Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 22 / 53

TILLWHEEL: Every Sale Turns Every Shelf
TILLWHEEL is an original coupled-carousel shopkeeping puzzle. Three physical six-hook racks share one sales shaft. The facing product on the selected rack must match the front customer's order. A correct sale removes that exact product and publishes its printed three-rack rotation code, changing every shelf before the next customer reaches the till.

DEPTHPRINT: Every Flat Step Builds the Next Bridge
**Every flat step builds the next bridge.**

VERDICTWEAVE: Every Exhibit Moves the Jury
VERDICTWEAVE is an original single-player fine-pixel jury-proof puzzle. Three false claims enter a fictional clockwork court. Pressing one publishes the witness's exact reply and focuses jurors whose visible interest matches Time, Route or Trace. Presenting the one truthful contradiction converts focus, authored audience reach and the moving attention lamp into visible certainty. An unbarred rebuttal removes its published proof step. Close only after every claim is broken and all five jurors independently hold three proof steps.

TOWLINE: Every Harpoon Moves Both Hulls
An original portrait-first reciprocal-harpoon tactics game. A cast does not drag a passive target: every paired step moves the player's tug one chart cell toward the marked hull and moves that exact hostile hull one cell back along the same public bearing. The new positions immediately determine reef damage, collision and surviving return fire.

Waggle: Every Dance Becomes a Road
A self-contained fine-pixel hive routing and evidence-management game. Read four

Porcelain Updraft
A portrait-first, one-touch stacking arcade game. Set each swinging porcelain tile; only its overlap survives, while every offcut changes the next layer's wind.

RIGFALL: Every Tool Carries Twice.
**Every tool carries twice.**

REELFALL: Every Miss Joins the March
An original deterministic occult reel tactics game. Three fixed, fully public reels never spin by chance. Each turn the player nudges exactly one reel by one plate and settles the center line immediately.

GILTTRUTH · Every Raise Breaks a Seal
GILTTRUTH is a portrait-first auction strategy game about one inseparable tradeoff: every accepted raise makes a collectible more expensive and breaks exactly one of its four provenance seals for the whole room.

GLOAMSHOT · Every Shot Moves the Shooter
GLOAMSHOT is an original portrait-first deterministic recoil-bloom puzzle. The living Sower fires a flare North, East, South or West. The ray travels in the chosen direction while the Sower moves exactly one open cell in the opposite direction. Every command therefore authors two coupled paths: what the flare changes and where its shooter must land.

SPORECHOIR: Every Host Keeps the Last Thought
An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

ROOMRELAY: Every Visit Leaves the House Changed Remix
ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

PARALLACQUER · Every Angle Paints Another Truth
PARALLACQUER is an original portrait-first optical lacquer puzzle. A faceted porcelain moth stands in front of a projection screen. Dragging across a visible facet samples the actual pattern directly behind that facet. The paint remains attached when the moth turns, while two to four critics judge the same persistent coat from different bearings. No perfect skin exists; the craft is composing one defensible compromise across several truths.

Shadowglass Conservatory
A six-specimen Three.js projection puzzle. Drag the glasshouse to rotate suspended branches, align every living golden endpoint with its fixed projection halo, and seal the view before the observation lamp expires.

MASONSHOT · Every Shell Trades With the First Different Stone
MASONSHOT is a complete portrait-first fine-pixel siege puzzle. Fire a material shell up one masonry gun line. It passes every course made from its own material, then trades places with the first different course: the incoming shell becomes wall, while the struck stone becomes the next shell. Limited **Crownfall** rounds perform the same law from the crest downward. Align every line with its published crown before the Bell closes.

WINTERLEDGER · Every Mile Is Paid by Someone
A deterministic 3D arctic caravan RPG about physical logistics and social memory. Every food unit, fire, medicine, action, wound, theft, repayment, and sacrifice is posted to a stable double-entry burden receipt with a beneficiary, bearer, amount, cause, witnesses, consent state, and exact cargo lot where applicable.

WAKEQUARTET · Every Pull Shelters the Next Rider
WAKEQUARTET is an original portrait-first velodrome tactics game. Four named riders hold one paceline. Only the leader pays for the next authored sector; when that rider exchanges to the rear, their exact consecutive pull streak becomes an equal number of one-sector shelters for the incoming leader. A long pull is therefore both present harm and future inheritance.

FALLRIGHT: Every Cut Changes the Ruin
FALLRIGHT is an original deterministic fine-pixel controlled-salvage puzzle. Every Footing, Timber Joint, Masonry Load, Marked Salvage crate and Glass Relic occupies one exact yard coordinate and belongs to one physical support graph.

Copperwing Courier
A premium portrait-first Three.js lane runner. Carry the sunpost 1,800 metres through a folding clockwork city.

Papercut Protocol
A portrait-first, plan-then-execute stealth puzzle. Write up to eleven movement/wait commands, then watch the paper thief, patrols, sight lines, collectibles, and exit resolve together. Five handcrafted galleries form a complete compact campaign.

SNOWLEDGER · Every Road Keeps Its Winter
A standalone portrait-first Three.js precision snowplow game. Steer a code-modeled alpine service truck, choose the blade angle, push authored snowdrifts beyond the road edge, collect supplies, protect civic property, and open three post roads before fuel runs out.

The Ministry of Lost Umbrellas
An illustrated AVG deduction game about impossible lost property. Unseal evidence, identify the claimant and weather memory attached to each umbrella, and preserve the Ministry's integrity through three complete cases.

MOLTWALK: Every Bridge Returns to the Tail
An original deterministic living-body bridge puzzle. Sable the moon newt carries an ordered tail of stable Ember, Moss and Glass scales. Cast the front scale into a matching rift, walk across its complete shell, then step away: that exact identity leaves the world and returns at the tail's far end.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one