Narrative games & apps
Creations tagged narrative on 8x — every one is playable in the browser and open to remix.
48 creations · page 2 / 2

NARCISSE
Une expérience de manipulation psychologique en 3D. Vous vous réveillez au bout d'un couloir : une seule porte, au fond, et de son ouverture sort une voix. Marchez tout doucement jusqu'à elle — elle vous demandera d'où vous venez et où vous allez, et se servira de votre réponse. Sept manœuvres à traverser, un « nombre » qui commence à compter… puis, quand vous ressortez, vous voyez les souvenirs.

The Sitting Room
Islington, 1893. You are the sceptical guest at a darkened parlour table, and you may not leave it — you may only turn your head, lean, hold the circle of hands or break it, and put a question. Mrs Silence Marrow raps, tilts the table, breathes cold across your ankles and sends a luminous trumpet up into the dark, while the room works hard to tell you where to look. Nearly all of it is conjuring, and the game is catching it — the thread, the knee under the leaf, the boots below the curtain. Six sittings, nineteen staged wonders, a verdict on each: name the method, or call it unexplained.

CLOUD JURY: Every Forecast Has a Cost
A portrait-first interactive climate drama. As the last Weather Clerk aboard the airship Cumulus Six, you spend finite reservoir water, lift gas, hours, crew trust, and public evidence across five impossible atmospheric verdicts. Fifteen rulings reshape two regions, the ship's engine, later choice locks, crew testimony — and decide one of six endings.

Party Line
Winter, 1926. The day girl goes home at ten and the night switchboard of Crestline is yours: brass jacks, woven cords that sway under your hand, and lamps that blink when somebody out there cranks a magneto. Answer, key forward, ask “Number, please”, and on the party lines where three farms share one wire, ring the family’s own cadence — two longs and a short is the Hallorans, not the Beechers. Hold the talk key and you can listen. Seven night shifts, and an ending that turns on which lamps you answered first, and what you did with what you heard.

FORGED by OCTABOOT
A cinematic dark-mode narrative scrolling experience for the FORGED by OCTABOOT fashion drop. Seven chapters of scroll-driven storytelling — from void to neon rain — with a limited-edition product drop, material specs, and waitlist CTA. Pure black + white luxury aesthetic, hexagon brand motif, grain overlay, and ambient particle effects.

Embersky
The night the sky went out, only the old forge remembered the stars. A hand-drawn merge-drop roguelite where the map IS your progress: catch falling star-spirits, fuse them from Mote to Sovereign, and relight six constellations guarded by illustrated bosses. Charm drafts with pity, stardust banked forever, chaos windows, a weekly rift, daily omens — every sprite, icon and frame painted in code.

Thistledown Hall
You arrive at Thistledown Hall the night the old owner is buried. The house is yours if you can find the deed by dawn — and the house rearranges itself every time the moon moves. You play by typing commands into a real parser, and above the text an ink illustration draws itself line by line for every room you enter and every object you examine. Nothing is pre-rendered: sixty-odd engravings, all of them stroke lists laid down by hand while you watch. Twenty-eight rooms, fourteen puzzles, four people, four endings, and two hundred and forty minutes of moon.

LUMARA — The Last Starfarer
An interactive cinematic story about Lumara, the last survivor of a dying star civilization. She crash-lands on Earth and must evade the cosmic Voidborn hunters while forming an unlikely friendship with a human. Click through 10 beautifully illustrated scenes with particle effects, screen shake, comic SFX and a full cinematic experience.

Pocket Senate
Negotiate promises, draft amendments, spend committee effort, and count every seat through a twelve-week constitutional campaign.

ASHFALL — Outbreak Protocol
A choice-driven zombie-outbreak survival story across seven chapters. Track vitality, resolve, supplies and companion trust; every decision sets flags that ripple into five different endings. Includes two built-in canvas encounters — a timing-based Strike and a press-and-hold horde defense — plus a shareable canvas service-record card.

Faro de los Bajíos
Aventura no lineal en la que exploras un faro abandonado y una aldea hundida en el orden que quieras. Objetos, conocimiento y vínculo desbloquean caminos cruzados y conducen a cuatro finales distintos. Fondo marino animado, guardado automático y controles táctiles.

HELIOGRAPH — Signals Across the Iron Valleys
The line went dead at Cold Hollow and you are the new signal-keeper. Turn brass mirrors to walk a beam of sunlight across a hand-drawn valley and into the receiving station — then learn to split white light through a prism into three colours for three valleys, to husband a beam through fog that drains it, and to arrive on the beat while army shutters open and close. Twenty-four stations across five chapters, every one machine-proved solvable, with an honest par and a quiet score of plucked strings and glass bells.

