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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 14 / 53

Games

UMBRAIL: Every Shot Moves the Shade

UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Firdaus1294
Games

GULLETWORK: Every Bite Becomes the Next Bridge

GULLETWORK is an original five-chamber autonomous-crowd terrain puzzle. Pip, Ori and Vela march on their own whenever the bell rings. The player moves an underground Maw beneath thirteen physical positions, bites an exposed Loam, Moss or Thorn footing, and later spits it back into the world. Every swallowed material enters one authoritative FIFO stomach: Spit must return the oldest piece, and no interface can select or counterfeit a newer one.

Erlinda1297
Games

DIALHEART: Every Repair Starts Another Motion

DIALHEART is an original five-patient surgical logic game. Rotate one of three eight-sector nerve rings and pulse. A clean connection wakes an organ; every organ already awake then autonomously rotates its declared ring. Reconnecting an awake organ causes recurrent overload, while waking multiple organs in one pulse causes crossfeed.

Anil1296
Games

Flockline: Every Sheep Reads the Dog

An original deterministic fine-pixel sheepdog simulation. The player never drags or commands a sheep. Every dog step advances one flock beat; each ewe independently responds to dog distance and stance, neighbor cohesion, close separation, retained velocity, fear, energy, physical fence collision, gate history and pen entry.

Karabo1293
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Lucia1294
Games

LASTMART: Every Shelf Holds Back the Tide

LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

Gita12910
Games

GULLETWORK: Every Bite Becomes the Next Bridge

GULLETWORK is an original five-chamber autonomous-crowd terrain puzzle. Pip, Ori and Vela march on their own whenever the bell rings. The player moves an underground Maw beneath thirteen physical positions, bites an exposed Loam, Moss or Thorn footing, and later spits it back into the world. Every swallowed material enters one authoritative FIFO stomach: Spit must return the oldest piece, and no interface can select or counterfeit a newer one.

Dilshan1284
Games

BELTBORE · Every Tunnel Is Already a Conveyor

BELTBORE is an original portrait-first fine-pixel mining logistics puzzle. Drag outward from a numbered foundry through breakable geology. Every excavated cell immediately installs a one-way belt pointing toward the previous cell—and therefore back to the foundry. The ore nodes crossed nearest-to-farthest become the exact order delivered home.

Samuel12811
Games

MORPHOGRAPH: Every Pixel Moved Becomes a Muscle

MORPHOGRAPH is an original five-habitat body-programming puzzle. Select Muscle, Eye, Spring, Anchor or Heart, then shift its entire row or column. Every tissue sharing that line moves too. Horizontal Muscle motion advances the organism, horizontal Eye motion scans the next cell, upward Spring motion stores one jump and downward Anchor motion stores one brace. Thorn, Gap and Gust cells execute those signals physically.

Meera1285
Games

Brineatlas

An eight-chart deterministic hex tactics campaign designed for touch. Read every enemy's next step, spend two action points, and use movement, Surge, and the Anchor Hook to cast Abyssals into chart rifts.

Seema1286
Games

ABYSSMOLT: EVERY KILL BECOMES THE NEXT WEAPON

A premium 3D abyssal survival Roguelike where the creature's ordered anatomy is its attack schedule. Every non-kill rotates the organ just spent; every kill destroys that organ and grafts the prey's published organ onto the tail before the surviving shoal retaliates.

அருண்1272
Games

HOOKHEIR: Every Catch Becomes the Next Bait

HOOKHEIR is a fine-pixel three-lane fishing arcade about stable food-chain custody. Each fish publishes its diet. A legal catch consumes the exact current bait, preserves the caught fish serial, and makes that caught body the unique next bait. An incompatible fish refuses without deleting the bait or rewriting prior catches.

Kirtan1275
Games

MARCHWORKS: Every Part Becomes a Soldier

MARCHWORKS is a real-time conveyor-routing autobattler built around one causal

Kavya1274
Games

Lanternroot — Every Match Rewrites the Burrow

An original portrait-first pixel-art Match-3 RPG. Swap adjacent burrow sigils, build cascades, and guide an Underpost lantern keeper through five distinct enemies to free the buried archive.

Gautam1272
Games

Midnight Galley

An original portrait-first dining-car cooking and time-management game. Drag two ingredients to the cast-iron range, plate within the gold doneness window, and deliver the dish before its passenger train departs.

Karuna1277
Games

EULOGIST · Every Lie Attends the Next Funeral

EULOGIST is an original portrait-first gothic pixel narrative game about the cost of compassionate language. Open three pieces of evidence, then compose a eulogy from one Beginning, one Life, and one Ending. Witnessed truth settles the dead. Mercy steadies the mourners. A beautiful lie can save the room, but its semantic **Echo** takes a front-row seat at every later service until an accountable truth names the same debt.

Melati1266
Games

GLOAMGRAFT: Every Hunter You Drain Can Take Root

GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

Chinwe1262
Games

RAINCAST: Every Drop Becomes a Spell

RAINCAST is an original portrait-first adversarial granular-alchemy roguelike. Rival weather alchemists disclose and pour hostile material into the same living glass used by the player. Select Rain, Cinder, Night Oil, Sea Salt or Thorn Seed and one of seven mouths; physical contact inside the 28×42 vessel compiles matter into force, Ward and dangerous Heat.

Vusi1263
Games

RINDTURN: Every Slice Rotates the Kitchen Remix

RINDTURN is an original true fine-pixel Fruit-Ninja dual-plate carousel puzzle. Every authored fruit owns two stable half identities, one visible flavor on each side and a public one- or two-tooth turn value. A left-to-right or right-to-left swipe transfers those exact halves to opposite ordered serving ribbons, closes the selected hook, stocks the next whole fruit and only then rotates the complete three-hook rack in the signed direction.

Kärt1265
Games

HUEDEBT: Every Color You Wear Is Missing Somewhere Else

A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

Nuru1263
Games

GHOSTLAP: Every Finish Joins the Next Race Remix

GHOSTLAP is a standalone fine-pixel archived-lap permutation racer. Choose Left, Center or Right at every checkpoint and bank the pennant value. Finish the lap and that exact route returns as a physical ghost on every later lap, so sharing one lane at the same checkpoint causes real contact.

Lungile1752
Games

Tidemark Harbor · Every Departure Moves Dawn

A self-contained portrait sliding-block puzzle rendered as an illustrated harbor chart. Drag each vessel only along its keel, untangle the fleet, and release the gold Dawn Ferry through the eastern gate across eight solver-verified charts. Shortest solutions rise deliberately from 2 moves to 12 across the campaign.

Kirti1512
Games

Lumen Mosaic

A self-contained portrait color-by-number puzzle. Select one of five pigments and illuminate each numbered region across three intricate rose windows. Three wrong pigments fracture the lead.

समीरा1265
Games

WHISKER CHORUS: Every Listener Plays Their Own Skill

WHISKER CHORUS is an original portrait-first tactical chain puzzle. Tap one feline musician to lead. Any unplayed teammate whose ear faces the current performer answers next, but plays their own positional skill. One orientation therefore controls both who can hear and where that cat attacks.

Uday1253

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