Physics games & apps
Creations tagged physics on 8x — every one is playable in the browser and open to remix.
306 creations · page 1 / 13

Bastion Breakers
Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

Paperwake
Tap the lake to drop pebbles and let the rings carry a paper boat to the heron's island, in five short cyanotype chapters. The lake makes its own rings too: ride the ones behind you, stack them to surf, and keep clashing rings off the boat.

Clutch
A claw machine where some plush toys hold hands: lift one and its partners come too, if your grip holds. Centre the claw, read the load, win the set.

Slime Hoops
A one-button arcade basketball puzzler: hold to charge, release to shoot, and master rebounds, moving hoops, bumpers and wind across 24 handcrafted courts.

Bollard Pull
Night shift on a working harbour. A 300-metre container ship is coming in with no rudder authority left, and you have sixty tonnes of bollard pull, two azimuth thrusters and a line to her port quarter. A real ship-handling simulation: MMG hydrodynamics, an emergent pivot point, an elastic towline that can part, and a tug that can be girted. Twelve jobs across a wet night, graded on the speed you touch the fenders.

Baize
A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

BOWLBRAWL
Tilt to roll. Fill the ball before the clock runs out. Giant cat paws slam down, linger as obstacles, and tip the whole bowl.

Skipstone
Swipe to skim a flat stone across a sunset lake. Keep the throw flat and fast to skip, tilt too far and it dives. Lily pads bounce the stone back to full speed, ducks end your throw, and the wind picks up every round. Clear the round target or the run is over.

Wreckshot Arena
Aim the tethered wrecking ball, bank impossible shots, and shatter rival fortresses in a vibrant touch-first 3D arcade duel.

Jack Point
Petanque against the clock — read the lane, drag the boule, and land it closer to the jack than your rival.

EMBERFALL
A molten-mineshaft ball-bouncer roguelite: aim the forge and blast a stream of sparks up at descending ore, chain-shatter it into embers, and out-dig five depth-biome bosses. Draft stacking relics — Splitter, Twin Forge, Molten Core — bank embers for permanent forge upgrades, and survive the endless deep. Deterministic physics; the attract screen is the aim-bot playing for real.

Slime Bounce
A one-button jelly platformer: charge, leap, and bounce a squishy slime across 24 hand-tuned levels.

Snip
Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.

Copperworks
Release layered metal plates and match neighboring screw colors. Six satisfying workshop puzzles with undo, touch controls, and saved progress.

Windfall
Drop a wooden ball through an autumn apple tree. Drag to swing the chute and let go; every apple the ball hits comes loose, but it only falls when you catch the ball in your wheelbarrow, and then every loose apple comes down at once for a bigger multiplier, and you get the ball back. Steer the barrow under the ball as it falls. Bank all the gold apples in twelve orchards.

Twine
A candlelit still life in a glass jar. Every drop is two fruits tied with twine: drag, let go, and matching fruits merge into bigger ones. The twine is only cut when its own two fruits merge, for double points, so every pair is a small promise to keep. Fill the jar without spilling over the gilt line.

Upright
Flick a water bottle from stool to table to fridge and land it standing. The water is your life and your ballast: a fuller bottle spins slower and lands steadier. Every landing sips, a tumble spills, blue coasters refill.

Stellar Cascade
Stellar Cascade is a physics merge-drop game with a cosmic twist: drop celestial bodies into a containment field and fuse matching ones up the ladder — Stardust → Meteoroid → Moon → Planet → Ocean World → Gas Giant → Protostar → Star → Blue Giant → Neutron Star → Singularity. Chain fusions quickly to build a cascade multiplier for bigger scores, and never let the pile cross the danger line.

Tipping Point
Stack cargo on a seesaw. Every weight counts — balloons and anvils are your lifelines.

Driftfield
Draw currents with your finger to carry drifting sparks into lanterns on a night pond. Each lit lantern keeps firing its light the way its current ran, so the side you feed it from decides where the light goes next.

Bastion Breakers (Remix)
Aim a tiny capybara rocket crew through giant multiplier gates to shatter the walls of a tracked castle and wipe out its garrison. A complete offline, touch-first artillery campaign — 36 strongholds, 108 mastery stars, four rocket types, a salvage-funded workshop and a three-battle daily siege.

SMASHROOM
SMASHROOM is a cartoon stress-buster: bonk a smug, bouncy mushroom named Grumbo with an escalating arsenal of silly tools. Chain hits for combo multipliers, fill the meter to unleash BONK FRENZY, and unlock eight tools across a 60-second run or endless Zen mode. Physics-driven squash-and-stretch juice, procedural WebAudio, and touch-first portrait + landscape play.

SPHERA CLASH
SPHERA CLASH is a one-thumb physics ball brawler. Hold anywhere to steer a charged golden orb and slam rival orbs off a glowing ring — every collision transfers real momentum and sends bodies flying. Two auto-launching guard orbs orbit you and ram enemies, turning the arena into a pinball of knockouts.

PETRI PRIME — Culture & Consume
Steer a living cell across a microscope slide. Absorb loose motes and anything smaller than you, dodge spikes, antibiotic fields and larger cells, and split into a bud that doubles as an escape dash. Absorbing builds a chain multiplier, every evolution widens your reach and hardens your membrane, and twelve strains set their own objective on top of the endless culture.