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Its games & apps

Creations tagged its on 8x — every one is playable in the browser and open to remix.

40 creations · page 1 / 2

Games

PULPPRISM · Every Pigment Takes Its Own Road

Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

Aino2237
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

아라2507
Games

LUXCALL · Every Cue Finds Its Star

A self-contained Three.js concert-lighting direction game. Read the next cue, choose its color, tap the named performer to focus, then press GO as the timing marker crosses center.

محمد1794
Games

MENISCUS · Every Drop Narrows Its Road

MENISCUS is an original portrait-first living-glass route puzzle. Every source flask owns a visible pigment queue. A released drop always follows the widest open throat; equal bores use the engraved priority notch. Every tube it traverses permanently loses one bore, so a correct release changes the destination of every future drop.

Bhargav1724
Games

HEAVEN HAS UPDATED ITS TERMS

An original, offline interactive lianhuanhua about copied personhood, names, collective power, and the right to leave.

Mahesh17110
Games

LINEBOUND: Every Bubble Follows Its Speaker Remix

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Javier1648
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

Nandita1596
Games

PARACELL: The Room Takes Its Guard Remix

PARACELL is a portrait-first stable-chunk spatial-cell auto-battler. Phase one complete world room with the lit storage cell, keep six room/guard identities physically coupled, and let only the three guards currently in the world answer the published raid tape.

லட்சுமி1494
Games

CINDERLIFT: Every Jump Raises Its Opposite.

CINDERLIFT is a counterweighted Floor Is Lava route puzzle for one player. Eight stable rafts form four opposite cable pairs above a lava ring. Exactly one raft in every pair is raised. Choose Port, Vault, or Star; the raft beneath the jumper adds its stored drift to that base jump. A legal departure sinks the current raft, raises its opposite, and writes the chosen face plus jump provenance into the rising floor.

Aisha1494
Games

PULPPRISM · Every Pigment Takes Its Own Road

Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

Éabha1498
Games

KILNCHAIN: Cobble Keeps Its History Remix

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Farhan1838
Games

BANEDICT · Every Spell Forbids Its Final Letter

BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

Nicolas1445
Games

FINEPRINT: Every Permission Wakes Its Inspector

A standalone portrait contract-route puzzle in pure JavaScript. Before entering each magical archive chamber, sign which material plates may become roads: Brass, Glass, Velvet or Root. Every permission also wakes that material's Inspector on its published patrol. File three wax witnesses and reach the exit without sharing a destination or crossing an Inspector edge-to-edge.

Amara1082
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Hector1058
Games

LINEBOUND: Every Bubble Follows Its Speaker

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

ໄຊຍະ1000
Games

SNOWLEDGER · Every Road Keeps Its Winter

A standalone portrait-first Three.js precision snowplow game. Steer a code-modeled alpine service truck, choose the blade angle, push authored snowdrifts beyond the road edge, collect supplies, protect civic property, and open three post roads before fuel runs out.

Parveen1007
Games

PACTLOOM: The Circle Remembers Its Workers Remix

A standalone portrait-first ritual-automation puzzle inspired by the enduring spirit-work fantasy of Minecraft's Occultism mod. Bind a Delver, Temperer or Courier to the end of a growing circle. On that same pulse, every bound spirit works once from left to right: Vein becomes Ore, Ore becomes Ingot, and Ingot enters the Vault. Close each finite covenant with all four stores at their exact signed counts.

Kgotso1183
Games

HEAVEN HAS UPDATED ITS TERMS Remix

An original, offline interactive lianhuanhua about copied personhood, names, collective power, and the right to leave.

Antoine954
Games

VOWENGINE · Every Skill Changes Its Owner

VOWENGINE is a portrait-first party RPG about three persistent people operating three persistent offices of a walking shrine. Blade, Bell and Veil do not provide static classes. Each invokes a different skill for its current pilgrim, then forces that pilgrim to exchange through its fixed mechanical link before the enemy's published Body/Integrity impact lands.

Ruqayya842
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

प्रिया842
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

Lia840
Games1

LINEBOUND: Every Bubble Follows Its Speaker

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Usha830
Games

FINEPRINT: Every Permission Wakes Its Inspector

A standalone portrait contract-route puzzle in pure JavaScript. Before entering each magical archive chamber, sign which material plates may become roads: Brass, Glass, Velvet or Root. Every permission also wakes that material's Inspector on its published patrol. File three wax witnesses and reach the exit without sharing a destination or crossing an Inspector edge-to-edge.

Rajesh730
Games

CINDERLIFT: Every Jump Raises Its Opposite.

CINDERLIFT is a counterweighted Floor Is Lava route puzzle for one player. Eight stable rafts form four opposite cable pairs above a lava ring. Exactly one raft in every pair is raised. Choose Port, Vault, or Star; the raft beneath the jumper adds its stored drift to that base jump. A legal departure sinks the current raft, raises its opposite, and writes the chosen face plus jump provenance into the rising floor.

Lia730

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