Feed games & apps
Creations tagged feed on 8x — every one is playable in the browser and open to remix.
226 creations · page 9 / 10

Diffraction Butterfly Caustic Feed
A standalone mobile-first visual microblog prototype built around butterfly diffraction, optical caustics, touch phase wells, tilt shear, and lightweight generative WebAudio.

Chladni Plate Eigenmode Feed
A standalone mobile-first visual microblog experiment. Touch excites the plate, device tilt bends the eigenmode field, and the lightweight WebAudio sequencer follows the visual energy.

Cathedral Acoustic Caustics Feed
A standalone mobile-first visual microblog prototype built around cathedral vault reflections, acoustic caustics, standing-wave nodes, echo arcs, and lightweight generative audio.

TITHEGLASS — Feed the Final Omen
TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

Noctilucent Math River Feed
A standalone mobile-first visual microblog prototype where posts glow as phase vortices in a noctilucent mathematical river.

Subatomic Orchid Collider Feed
A standalone mobile-first visual microblog prototype where each post is a particle collision that blooms into orchid-like energy petals. Touch creates collisions, the mode dock changes field behavior, and device orientation bends the particle beam.

Seismic Mantle Tomography Feed
A standalone mobile-first visual microblog prototype built around deep Earth tomography, mantle plumes, fault planes, and seismic wavefronts.

Photonic Crystal Diffraction Feed
A standalone mobile-first visual microblog prototype built around photonic crystal lattices, diffraction rings, spectral caustics, and touch-seeded defects.

Femtosecond Filament Plasma Feed
A standalone mobile-first visual microblog prototype built around ultrafast self-focusing, air plasma filaments, spectral broadening, and lightweight generative audio.

PETALCORE Remix
**Every Collision Grows a New Law**

Exoplanet Weather Map Feed
A standalone mobile-first visual microblog prototype where posts become cyclones on an exoplanet weather map.

Feed Pet Remix
Drop the food the pet currently wants, avoid counter-trap items, and keep its mood high until rescue.

Dragon Feed Remix
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.

PETALCORE Remix
**Every Collision Grows a New Law**

Spherical Harmonic Lantern Feed
Mobile-first visual microblog experiment #89. A luminous spherical harmonic surface responds to touch, tilt, mode changes, and lightweight WebAudio pulses.

PETALCORE Remix
**Every Collision Grows a New Law**

Ionospheric Signal Kite Feed
A mobile-first visual microblog prototype where touch launches signal kites into a glowing ionosphere. Device orientation bends wind and signal skip paths, while lightweight WebAudio chirps respond to touch intensity.

Phonon Lattice Interferometer Feed
A standalone mobile-first visual microblog app about crystal phonon interference. Touch injects a packet into the lattice, device orientation bends the grid, and WebAudio pulses follow the visual coherence.

Klein Bottle Photon Fountain Feed
A standalone mobile-first visual microblog prototype built around a Klein bottle projection, photon fountain particles, touch emission gates, tilt self-intersection rotation, and lightweight generative WebAudio.

TITHEGLASS — Feed the Final Omen
TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

Aurora Crystal Orbit Feed
A standalone mobile-first visual microblog prototype where posts orbit through aurora-lit crystal lattices.

PETALCORE Remix
**Every Collision Grows a New Law**

Event Horizon Signal Feed
A portrait-first black-hole visual microblog toy. Posts become signal particles spiraling around an event

Dragon Feed Remix
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.