Exploration games & apps
Creations tagged exploration on 8x — every one is playable in the browser and open to remix.
135 creations · page 4 / 6

سليم: أسرار العالم المفقود
لعبة مغامرات واستكشاف ثلاثية الأبعاد بعالم مفتوح مولَّد إجرائيًا: غابات وجبال وكهوف وقرية وأنقاض قديمة. تلعب بدور سليم، تُشعل المجامر لفتح الأقباء السرية، تجمع شظايا «قلب العالم» الأربع، تواجه مخلوقات وزعماءً لكل منهم أسلوب هجوم مختلف، وتكشف الحقيقة خلف العالم المفقود — مع حفظ تلقائي، إنجازات، وبوصلة أهداف ولوحة استكشاف سحابية.

WILDREACH
WILDREACH is an open-world voxel wilderness RPG that runs entirely in the browser. Wield eight weapon kits with momentum combat, dodge rolls, directional blocking, a glider and wall-climbing across fourteen procedurally generated biomes full of creatures, towns, quests and boss-capped dungeons — all under a living day-night cycle and six kinds of weather. Craft gear, level a skill tree, and share one seeded world with friends.

Farlight — Quiet Orbits
A meditative one-thumb space-exploration game in WebGL2, made for phones. Steer and thrust between seven procedurally-seeded worlds with shader-carved surfaces, scan each one, and fold across the system to resolve a quiet signal that has repeated the same melody for forty years. No fail states, zero assets — every planet, nebula ring and chime is generated by code.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes packed with creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day cycle and six weather types. Craft gear, level a skill tree, and share one seeded world with friends via Paean rooms.

SUBLEVEL — Backrooms Descent
A first-person 3D backrooms horror descent. Wander procedurally generated mono-yellow corridors, recover four keys, and reach the exit before the thing stalking the halls hears your footsteps — sprint loudly and it will find you. Every texture, sound and level is generated at runtime, with no assets and no build step: works in landscape on phone and desktop.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Lumen Vale
A first-person exploration game through a raymarched mountain valley. Real-time ray-traced reflections ripple across a mirror lake, soft sun shadows fall across the meadow, volumetric clouds drift through a warming sky, and a living day/night cycle shifts the light. Wander in and collect the glowing lumen wisps.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons ending in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

NIVEL 11 — La Ciudad Sin Fin
Un walking-simulator en primera persona ambientado en el Nivel 11 de los Backrooms: una ciudad infinita, vacía y de estética liminal y postapocalíptica. Explora avenidas interminables de hormigón entre niebla, coches abandonados y farolas encendidas, y recoge registros que cuentan la historia de quienes nunca estuvieron allí. Generación procedural por chunks para que la ciudad nunca termine.

Lumenreach
A peaceful open-world explorer where every sunrise reveals a freshly generated continent of lakes, forests and ridges. Wander freely, collect glowing lumessence, and chart hidden landmarks — Sunken Ruins, Elder Trees, Hearth Beacons — that light up your map as you discover them. A full day/night cycle, live circular minimap, and a real-time lighting engine make drifting through the wild feel alive. Works in portrait and landscape with touch-first controls and a persistent save that resumes your exact world.

SIREN: THE DEEP
You are the siren — free-swim a vast open ocean, discover five Ancient Sanctuaries, gather Lumens, and survive the Megalodon. A fully custom smooth siren body with a rippling tail you can recolour, in a living sea of whales, squids, pirates, day/night, storms and bioluminescent blooms.

دوار المزابيين — مغامرة عبدو
دوار المزابيين — مغامرة عبدو: لعبة استكشاف من فوق (top-down) فيها ولد مغربي كيتمشى فالحي، كيدوز على الحمام، مكتبة فرنسيات، الفران، قهوة الدوار والحوانت، وكيهضر مع 12 جار بالداريجة. لعب بلمسة وحدة على الموبايل أو بالكيبورد، بلا تحميل وبلا build.

