Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 23 / 53

Shadowglass Conservatory
A six-specimen Three.js projection puzzle. Drag the glasshouse to rotate suspended branches, align every living golden endpoint with its fixed projection halo, and seal the view before the observation lamp expires.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Starpress Atlas
A portrait-first 8 × 8 block-placement game about printing three celestial

WINTERLEDGER · Every Mile Is Paid by Someone
A deterministic 3D arctic caravan RPG about physical logistics and social memory. Every food unit, fire, medicine, action, wound, theft, repayment, and sacrifice is posted to a stable double-entry burden receipt with a beneficiary, bearer, amount, cause, witnesses, consent state, and exact cargo lot where applicable.

WAKEQUARTET · Every Pull Shelters the Next Rider
WAKEQUARTET is an original portrait-first velodrome tactics game. Four named riders hold one paceline. Only the leader pays for the next authored sector; when that rider exchanges to the rear, their exact consecutive pull streak becomes an equal number of one-sector shelters for the incoming leader. A long pull is therefore both present harm and future inheritance.

FALLRIGHT: Every Cut Changes the Ruin
FALLRIGHT is an original deterministic fine-pixel controlled-salvage puzzle. Every Footing, Timber Joint, Masonry Load, Marked Salvage crate and Glass Relic occupies one exact yard coordinate and belongs to one physical support graph.

Room 808: Palimpsest — Every Answer Repaints the Room
A compact illustrated mystery AVG about restoring three incompatible versions of one hotel room. Inspect three objects in each time layer, compare what survived the repainting, then reconstruct the suppressed sequence.

Papercut Protocol
A portrait-first, plan-then-execute stealth puzzle. Write up to eleven movement/wait commands, then watch the paper thief, patrols, sight lines, collectibles, and exit resolve together. Five handcrafted galleries form a complete compact campaign.

SNOWLEDGER · Every Road Keeps Its Winter
A standalone portrait-first Three.js precision snowplow game. Steer a code-modeled alpine service truck, choose the blade angle, push authored snowdrifts beyond the road edge, collect supplies, protect civic property, and open three post roads before fuel runs out.

NOTCHWARD · Every Alert Becomes the Next Floor
An original portrait-first route puzzle set inside a lost pocket oracle. Every

Bridgebell: Every Opening Moves Two Queues
A portrait-first fine-pixel bridge-operator strategy. One bascule span serves

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

CLOUDGRAVE
**Every kill becomes the next wave's weather.**

SPINKEEP: Every Bounce Remembers the Last Stroke
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

RIVETRUSH: Every Trick Lays the Next Rail.
RIVETRUSH is an original portrait-first fine-pixel stunt-train score-attack puzzle. The train never rides a prewritten course: each accepted Barrel Roll, Kickflip or Tail Grind resolves an airborne attitude against the live rail and crosswind, then forges a separate stable Left, Level or Right rail beneath the next gap.

COPPICEWAY: Every Chop Moves the Forest.
COPPICEWAY is an original portrait-first fine-pixel spatial puzzle about conserved tree material. Walk into a valid standing tree to fell it. The trunk lands one cell forward as a permanent bridge; the far bank receives the player; the crown obeys the tree's immutable lean and roots one perpendicular cell away as a permanent sapling. One action therefore opens water and closes land.

ROOTMARCH: Every Survivor Becomes the Next Tower.
ROOTMARCH is a survivor-rooted line-wars tower puzzle. Recruit Blade, Bow, or Pike, then watch both stable units march and resolve automatically. Blade beats Bow, Bow beats Pike, and Pike beats Blade. Every winning unit remains physically present: it roots beside the lane as a permanent tower whose matchup can add Support or Pressure to every later clash.

BLASTBLOOM: Every Harvest Arms the Next Cross. Remix
BLASTBLOOM is a standalone, offline, English-first, true fine-pixel **Harvest-Armed Cross-Blast Orchard Puzzle**. It fuses the immediate spatial readability of a classic four-arm bomb with two-contact crop growth and a stable FIFO fuse economy. Harvest is not score or a disposable pickup: the same named crop body enters the fuse braid with its printed radius and becomes a later bomb core.

SPINEHAND: Every Insertion Chooses the Next Hand
An original deterministic living-shelf puzzle. Quill the pangolin archivist holds exactly one stable book. Insert it at either end of Shelf A or Shelf B; the complete row shifts one slot, and the far book is ejected whole as the only book Quill may move next.

QUARRYSHOT
**Every Wall Becomes the Next Volley.**

Orbitwright Salvage · Every Wreck Changes the Turn
A touch-first Three.js orbital salvage game where every recovered object becomes visible tow mass and reduces acceleration and turning speed.

Verdigris Court
A portrait solo bluffing game against three distinct court intelligences. Four witnesses conceal moon glyphs under enamel cups. Swear an escalating quantity and phase, or call Doubt. Crown faces are wild for the other five phases. A failed challenge removes a seal; the last witness with seals wins the court.

VESPERDICE OBSERVATORY
**Every Die Alters the Next Constellation.**

SHADEBLOOM · Every Bloom Shelters Tomorrow
SHADEBLOOM is an original portrait-first rotating-sun garden puzzle. Before each dawn, choose one stable marked bed. The seed survives only if its exact cell is covered by the current authoritative shadow map. A surviving flower remains physically planted and joins every future projection; the next sun direction rotates, so today's correct bloom literally creates or removes tomorrow's shelter.