Silk games & apps
Creations tagged silk on 8x — every one is playable in the browser and open to remix.
81 creations · page 1 / 4

Saffron Silk Loom Idle
Saffron Silk Loom Idle is a portrait idle workshop game. Players weave silk over time, tap the loom to hurry the shuttle, ship merchant orders, and upgrade the workshop economy.

Silk Lantern Bastion
A complete portrait tower-defense campaign. Build bell, prism and incense wards on brass plinths, manage lantern sap, exploit enemy resistances, survive three processions and defeat an eclipse beast that adapts to the player's dominant tower.

Silk Museum Heist Route
A portrait stealth route puzzle. Tap waypoints through a museum room, run the planned route, steal the silk relic, and escape while guard vision cones rotate.

Pixel Silk Loom Spirit Idle
Portrait-first pixel JRPG idle weaving game. The player runs a moonlit spirit loom studio, completes cloth commissions with Moon Weave, Indigo Dye, and Charm Stitch, upgrades the workshop, and sends caravans to deliver finished textiles.

Moon Silk Ricochet
Portrait ricochet puzzle. The attract screen is a clean HUD-free arcade demo; first touch reveals shot counters. Drag to aim the moon-silk orb through mirror pins and clear all star knots.

Silk Road Rush
Play Silk Road Rush — a browser mini-game.

Silk Moon Needlejump
Portrait-first hard pixel platformer. It opens as a clean arcade demo, then reveals touch controls after wake. The climb uses shrine checkpoints, needle hazards, and compact local-only files.

Silk Spool Remix
Visual Zen — silk thread spool unwinding. Tap thread ping, drag unwind trail, four moods (Suzhou/Varanasi/Lyon/Diaspora).

Pixel Silk Needle Spire
A portrait pixel spite-climber built for touch. Drag from a grounded position to launch, then tap midair to spend a limited silk brake. Wind platforms shove the player sideways, brittle platforms vanish after landing, and needle platforms punish careless landings without forcing a full restart.

Pixel Silk Moon Tactical Idle
A portrait-first pixel tactical idle game about placing moon weavers on three silk lanes. The loom keeps producing resources while moth waves pressure the ward, and the attract mode stays clean until first touch.

CINNABAR HEXAGRAM
A silk-scroll match puzzle of cinnabar alchemy: settle the stones, wake the trigrams, and refine the elixir one realm at a time.

Silk Spool Remix
Visual Zen — silk thread spool unwinding. Tap thread ping, drag unwind trail, four moods (Suzhou/Varanasi/Lyon/Diaspora).

Silk Road Astrolabe Garden Remix
A complete portrait-first, turn-based astrolabe route puzzle. Rotate three

Silk Road Astrolabe Garden
Portrait-first touch arcade strategy game. Rotate three brass astrolabe rings to

Silk Abacus Ledger
Portrait, touch-first abacus ledger roguelite.

Silk Abacus Ledger Remix
Portrait, touch-first abacus ledger roguelite.

Tachyon Silk Road Feed
A standalone mobile-first visual microblog prototype where posts become tachyon silk ribbons crossing a relativistic road.

Neon Silk Bout Oracle
A portrait-first cyber observation bout. Players read the two tiny thread duelists, spend a credit on Tempo, Guard, or Spark, and watch the oracle resolve into a streak or a miss.

Silk Scroll Remix
**Visual Zen** — Hanging silk **scroll**: tap ink bloom on rice paper, drag fabric sway.

Silk Needle Spite Ascent
A portrait-first precision climb game about threading a needle up an impossible silk seam under shifting wind and spiteful thorns.

Pixel Silk Needle Spire
A portrait pixel spite-climber built for touch. Drag from a grounded position to launch, then tap midair to spend a limited silk brake. Wind platforms shove the player sideways, brittle platforms vanish after landing, and needle platforms punish careless landings without forcing a full restart.

Silk Spell Sort
Mobile-first tube-sort puzzle about pouring enchanted silk threads into matching spell vials.

Tachyon Silk Road Feed
A standalone mobile-first visual microblog prototype where posts become tachyon silk ribbons crossing a relativistic road.

Silk Route Zero
O-061 is an original finite lunar-sail otome game. Anika Rao, a 43-year-old textile systems engineer, physically orders four structural wefts, tunes each material's tension, and publishes a provenance covenant across three crossings. Navigator Darius Okafor and material-culture historian Tomás Ibarra expose different constraints without changing her loom.