Physics games & apps
Creations tagged physics on 8x — every one is playable in the browser and open to remix.
308 creations · page 4 / 13

Павутина 3D
Павутина 3D — аркадна гра про супергероя-павутинника: тримай палець, щоб закинути павутину на дах попереду й закрутити маятникове хитання між хмарочосами неонового міста. Відпускай на нижній точці заради стрибка, лети крізь кільця за комбо та рекорд. Тримає 60 fps, працює на телефоні однією рукою в обох орієнтаціях.

PRIMORDIA — Element Sandbox
A cellular-automaton element sandbox. Paint 17 materials — sand, water, oil, lava, acid, fire, gas, ice, wood and living moss — onto a live grid and watch them interact: fire climbs fuel, water quenches and boils, lava hardens to stone, acid dissolves, moss drinks and spreads. Five one-tap scenes, brush sizes, gravity toggle and 60fps canvas rendering.

Ascent · DET & CSCA Study Navigator
Ascent évalue ton niveau d'anglais par compétence (lecture, écoute, grammaire, écriture, oral), génère une semaine d'étude calée sur ton emploi du temps scolaire, et prépare le Duolingo English Test (DET) ainsi que les bases Maths/Physique du CSCA. Suivi de progression, studio d'oral chronométré et fiches de formules inclus.

WRECKHAUS — Smash Garage
A no-build 3D wrecking-yard driving game with its own hand-rolled WebGL renderer. Pick a sedan, a sports car or a muscle car in the garage, build speed down the drag strip (grab boost pads, dodge cones), then slam the concrete wall — the front bumper, rear bumper and trunk lid fly off as tumbling debris while the engine pours smoke. Score rewards impact speed and total carnage.

ROTORFIELD — FPV Drone Physics Lab
ROTORFIELD is a first-person FPV drone flight sim built on a real quadcopter physics model — collective thrust, gravity, quadratic air drag, motor spool-up lag, wind gusts and battery sag. Start in an open airspace and just fly, retune the craft live in the Physics Lab (thrust, mass, gravity, rates, expo, ACRO vs ANGLE mode, presets like Moon and Heavy Lifter), or chase a ring course against the clock. Hand-written WebGL renderer, dual-stick Mode-2 touch controls, 3 airspaces, no build step.

Vaultline
Vaultline is a one-thumb tether-swing arcade game: hold anywhere to fire a glowing tether to the next anchor, release at the bottom of the swing to slingshot forward at maximum speed, and chain shards to build a ×9 multiplier while a void collapse chases you from behind. Neon-dusk canyon, seeded attract-mode demo, physics-driven swinging, and instant one-tap restarts.

Diamond Nine — 3D Ballpark
Diamond Nine es un estadio de béisbol en 3D que puedes recorrer con el dedo: gira la cámara, acerca con el pellizco y cambia entre día y noche. Incluye un Home Run Derby de un solo toque: carga el medidor de potencia y deténlo en la zona dorada para lanzar la pelota con física real, hacia el muro y más allá. Con estadio completo (campo, gradas, bleachers, público, torres de luz, marcador) y récord guardado. A one-touch 3D home run derby inside an interactive ballpark you can orbit.
make a roleer coster game when i drow a roler co
Draw a roller coaster with one finger, then board the train and ride it in real time. Real gravity physics: height buys speed, dips buy airtime, and every hill you build costs you. Banking, g-force readouts, rail sparks and a saved personal-best top speed. v1.1 fixes the invisible overlay bug that made the game unplayable on load.

Drop Zone
Drop the ball through the peg field and land it in the bucket — 60 levels of bounce, luck and geometry.

Dangle
Fly a little lander with two engines and a crate swinging on a rope beneath it, and set the crate down gently on the green pad. Caves, ridges and wind; 20 levels, stars for fuel left.

Kiln
The brick-wall paddle game with a red-hot ball. A brick melts only if the ball is hot enough, and then the ball keeps going, so a white-hot shot drills a tunnel through the wall; a cold ball just bounces. Hold to catch the ball on the forge and heat it, let go to fire, and clear 24 kilns before the wall creeps down onto you.

Plinko Falls
Drop the ball, ride the pegs, and stack the multipliers — clear each target before your drops run out.

Haul
A hill-climb delivery run: drive a pickup over twelve hilly routes with a bed full of loose crates. Gas, brake, balance in the air — every crate that bounces out is one less star.

Flinch
Aim a tin soldier's popgun, bounce a cork off the toy blocks and knock over the wind-up bandits. Every bandit you hit flinches and fires its own cork the way it faces. One cork, one chain. Mind the teddy bears.

Plinko Falls (Remix)
Plinko Falls is a one-thumb canvas arcade game: aim your golden orb, then release and let peg physics carry it through doubling pegs and fever gems into glowing multiplier pools. Stack combos, fill the Fever bar for a triple cascade, and clear each level's rising target before your drops run out.

Putt Isle
Drag back to aim, release to putt — a bright 9-hole island course with sand, water, bumpers and a windmill gate.

Lob
Blob volleyball on a sunset beach, played as a tug of war: every rally you win hauls the net one notch toward you, and hauling it to your flag wins the match. Ten beach rivals, stars for rallies lost.

KINETICA — Character Controller Lab
KINETICA is a 3D character-controller playground built on a CharacterBody3D-style capsule controller: sprint up ramps, climb stairs, ride a moving ferry, bounce off pads and double-jump across floating pads to collect 12 energy orbs against the clock. A live telemetry panel reads out speed, vertical velocity, ground slope and floor state while you play. No build step and no engine — the renderer is hand-written WebGL, and it plays in both portrait and landscape on touch or keyboard.

PULSARWELL
PULSARWELL is a one-thumb orbital arcade game: hold anywhere to thrust outward, release to let gravity pull you back into a dying star. Harvest gold motes to build a combo chain while dodging spinning red shards — miss the core and it's over. Pure canvas, instant starts, screen-shake juice.

Garland
Drag across touching Venetian glass beads of one colour and let go: the chain leaves the jar through its last bead, a needle that strings on every bead of its colour straight above it, each worth three. Plan where your chains end. Twelve orders, 60-second rounds.

Pocket Putt
Pull back and let go to putt. Twelve little garden holes — mushroom bumpers, sand, a brook, a hillside, a windmill, a wormhole and sliding gates. Beat par, keep your best round.

Orbweaver
Orbweaver is a one-thumb arcade swing. HOLD anywhere to snare the next glowing node, RELEASE to fling yourself onward through a collapsing neon void. Chain motes to raise your multiplier, weave past spinning mines, and never let the Void Tide catch you.

Pocket Rack
Line it up, let it fly, clear the table — pocket-sized pool with 14 shots per rack and every rack harder than the last.

Plank Peril
Extend the plank, bridge the gap, and walk across — one mistimed step and it is a long way down.