Exploration games & apps
Creations tagged exploration on 8x — every one is playable in the browser and open to remix.
135 creations · page 5 / 6

WILDREACH
WILDREACH is an open voxel wilderness RPG you play right in the browser: fight, roam and delve a living world of fourteen biomes with momentum combat, seven weapon kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), dodge rolls, directional blocking, gliding and wall-climbing. Create a hero in Hearthfield, level a skill tree, craft gear, clear dungeons that end in boss floors through a 15-minute day and six weathers — then share one seeded world with friends via Paean rooms.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, all in one seeded world you can share with friends.

Cuboria — Voxel Sandbox
Procedurally generated voxel sandbox with dig, build, explore AND painting. Run through living terrain, break and place blocks, then grab the paint palette to recolor any block — from grass to gold. Smooth first-person controls, day sky and fog, works on desktop and touch.

WILDREACH
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren. Master momentum combat with seven weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge-roll, directional blocking and gliding. Roam fourteen biomes full of creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a day-night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Wanderer of the Ashen Wood
A moody, foggy pixel-art platformer. Guide a small hooded wanderer through a misty ashen wood with tuned, responsive movement — coyote-time and buffered controls, a snappy variable-height jump, reliable tile collision, and a smooth cinematic side-view camera. A compact exploratory test area with silhouetted ruins and drifting fog; no combat or enemies yet.

Tu incarnes un « Gardien d’Échos », une entité c
Gardien d'Échos — tu incarnes un esprit chargé de recueillir les derniers souvenirs d'une ville qui se dissout. Chaque run génère une cité différente dont les murs, les passants et le sol s'effacent du bord vers le centre : glisse ton doigt pour recueillir les lueurs de souvenir avant qu'elles ne deviennent blanches, et enchaîne-les vite pour un multiplicateur. À la fin, un journal des échos conserve les phrases sauvées.

Knightfall: The Last Oath
A mobile-first 3D action-adventure that runs in the browser. Play as one of three knights (Arion, Lyra, Drake), explore a procedural fantasy world, fight telegraphed enemies and the Last King with real melee combat, complete missions, upgrade your hero, recover relics, and climb a local (offline) leaderboard. Full day/night, weather, adaptive music, Arabic + English localization, and touch-first third-person controls.

وحوش الواحة
لعبة جمع وتدريب الوحوش في عالم واحة الصحراء: استكشف السهول والقصب، حارب وحوشًا برّية بنظام أدوار وحركات وأنواع (نار/ماء/نبات/صخر/ريح)، وأسرها بالجواهر لتضمّها لفريقك. رسوم مرسومة إجرائيًا بالكامل، تحكّم باللمس بعصا افتراضية، وحفظ تلقائي في المتصفح.

WILDREACH (Remix)
WILDREACH is an open voxel-wilderness RPG you can play in the browser. Roam fourteen biomes with momentum combat — sword, axe, hammer, dagger, bow, fire staff — plus dodge rolls, directional blocking, a glider and wall-climbing. Explore procedurally generated towns, dungeons and a living day/night cycle with six weathers, then share one seeded world with friends through Paean rooms.

ما وراء
لعبة استكشافٍ وسردٍ عربية في «أرضِ الحواشي»: راوِيةٌ تتبع شظيّةً من «النَّوْل» المزّق عبر غابةٍ صامتة وجبال أشباح ومستنقعات، لتكشف الرموز، تحلّ الألغاز، وتبني علاقاتٍ مع فصائل وشخوصٍ يعيشون بدورات نهارٍ وليلٍ وطقسٍ ديناميكي.

Farlight — Quiet Orbits
A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Éclosia — L'Appel des Éclos
Éclosia est un jeu de capture de créatures 100% original : explorez 5 zones de l'île (prairies, grotte, rivage, volcan, sanctuaire), capturez 8 Éclos avec des Graines, combattez au tour par tour avec 8 types et des capacités à effets, faites évoluer vos créatures au niveau 12 et défiez la Gardienne Astraelle. Créatures, noms, musiques et dessins entièrement générés en code — aucun asset externe. Toucher d'abord, jouable en portrait comme en paysage, progression sauvegardée automatiquement.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration built for phones. Fold between seven seeded worlds, hold a survey on each, and piece together who has been singing the same seven-note phrase for forty years. Zero assets, one-thumb controls, no fail state — just a quiet signal.

Terrene — Voxel Block Sandbox
A sunny first-person voxel sandbox where you mine and place blocks. Hold left-click to break them — dirt takes exactly one second. Explore a procedural world with grass, trees, stone, and wood, then build to your heart's content.

WILDREACH (Remix)
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Pawlands — A Crystal Paws Adventure
An endless cozy open world: seeded infinite terrain, befriend 12 critter species Palworld-style, fish, cook, dig treasure, light beacons and restore the Grand Crystal. No loading screens.

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

Phantom Wilds
A country-scale creature hunt. Explore a massive procedurally generated wildland, track down 115 feral beasts across five rarity tiers (Common→Mythic), weaken them in turn-based fights, and fill your collection. Touch-first movement, a tactical Free Fire-style HUD, and a full creature Index.

TerraFauna
لعبة أكشن ثلاثية الأبعاد بأسلوب ماين كرافت: جزر بكسليّة مولّدة يمكنك كسرها وبنائها، تعيش فيها حيوانات واقعية المظهر (غزال، ذئب، أرنب، ثعلب، أسد، ببغاء) تتجوّل وتفرّ منك. انقر على أي حيوان لتكتشف بطاقة معلومات عن نوعه. لعبة فوكسل تفاعلية والعب بكرة إصبعك على الهاتف أو بالماوس على الكمبيوتر.

WILDREACH
WILDREACH is an open voxel wilderness RPG. Roam fourteen living biomes and fight with weapon-defining combat kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Slaughter creatures in a fifteen-minute day with six kinds of weather, raid procedural towns with merchants and quests, descend into dungeons that end in a boss floor, craft and level a skill tree, and share one seeded world with friends through co-op Paean rooms.

Aldrym — Éclos
Jeu 3D d'exploration, de capture et de combat de créatures au tour par tour, dans un univers 100% original. Parcourez cinq zones (ville, plaine, forêt, grotte, plage), capturez des Éclos avec des Orbes Glyphe, faites-les évoluer et affrontez des dresseurs PNJ. Buildé avec Three.js, contrôles clavier + tactile.

Açık Şäher — Şäherde Gezelenç
Büyük açık dünya 3D şehir oyunu. Arabalara binip sürebilir, binalara girebilir, meydandaki yarış halkasında tur atabilirsin. Sokaklarda arabalar akar, yayalar ve hayvanlar gezinir; evler, kuleler, ağaçlar, pazar tezgahları ve bir turnuva ringi dolu canlı bir şehirde gezelenç.

Mudlark
London, 1890s. Twice a day the Thames pulls back and hands you two thousand years of lost property. Walk a hand-painted foreshore at low water, read the ground for a gleam or a dark crusted stain, and work it before the flood returns. Brush too fast and a pipe stem snaps; put iron on a Roman coin and you scar it forever. What you free comes up in the only true colour on a grey shore — name its era under the loupe while the mud is still on it and you earn its provenance, and the human accident that put it in the river. Eight tides, thirty-four researched finds, one cabinet museum.