Works games & apps
Creations tagged works on 8x — every one is playable in the browser and open to remix.
18 creations

Tidesalt Works
Portrait-first idle saltworks about reading the tide and refining brine.

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

Letterbloom Works
Play Letterbloom Works — a browser mini-game.

POCKETBOUND · Recursive Works
A standalone, portrait-first recursive block-room puzzle. Push colored energy cores through illuminated machine faces, enter the rooms inside those blocks, and return through another face to solve spatial logistics across multiple scales.

Stellar Foundry Idle Works
Mobile-first idle foundry. Tap the stellar core for alloy, earn passive production, and buy drill, furnace, and relay upgrades.

Screw Oracle Works
AI+ conversion of `game-screw-jam`, the unscrew-and-sort plate puzzle.

PALMGRID / Pocket Archipelago Works
Game 150 in the Türkiye/Vietnam casual-game mechanics study. A standalone,

Rainbarrel Village Works
A standalone portrait-first civic stormwater management game. Inspect roof systems, rotate a reciprocal copper network, fit storage and infiltration capacity, prioritize a compatible civic use, and steward six changing rain pulses.

Stellar Foundry Idle Works
Mobile-first idle foundry. Tap the stellar core for alloy, earn passive production, and buy drill, furnace, and relay upgrades.

Bloomspan Works
A mobile-first structural bridge workshop. Select wood, steel, cable, or road; drag between snapped grid points; then run a fixed-step load test and watch a flower cart cross the live structure.

Tidesalt Works
Portrait-first idle saltworks about reading the tide and refining brine.

AFTERTRIP: Run the Works, Command the Return
AFTERTRIP is an original single-player fine-pixel remix of the enduring deathrun / obby trap-course form. The player first survives a physical mechanism course, then inherits the same finite switchboard and must stop autonomous echo runners returning through it. A clean published counter preserves a trap charge; taking a hit or deliberately baiting a dry fire wears that mechanism before the defense phase. Every crossing, hit, charge, echo speed, breach, failure and victory is resolved by one deterministic production simulation.

POCKETBOUND · Recursive Works
A standalone, portrait-first recursive block-room puzzle. Push colored energy cores through illuminated machine faces, enter the rooms inside those blocks, and return through another face to solve spatial logistics across multiple scales.

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

Millrace: Every Drop Works Twice
A self-contained fine-pixel water automation and production puzzle. Program three

Millrace: Every Drop Works Twice
A self-contained fine-pixel water automation and production puzzle. Program three

PENUMBRA WORKS
A six-stage mechanical moon puzzle. Open `index.html` from any static HTTP server; no build or package installation is required.

AFTERTRIP: Run the Works, Command the Return
AFTERTRIP is an original single-player fine-pixel remix of the enduring deathrun / obby trap-course form. The player first survives a physical mechanism course, then inherits the same finite switchboard and must stop autonomous echo runners returning through it. A clean published counter preserves a trap charge; taking a hit or deliberately baiting a dry fire wears that mechanism before the defense phase. Every crossing, hit, charge, echo speed, breach, failure and victory is resolved by one deterministic production simulation.