باع متجول ساق عرب من زل متحرك اختر ماتبيع عالم م
قافلة لعبة عربية في عالم مفتوح: تلعب بائعًا متجوّلًا على ظهر جمل يتنقّل بين مدن الصحراء، يشتري البضاعة الرخيصة ويبيعها حيث ترتفع أسعارها، ويختار ما يحمله بحسب مساحة القافلة. عالم مرسوم بالكامل على Canvas مع دورة ليل ونهار، واحات ماء، أحداث طريق (قُطّاع طرق وعواصف)، وسوق لكل مدينة بسلعة رخيصة وأخرى مطلوبة.

LIMEN — el sueño que no termina
LIMEN es un videojuego de exploración y terror psicológico en primera persona con estética Dreamcore/Weirdcore y gráficos 3D (WebGL). Recorre pasillos, hoteles y piscinas imposibles conectados por portales ocultos, y camina sin fin por «Las Afueras Infinitas»: un mundo procedural que se genera delante de ti y se borra detrás. Guardado automático, registro de zonas y atmósfera sonora 100% procedural.

RONRONEO · Mundo de Gatos en 3D
Ronroneo es un mundo de gatos en 3D: explora una isla low-poly con tu propio gato, atrapa peces brillantes del estanque y ofrécelos a los seis vecinos para hacerte su amigo. Con ciclo de día y noche, minimapa, controles de un pulgar para móvil… y un botón 💀 que convierte la isla en pesadilla.

Farlight — Quiet Orbits (Remix)
A meditative, one-thumb space-survey game in WebGL2. Fly a seeded seven-world system, fold between planets, and hold SCAN to uncover the story of a forty-year signal — while alien motherships jam your scan and birth drone swarms, kamikaze drones hunt you, and giant spaceworms lunge and bite. Fire homing torpedoes, or PULSE an EMP. Enemies are small, richly-detailed machines; hits flash and the camera jolts.

AMBERWALK
AMBERWALK is a cozy open-world top-down city adventure. Play a courier exploring a procedurally generated sunlit metropolis — deliver cargo, gather glowing crystals, race to beacons, and collect sparks while the city shifts from golden afternoon to star-lit night. No build step, touch and keyboard friendly, with a growing harbor rank.

WILDREACH (Remix)
An open voxel wilderness RPG in the browser. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes of creatures, procedural towns with merchants and quests, and boss-floored dungeons across a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, staves), dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedural towns with merchants and quests, and dungeons that end in a boss — through a living day/night cycle and six kinds of weather, with crafting, a skill tree, and co-op via Paean rooms.

WILDREACH (Remix)
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren — momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a changing day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

WILDREACH
WILDREACH — an open voxel wilderness RPG for the browser. Roam a living, procedural world of biomes and creatures: momentum combat with weapon-defining kits, dodge rolls, gliders, towns, merchants, quests and dungeons. Surfable territory, a shareable world, and a crafted progress loop.

Dustbot
You are a robot vacuum nine centimetres tall, woken on your dock in a house you have never mapped, with exactly one charge to spend. Played at ankle height through a tilt-shift lens, where a living room is a continent, a phone charger is a mountain range, and under the sofa is where the real dust lives. Drive blind and the coverage map draws itself behind you — that map is the real progress bar. Twelve days, deep pile that drinks your charge, doors to shove open, and Mabel the cat, who sheds and swats.

Aetherwild — Terres d'Aether
Aetherwild est un monde ouvert procédural à explorer librement, dans l'esprit des grandes aventures libre. Escaladez les montagnes d'endurance, planez au-dessus des océans, récoltez les Éclats d'Aether, affrontez des Faucheurs et des Golems, puis réveillez les sanctuaires pour reformer le monde. Cycle jour/nuit et météo (tempêtes et éclairs) dynamiques, minimap et boussole, contrôles clavier et tactiles.