Narrative games & apps
Creations tagged narrative on 8x — every one is playable in the browser and open to remix.
48 creations · page 1 / 2

Thorn & Oath
A minimalist narrative kingdom. Swipe through 89 hand-written petitions, seven interwoven storylines and eighteen endings. Every ruler inherits the truths their predecessors uncovered. English and Chinese.

清明上河 · 一日长卷 Along the River
Be the young painter who makes the Qingming scroll. Unroll a Song-dynasty handscroll on a lacquer table and step into a living Bianjing drawn stroke by stroke in ink and mineral colour: dawn fields, the grain fleet on the Bian, the crisis at the Rainbow Bridge, the city gate, the streets at dusk. Frame each moment at its instant and watch it bloom from ink into colour on your own scroll; step in to change what happens; at nightfall unroll the day you painted and press your seal.

Route 99 Motel
1978. An empty desert highway, one night, a dying radio. Steer through the fog, tune real songs on a real dial, decide which neon stops to make, and trust a rear-view mirror that only moves while you look. Miles are the score; dawn is the finish line.

The Loom-Bound Saga — Act I
Escape-room narrativo de gelo: você é Knit, um garoto de fios, preso na Câmara de Gelo das Nornas Mortas. Puxe (não corte) o Véu de Rima, destrave a Trava do Fuso com duas ancoragens, cruze o Abismo Sem Ar e costure a sombra de um Jötunn para ouvir o eco de Vafri. Descubra por que o Tear Central congelou e resgate o 1º Carretel de Voz de Mímir. Canvas puro, bilíngue (PT/EN), uma-thumb, retrato e paisagem.

Cherknevis — The Rough Draft
A dark, cinematic first-person narrative inside a universe where paper is reality. You are a being drawn from layered graphite who cannot speak — your voice is the four choices you make. Across 27 chapters and 27 hand-built paper environments you meet Mara, the Editor, and a version of yourself, until one clean page forces a final decision: Continue, or Stop. Bilingual English / فارسی.

CHERKNEVIS — The Rough Draft
CHERKNEVIS — The Rough Draft is a mobile-first, choice-driven paper narrative. You wake as an unfinished doodle: no voice, no control of your own movement, and none of your five senses — the player sees the world, you do not. Every meaningful gate offers exactly four actions, consequences persist for chapters, the world is literally a manuscript, and the game ends by taking the choices away and handing you a blank page.

CHERKNEVIS — The Rough Draft
A dark first-person narrative adventure set inside a world drawn in pencil and paper. You wake with no voice and can only speak by choosing; across a 27-chapter campaign your choices are quietly rewritten around you until you must decide what survives. Fully bilingual Persian (RTL) and English, with a from-scratch first-person paper renderer and procedural sound — no build step.

MARTES
MARTES es una aventura de exploración y terror surrealista en 3D low-poly con motor propio (sin dependencias ni build). Despiertas en un martes que se comporta mal: todas las puertas llevan el número 7, los vecinos repiten la misma frase y alguien te observa desde cada ventana. Recorre cinco escenarios cotidianos deformados, resuelve pequeños puzles, huye de la Presencia y desbloquea cuatro finales ambiguos. Joystick táctil, modo attract automático y audio sintetizado en vivo.

عراق ♡ الحشد
لعبة أكشن وقصة عراقية ثلاثية الأبعاد تعمل في المتصفح بلا تحميل أو بناء: تتحكّم بحيدر من لحظة سقوط الموصل حتى فجر التحرير عبر ست مهمات فيها معارك وكمائن ليلية وإنقاذ مدنيين وحوارات باللهجة العراقية. الرسومات والموسيقى والمؤثرات مبنيّة من الصفر داخل اللعبة (WebGL خالص بلا مكتبات خارجية)، مع تحكّم لمسي بعصا مزدوجة يعمل في الوضعين الطولي والأفقي.

灯下流言 · Lantern Whispers
皮影戏小镇的社会模拟:你是唯一的外乡人,每天清晨只能对一个人说一句话,然后看这句话在十六个村民之间传播、走样、发酵,七天内改写小镇的政局。五出戏目加自由镇,流言图鉴记录每一条谣言的变形史。接入 Paean 模型后,村民会真正听懂你的话并用自己的口吻转述;不接入也可完整游玩。

Recursive Being: Architecture of the Self
An immersive, philosophical interactive journey of discovery, choices, and reflection inspired by The Recursive Architecture of Being, featuring executable code artifacts, ambient audio synthesizer, and a sovereign ledger.

