Puzzle games & apps
Creations tagged puzzle on 8x — every one is playable in the browser and open to remix.
607 creations · page 23 / 26

EMBERGLASS
The craft of hot glass, made playable in hand-lit pixel art. Gather a glowing gob from the furnace, blow it round, drag the wall to shape it, and roll it in colour to match a master form — then set it in the annealer and watch it cool into translucent, jewel-toned glass. Heat is the clock: shape it before it sets, and don't over-blow or the bubble bursts. Built on a deterministic hot-glass engine, so the title screen blows its own masterpieces and the demo is the regression test. Twelve commissions, three collections, and a glowing vitrine of your work. Portrait-first, pure JavaScript.

LINEBREAK: Neon Dispatch
Unwind dense neon traffic grids by dispatching clear arrow routes, then watch every long tail snake through its turns.

Gem Match Quest
Gem Match is a polished, colorful match-3 puzzle game featuring smooth tile swapping, combo multipliers, particle effects, web audio synthesis, power-ups (Hammer, Bomb, Shuffle), and responsive mobile-first design.

Perseverance Traverse Vault
Route a local Mars drive arc, align a five-joint rover turret, and preserve one signed teaching tube through the full cache chain.

SHIBORI
The Japanese art of indigo resist-dyeing, made playable. Fold the cloth, clamp the resist over each region, then plunge the whole cloth through the ai vat — deeper with every dip. Clamp on time and a region keeps its shade; miss the moment and the indigo drinks it darker. The fold IS the symmetry, so one clamp blooms a kaleidoscopic pattern across the opened cloth. A real fold-symmetry engine drives it — clamp-then-dip is both demo and regression test. Twelve cloths across three traditions — itajime, kumo, arashi — with a rin-bell score, a cloth gallery, and a free dye studio.

Threadbound
Draw luminous threads between matching seals without crossing paths.

Inkwell Picross
Solve 40 hand-authored nonogram puzzles across four illuminated manuscript folios that paint themselves into gilded miniatures when completed.

Gear Roll
A polished mobile-first gear-link puzzle game with tactile drag placement, real-time mechanical transmission, fifty progressively harder levels, scoring, hints, and satisfying physics feedback.

Bubble Shooter: Starfall
A polished touch-first bubble shooter with 100 stages, chain drops, rescue missions, daily challenges, and endless play.

Pixel Azure Koi Current Puzzle
A portrait-first pixel current puzzle. Players rotate stream tiles to guide a shrine koi from reed gate to moon gate, collecting pearls while avoiding reef shadows.

Loadpath Assembly Yard
Assemble, brace, and proof-load ten idealized bridge rigs while physical catches expose mechanisms and model limits.

FLUXGATE — Portal Puzzle Engine
A first-person portal puzzle game. Fire blue and orange portals onto walls, floors and ceilings, then step through one to emerge from the other — momentum is preserved, so you can launch yourself across the chamber. Push the relay cube onto the floor button to override the exit door and escape the calibration chamber.

Silk Foxfire Mirror Puzzle
Portrait-first small-pixel shrine puzzle. Rotate mirror stones to guide a foxfire thread through seals and yokai masks.

Create a mobile puzzle game called: "Brain Mast
Brain Master Africa v1.1 — Now with AI-powered infinite puzzle generation! Levels 21+ are procedurally generated with adaptive difficulty. Includes AI-generated daily challenges, 5 brain-training modes (Logic, Memory, Numbers, Words, Quiz), and difficulty adaptation based on your performance. Never run out of puzzles!

Sum Vault
Drag numbered tokens into equation locks and hit every target exactly.

Crumb Courier: Night Kitchen
Draw a scent ribbon through a handmade night kitchen and outwit clockwork cats across twelve deterministic route puzzles.

Pixel Koi Sluice Puzzle
A standalone portrait-first pixel water-route puzzle. Rotate bamboo sluices to connect the spring to the lotus before the turn limit.

SAVE THE KING
A **choose-to-save** brain teaser (Save the King / Brain Test genre) built as an

STAIRWELL 13
The same service landing, thirteen times. If nothing is wrong, go on. If something is wrong, turn back. Twenty-six things can be wrong — a door on the other wall, one step too many, a notice reworded, somebody in the corner — and after the eighth landing the normal you are matching quietly changes. Get it wrong and the count is zero again, on the same landing.

BUBBLE MERGE
A cozy drop-and-merge game (the "Suika" / watermelon genre) — and the suite's

Sidereal Floor
Release a Foucault swing line, turn a sidereal floor and recover latitude from the signed witness trail.

SAMPLER
The quiet craft of counted cross-stitch, made playable. Read the counted-thread numbers on each row and column — each an unbroken run of one floss colour, in order — pick a thread, and lay glossy X-stitches into the Aida cloth until the picture appears; then mount it in the hoop. A colour logic puzzle on a real solver that proves every chart has one honest answer, so the title screen stitches its own masterworks and the demo is the regression test. Twelve motifs over three chapters — garden, folk, night — with a music-box score and chalk marks. Portrait-first, pure JavaScript, no build.

Planet Orbit Puzzle Remix
A bespoke, mobile-first **gravity-slingshot aiming puzzle**. Drag to aim, let go,

Duo Temple Puzzle Remix
Dual-character temple puzzle built as a standalone mobile canvas game. Ember and Tide can be controlled independently or together; each collects matching gems, respects different elemental hazards, holds pressure plates, opens paired gates, and must finish on the matching exit before the move seal runs out.