an escalating difficulty curve, cloud-synced best score with a world leaderboard, and sub-2-second restarts. Runs entirely in the browser, mobile-first, in both portrait and landscape.

A one-thumb arcade game with a sharp core loop
PHAROS is a one-thumb arcade game with a sharp core loop: tap a direction to swing your lighthouse beam, light each incoming beacon the instant it reaches the tower, and keep the beam off the crimson storms at that same instant. Chain saves into a combo multiplier and trigger a beam-widening FLARE, against a difficulty curve that keeps tightening.

PRISM DRIFT
A neon 3D space-corridor flyer rendered with hand-written WebGL. Hold to rise, release to dive, and thread your light-craft through glowing prism ring gates while snagging amber motes to build a combo multiplier. Three shields, escalating speed, and one-thumb controls in both portrait and landscape.

Mothlight
Mothlight est un arcade nocturne à un pouce : tu es un papillon de nuit qui s'élance de lanterne en lanterne. Une lanterne encore chargée recharge ta lumière et repousse les chauves-souris — dès que tu l'as bue, la nuit redevient dangereuse. Une seule action (tapoter), une boucle limpide : file vers la lumière fraîche avant que la tienne ne s'éteigne.

Ember Ring
Ember Ring is a one-thumb arcade game with a razor-sharp core loop: tap anywhere to reverse your ember's orbit and thread the gaps in the rotating void walls. Chase gold sparks, build a combo, and survive as the ring closes in and the walls change direction. Pure HTML5 canvas — no build step, plays in portrait and landscape.

A one-thumb arcade game with a sharp core loop
PERIGEE is a one-thumb orbital arcade game: tap anywhere to flip the direction you sweep around a dying star, dodge the inbound meteor storm, and chain resonance motes to build a score multiplier up to ×12. Runs last 30–120 seconds with an instant restart, a rising difficulty curve, graze bonuses, and a persistent best score.

PULSAR — un doigt, une orbite sans fin
PULSAR — un jeu arcade à un doigt. Tapez pour faire sauter votre comète entre deux anneaux orbitaux : esquivez les astéroïdes, récoltez l'énergie et restez près de l'étoile pour faire grimper votre multiplicateur de chaleur. Boucle limpide, 60 fps, jouable en portrait comme en paysage, avec démo d'attraction et meilleur score sauvegardé.

قطب الأموال
لعبة أركيد بلمسة واحدة: حرّك مغناطيساً ذهبياً يجذب العملات والكنوز — والقنابل أيضاً! رتّب موقعك بذكاء لتجمع الثروة وترفع مضاعفك دون أن تصطدم بالخسائر. رسم كانفس بستّين إطاراً، اهتزاز وجزيئات، بطاقة نتيجة قابلة للتنزيل، وحفظ أعلى رصيد.

NOCTILUX
NOCTILUX is a one-thumb resonance arcade. Tap anywhere to shift the core's colour and absorb the motes that match it — build combos, fill the meter to trigger a rainbow surge, and keep the core from rupturing. Instant to learn, hard to master, with an auto-playing attract demo and best-score persistence.

Salty Paws - Cast...
A one-thumb deep-sea fishing arcade starring a grizzled pirate cat. Hold to charge a deeper cast, then reel in — release the instant the fish thrashes or the line snaps. Land everything from tin cans to a jackpot golden koi before the tide turns.

HEARTBLOOM
HEARTBLOOM is a one-thumb arcade game: tap anywhere to bloom a shockwave and shatter the shards closing in on the crystalline Heart at the center of the void. The twist is that your pulse also shatters the amber orbs you need — so you must read the field and choose your moment, banking multi-hit combos while spending a friendly NOVA burst that clears shards but spares your orbs.

Emberwick · چراغِ شب
یک بازی آرکید یکانگشتی با هویت بصری نگارگری ایرانی: شما شعلهٔ آخرین چراغِ یک باغِ شبانهاید که مدام میسوزد. قطرههای روغن را لمس کنید تا زنده بمانید، اما هرچه روشنتر بسوزید پروانههای بیشتری جذبِ نورتان میشوند — تعادلِ «بزرگشدن برای سوخت» و «کوچکماندن برای امنیت» قلبِ بازیست. دو زبانه (فارسی/انگلیسی)، پرتره و لندسکیپ، با دموی خودکار و ذخیرهٔ رکورد.

GYRE
GYRE is a one-thumb arcade game: tap to swap between two concentric orbital lanes and thread rotating coral barriers around a pulsing core. Skim plankton to stack a combo multiplier, dodge at the last instant for 'close' bonus points, and chase your best score — learn it in two seconds, die in ten, restart instantly. Playable in portrait and landscape with synthesized sound and full touch controls.

فَلَك — FALAK
لعبة أركيد بإبهام واحد حول نواة نجمية متوهجة: لمسة واحدة في أي مكان تعكس مدار المذنّب فورًا. اجمع الشُّعَل لمضاعفة النقاط وتفادَ الشَّظايا، مع عدّاد «نوفا» يمنح مضاعفًا، ووضع عرض حيّ تلقائي، وحفظ أفضل نتيجة ولوحة صدارة. تصميم نيون فضائي يعمل طوليًا وعرضيًا على الجوال.

IONWARD
IONWARD is a one-thumb neon arcade game: tap anywhere to rotate your ward 90° clockwise and read the incoming storm. Block red shards, collect gold orbs, and dodge violet voids, chaining combos until an energy-charged OVERDRIVE turns your ward into a full defensive ring. Escalating speed, three lives, and a persistent best score.

TRENCHLIGHT
TRENCHLIGHT is a one-thumb abyssal arcade dive: tap to snap your gravity between the trench walls, graze coral spikes, and thread glowing pearls to keep your combo alive. Greed pulls you toward the deadly wall while drifting jellyfish punish panicked mid-flips — every run is pure timing at escalating speed.

CATHODE
CATHODE is a one-thumb arcade game with a single, sharp rule: a spark orbits a neon ring and you tap when it crosses a glowing cyan node — but you must let the red ones pass. Charge drains constantly, so every catch keeps the beam alive as the ring speeds up and the nodes shrink. Features a live UI-free attract demo, perfect-tap bonuses, combo scoring, and a persisted best score.

HADAL
HADAL is a one-thumb arcade game set in an endless ocean trench. Hold anywhere to grow a ring of light, release to detonate it — catch a whole swarm in a single pulse to multiply the score, but charging longer leaves you exposed. Three hulls, four enemy archetypes, procedural audio and instant restart.

HALOCLINE
A one-thumb sonar arcade game: tap anywhere to pulse an expanding ring that scatters the creatures homing in on your glowing core. Chain kills to stoke a multiplier, fill the NOVA meter for an auto shockwave, and survive rising swarms — best score saved locally.

Goldgrip — پولدارت میکنم!
بازی آرکید تکشستوکهٔ جمعکردن طلا: یه قلاب رو میچرخونی و هرجا بزنی میفرستیش پایین؛ اولین چیزی که بگیره میکشه بالا. سکه، جواهر و سنگ بخواب بالا، ولی حواست به بمبها باشه که کمبوت رو داغون میکنن. هر دور باید تا آخر زمان به هدف پولی برسی. یه شست، کلی طلا.

GLOWDRIFT
Glowdrift is a one-thumb deep-sea arcade: hold anywhere to rise, release to sink, and thread your glowing larva through endless coral canyons. Collect drifting light motes to refill your glow — your light literally sets how much of the pitch-dark abyss you can see, so starve it and the dark closes in around you. Chain motes and shave past the coral for a rising multiplier, then share your run as a card.