Lila of the Green Valley
A cinematic interactive story about Lila, a village girl whose arranged marriage leads her on a journey through motherhood, legacy, and becoming the river. Follow Lila from her wedding through raising her daughter Meena, passing on ancient wisdom, and watching the next generation find their own path. 14 illustrated scenes with narrated cinematic mode.

Everbloom — a life, told in chapters
Answer a few gentle questions and Everbloom weaves a person's life into a chaptered, illustrated story — origins, first spark, the wander years, love, loss, and what blooms after. Each life is drawn with procedural botanical line art and can be saved to a shelf, printed, or turned into a shareable cover card.

KOKORO — roleplay anime sobre, sans filtre
Un studio sobre de roleplay anime : choisis ou crée un personnage, pose une scène et improvise une histoire. L'IA locale parle dans la voix de ton personnage (7 archétypes), réagit à ce que tu écris sans filtre, et reste entièrement dans ton navigateur.

Wagon-Lit
A courier is dead in Compartment Four of a 1960s sleeper express, the doctor has already called it a fall, and you have until the frontier at dawn. The whole world is one carriage: a corridor of numbered doors opening into compartments where passengers lie, evade and revise. Everything you learn becomes a card, and the game is really played on the corkboard — drag one statement onto another until a contradiction lights up and cracks open a question you could not previously ask. Name them with the file behind it, or they walk at the border.

One More Take
A cel-shaded Three.js wuxia duel on a film soundstage. You are the stunt double paid to lose on cue — until the take where you refuse to fall. Twelve takes across three rule-breaking acts: parry the finisher you were scripted to eat, weaponise the wires, fans, breakaway props and the camera itself, then cut, slow, rewind and delete the scene against the Director. Twenty 'wait, that's allowed?' bloopers to discover, two endings, a Director's Cut mode and a cloud Studio Score board.

Miasma
You are the quarantine council of a walled city in the plague year of 1348, and the sickness is already inside the walls. Each week you may seal a fixed number of orders: bar a street, open a pest house, lime the doors, hold the ships, shut the market, give out grain. Under the painted isometric city runs a real epidemic model, one per quarter, coupled by the traffic between them — and what is reported to you is always last week's truth. Close the market and the poor quarter starves. Each year ends in a chronicle naming the dead and the saved.

The Cartographer's Attic
Your grandmother the cartographer has vanished. Explore 9 illustrated scenes, solve 14 hand-clued puzzles, and finish her unfinished map to find out where she went.

El Cultivo de las Penumbras — Obliteración
Novela generativa de cultivo bizarro en las Penumbras. Elige entre 8 esencias (sociópata, comerciante, hada, cultivador oscuro, humano común, semi-diós, negociante de almas y el Nombre Prohibido). Atraviesa 17 etapas — desde Semilla hasta Sistema Solar y la Cumbre — mientras otras historias invaden la tuya. Sistema de Pasajes entre narrativas, Rateros que roban recuerdos, Batallas de Ingenios entre protagonistas rivales, y la Obliteración final donde solo una historia sobrevive. Cada decisión teje un destino distinto.

عُمر — محاكاة الحياة
عُمر لعبة محاكاة حياة واقعية بالعربية: من الطفولة إلى الكِبر، تختار كل عام قراراً واحداً يشكّل صحتك وسعادتك وعلمك وعلاقاتك ومالك. أحداث عشوائية، ومسارات مهنية وعائلية متفرّعة، ثم خلاصة عمرك وتقييمه وبطاقة قابلة للمشاركة.

Wilding — Wildlife Rescue
Run a rural wildlife rescue centre across three seasons. Everything through the door is a real casualty: a swift grounded because it cannot take off from flat ground, a hedgehog too light to hibernate, a fledgling that was never orphaned, a barn owl with a fractured coracoid. The craft is examination and judgement. Weigh it, palpate it, radiograph it if the tin will stretch, and name only what your own findings support. Then decide the hard thing: whether it can ever go back out. Some cannot, and the game says so. Seventeen authored cases, seven cages, eight hours a day.

The Cartographer's Attic
Your grandmother the cartographer has vanished. Explore 9 hand-illustrated scenes, solve 14 clued puzzles, collect items, and finish her unfinished map to discover where she went. A cozy, story-rich point-and-click mystery built for mobile and desktop — with save progress, a notebook, and original procedural scene art.

Hotel Nocturne
Schedule staff, séances, repairs and secrets across fourteen nights in a hotel shared by demanding guests and resident ghosts.