Aldane & Son — Locksmith
You keep a corner locksmith shop in a 1934 city, and the whole trade is in your hands. Locks are real pin-tumbler simulations shown as brass cutaways: hold torque with one thumb, probe with the other, feel which pin binds, ease it to the shear line and hear it click home — yank past it and the stack sprays back down. Eleven locks escalate from a worn practice padlock through wafers and security spools to a warded chest and a safe you crack by ear. No timing bars, no alert meters. And whose door you open, or refuse, is what the street remembers.

NARCISSE
Une expérience de manipulation psychologique en 3D. Une entité vous dispute dans un couloir sans portes et vous tend huit tactiques réelles — amorce, love-bombing, isolement, gaslighting, crise provoquée, culpabilité, chantage à l'abandon et cycle idéalisation/dévalorisation. Maintenez le Regard pour percer la manœuvre, puis cédez ou soustrayez-vous : quatre fins vous attendent.

NADIR
NADIR es una historia interactiva 2D cartoon: un ser de color vago camina en cualquier dirección por un mundo que se agrieta y se llena de picos cuanto más te alejas del centro. La música se vuelve tétrica y el terreno se deforma con la distancia; pasados los 1000 m, un gran Ojo te encuentra y te habla. Control por joystick táctil, contador de metros y estética suave en HD. Bilingüe ES/EN.

Le Théâtre de Walker & Nelly
Le Théâtre de Walker & Nelly : un petit théâtre de marionnettes interactif. Le rideau de velours se lève sur quatre saynètes au crépuscule où Walker, le vagabond au grand chapeau, et Nelly, la rêveuse au foulard, se retrouvent. Dialogues à effet machine à écrire, marionnettes SVG animées, et des choix qui changent ce qu'ils se disent. Jouable au doigt, en portrait comme en paysage.

雨夜来客 · Night Visitor
《雨夜来客 · Night Visitor》是一部 3D 写实电影感的互动叙事游戏:凌晨 1:47,有人敲响你的门。你可以从猫眼偷看、假装不在,或把门打开;你会在她的每句话里做选择,为她倒热水、递毛巾、点亮那盏落地灯,累积「温度」,走向 6 种不同结局。整个公寓、雨夜城市的灯火、玻璃上的雨痕与人物表情动画全部由代码实时渲染(PBR 材质 + 物理光照 + ACES 电影调色),单手轻触即可游玩,竖屏横屏皆宜。

The Last Bus
One night, one phone, and a friend who needs you to say the right thing. A branching conversation told entirely through a messaging thread, where waiting is a move and the messages you delete are remembered.

THE LAST 7 DAYS
THE LAST 7 DAYS is a post-apocalyptic interactive survival game. You have 7 days to survive after the world ends. Every choice you make — scavenging for supplies, encountering strangers, fighting Collectors, or seeking the fabled Haven — affects your health, hunger, sanity, and hope. Multiple endings based on your decisions. Dark, atmospheric, choice-driven narrative.

Foley Room
It is 1947 and you are the foley artist of a live coast-to-coast radio drama. The script scrolls above the glass with its cue marks marching toward the reading line; the bench below holds a door miniature, coconut shells, a gravel box, a thunder sheet, a wind crank, a rain tray. Every effect is synthesised from a physical model, so where and how you strike shapes what America hears — strike a prop's heart for a hard hit, its rim for a gentle one. Five episodes, ending in storms built live by both your hands. Every take you botch hangs in a playable blooper reel.

UNDERSTUDY — Opening Night
The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

Mammoth Caravan
Lead a six-member mammoth herd across eighteen branching migration legs with roles, survival resources, memories, weather and playable encounters.

CALDERA WATCH
One season at a 1950s volcano observatory: read the smoked drums, forecast the mountain, and decide when to cry wolf to the town below — before the wolf is real.

Salem Testimony
Salem Village, 1692. Your sister Mercy is accused of witchcraft and you were in every room the accusers describe. Across seven court days, tear their stories apart card by card under a dying candle, buy time until the Governor's letter, and decide whom you will protect when protecting everyone is impossible. A woodcut courtroom drama with five endings printed as a village roster.

El Parlanchín
Un relato animado e interactivo: Don Ramírez compra un loro que repite absolutamente todo lo que escucha, hasta que esconde el improperio más famoso justo en la visita de sus tíos más devotos. Cuento ilustrado con voz, sonido y efectos, para leer a toques.