Physics games & apps
Creations tagged physics on 8x — every one is playable in the browser and open to remix.
308 creations · page 10 / 13

build a car simulation game that can drive throu
MudRunner is a physics-based off-road driving simulation. Navigate a rugged vehicle through procedurally generated muddy terrain — deep mud pits slow you down, wet bogs reduce traction, and wheel ruts deform the ground. Features realistic suspension, tire spin, mud particles, and a traction meter. Drive as far as you can!

Inkpot
You are an octopus with one night to escape a public aquarium. Drag eight arms independently, haul your boneless body after them, and pour yourself through any gap wider than your beak — the gap is simulated, not scripted, so "will I fit?" is a physical fact, not a locked door. Six continuous areas run from the tank through the filter sump, a bone-dry corridor, the touch pool and the lobby to the outflow. A guard and a rail robot are beaten by watching, and by holding still until your skin matches the tiles. Eight keepsakes, alternate routes, and a replay of every gap you poured through.

GOOBOUNCE
GOOBOUNCE is a one-thumb arcade platformer with a sharp core loop: hold to charge, release to leap, and bounce a squishy goo hero across 24 hand-tuned levels in three worlds — Coral Reef, Crystal Caves and Midnight Arcade. Every level hides a star, every surface has a personality (slippery ice, amplifying pads, momentum pinballs), and 6 goo skins unlock as you collect. Portrait-first, plays with one finger, instant restarts.

Winterlane
One hard Baltic winter, one icebreaker, and a bight that freezes shut behind you. You have a helm bar and an engine telegraph: ring FULL AHEAD and the ram bow shoulders into the pack until plates crack outward in radiating lines, tilt, and raft down your hull. The channels you cut are real — they persist, drift and refreeze, narrowing from the edges while your convoy is still strung out astern. Six months of cutting fairways, ramming pressure ridges, and answering PAN PAN from ships beset with the ice closing round them. A gale can slam a channel shut in minutes.

Impulse Strata Rotunda
Operate a mechanical impact section and discover how diameter, speed, angle, target rock and uncertainty shape a bounded crater model.

SLIME BOUNCE
One-thumb charge-jump platformer with a razor-sharp loop: hold to charge your squishy slime, release to leap. Bounce off springs, slide across ice, ride bumpers and flip off walls to reach the checkered flag — 24 hand-tuned levels across 3 worlds, a hidden star in every level, 6 unlockable skins, and a title screen that plays itself with an AI solver running the real physics.

ASCENSEUR
Chief liftboy of a 1913 Parisian grand magasin: drive open-cage lifts by brass lever with real momentum and graded landings, and triage a store full of impatient patrons across six shift days of the busiest week since opening day.

Bosphorus Blast
Aim the Golden Horn cannon, break supports, and trigger spectacular 3D collapses across 80 Turkish carnival stages.

Knuckle Tag — Jungle Swing Arena
A mobile-first gorilla swing game built with Three.js. Latch onto glowing vines, pump your swing with your thumb, and launch between floating jungle islands. Tag the wandering monkeys, gobble bananas, and rack up your best score — just don't fall into the mist below.

Voxel Breakout
A portrait-first demolition puzzle game with 30 escalating contracts, destructible voxel structures, chain collapse physics, synthesized impact audio, and a Canvas fallback for devices without WebGL.

MOONHOOK: Relic Rescue
Hook the golden orb, wind the living rope, and free the Monkey King across 100 progressively challenging portrait puzzles.

GUMMY JUMP! · one-thumb candy arcade
A candy-coated one-thumb arcade platformer with a sharp core loop: hold to charge, release to leap, land on the flag. Bounce a strawberry gummy blob through 24 hand-tuned levels across three candy worlds — Gumdrop Grove, Frosty Mints and Neon Sours — hunt a hidden star in every level and unlock six gummy flavors. Squash-and-stretch juice, personal-best tries, and every level machine-verified beatable by an in-game AI solver.

Roadquake
A code-drawn portrait pixel physics driving campaign with 100 trials, 12 vehicles, touch-first controls, air thrust, hazards, bridges, moving platforms, and local progression.

GOLAÇO! — Duelo de Áreas
GOLAÇO! — um duelo de futebol estilo vôlei onde você fica travado no seu próprio lado do campo. Cada equipe tem um gol gigante atrás: chute forte, pule e mande a bola pro gol da CPU enquanto defende o seu. Primeiro a marcar 5 gols vence, com sequência de gols, festa de confete, sons e um campo noturno iluminado.

Proper-Time Dispatch Vault
Route an ideal transverse light clock through inertial-frame comparisons and reconcile exact proper-time receipts.

ASTRA — gravity-merge star nursery
ASTRA is a one-thumb gravity-merge arcade game. Drop seeds of matter that drift toward nearby bodies and fuse into ever-larger celestial bodies — from Stardust all the way to a Black Hole. Chain merges for combo points, but don't let the nebula spill past the overflow line.

Orbital Catapult Physics
Mobile-first physics catapult game. Drag from the launch pad, release a moonshot, and break a stacked orbital tower with limited ammo.

SABLE NOIR — Opération Théâtre Urbain
Jeu de guerre tactique vu de dessus, jouable à un seul pouce : glissez pour bouger, la visée et le tir sont automatiques. Physique réaliste (temps de vol, dispersion, ricochet, pénétration du bois, grenades balistiques avec éclats) et 5 opérations scénarisées + un mode survie « Guerre Totale ». Rendu gritty : terrain texturé, soldats détaillés, éclairs de bouche, sang, fumée, vision nocturne.

Inkfall
Play Inkfall — a browser mini-game.

JELLYBOUND!
A candy-coated one-thumb arcade platformer with a razor-sharp core loop: hold to charge, release to leap, land to splat. Bounce a glossy jelly hero through 24 hand-tuned levels across 3 candy worlds — gumdrop shores, minty peaks and licorice nights — hunting a hidden star in every level. Walls flip you, ice slides you, springs launch you, and bumper candies play pinball with you. 6 unlockable jelly flavors, persistent best scores, and an attract-mode demo that plays itself with real AI.

Physics Sand Dig
A bespoke falling-sand puzzle. Drag through sand to carve channels, let gems

Deadrift
A chalk stream at first light, a four-weight rod, and a trout that has seen every fly in your box. The current is a real solved velocity field with seams and eddies; your fly line is a physical chain that lies on it, and the moment the water runs faster under the belly than under the tip, the fly starts to drag and the fish knows. Load the rod, land a drag-free drift in the feeding lane, mend to buy another second, and play the fish on a tippet that breaks at 1.6 kg. Twelve authored sessions, three beats, thirty named trout, twenty-four dressed patterns.

Chroma Burrow: Gravity Sort
Carve tunnels through sand and guide marbles into matching color buckets across 100 gravity-driven puzzles.

RINGFALL
A salvage tug in the rings of the gas giant Halde. There is no forward out here — only faster and slower, higher and lower, and a tank measured in delta-v. Plan a burn on the pad, watch your projected ellipse change in real time, commit, and make the rendezvous before the window closes.