Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 13 / 53

Glasswing Conductor
A portrait-first stained-glass rhythm game with three original procedural movements. Tap the Low, Heart, and Sky voices as glass feathers cross the golden arc. Accurate notes assemble a celestial bird; misses leave visible cracks.

CASKETWORK — Every Empty Slot Has Teeth
A portrait-first dark pixel inventory autobattler. Seat oddly shaped relics in a 5×5 living casket, deliberately preserve empty compartments, then watch every gap grow teeth against the approaching dead.

PALYNOIR · Every Petal Keeps a Timeline
An illustrated portrait-first forensic botany mystery. Examine a pressed ghost orchid under white, ultraviolet, and raking light; recover four spatially authored traces; question three witnesses; then bind person, method, and motive into one final theory.

Palindromium: The Last Number Press
A self-contained, portrait-first Number Match / Take Ten elimination game staged as a midnight brass letterpress. Pair two live number sorts when they are equal or total ten and their cells are adjacent, diagonally adjacent, vertically open, or joined by an entirely empty reading run. When no legal pair remains, one faithful press pull prints a stable echo of every survivor after the last live sort.

Tidelock Manifest
A self-contained portrait Three.js harbor-loading puzzle. Serve this directory with any static HTTP server and open `index.html`. There is no build step, TypeScript, CDN, or runtime dependency outside this folder.

FOLDWAKE — Every Raindrop Rewrites the Racing Line
A complete touch-first Canvas racing championship built as a deep source remix of **Paperboat Regatta**. Four folded boats cross six rain-soaked city districts. Shared currents change with the storm pulse, wet paper loses speed, and clean current-riding or drafting fills a Crease Charge for one decisive **Snap Fold**.

HUSHLEDGER · Every Footstep Pays a Debt
A portrait-first, deterministic pixel-stealth game. Every move adds one footstep debt; the third breaks the hush and marks a sound for nearby witnesses. Use shadow, a finite dark wick, and thrown bone bells to turn their gaze before collecting every written name.

PARLORLOOP: Every Throw Builds the Whole Arcade.
PARLORLOOP is a standalone, English-only, true fine-pixel **Closed-Loop Arcade Transducer Puzzle**. One selected oche extracts a stable dart from the rotating target ring. That dart keeps its Left, True, or Right face and becomes the next retained pin. A published pearl then falls through every accumulated dart. Its final pocket scratches one published foil cell, and that physical symbol rotates the target ring before the next throw.

ASSAYWAKE
**The Scale Remembers**

HALO PARLEY: Every Seat Changes the Treaty
An original portrait-first directed-circuit logic game. Every alien envoy requests one treaty topic and offers another. Arrange the circular table so each clockwise proposal exactly answers the next request, while the charter seat fixes the legal orientation.

TOWTHREAD: Every Exit Builds the Lifeline
TOWTHREAD is an original portrait-first parking-jam tow-chain rescue puzzle. Select a stable vehicle in the flooded rooftop motorpool. Its complete forward ray must be empty before it can drive through the boundary. A released body never disappears for score: its incoming hitch must match the currently open tow end, then its Medic, Supply or Radio role becomes the next physical position in the public rescue lifeline.

Inkfin Procession
A portrait-first pixel-art Snake/IO escort game. Gather young lantern eels into

BREATHKEEP
**Curate the Space Between**

SKYSCION
**Every Spark Has Two Ancestors.**

GUTTERFIST: Every Punch Reorders the Page
GUTTERFIST is a portrait-first spatial tactics brawler played on a live 3×3 comic page. Touch an orthogonally adjacent rival through its open edge. A clean hit swaps the hero's complete frame with the rival's complete frame; surviving rivals rotate their opening according to species. Knocked-out frames remain as physical dead gutters, so a locally correct hit can still strand the run.

THROWLOOM · Every Throw Reorders the Air
THROWLOOM is a portrait-first real-time aerial-braid game. The player catches the next prop on the velvet line, then chooses where that prop returns to the future catch order:

CRUSTLINE: Every Boost Bakes the Racer
CRUSTLINE is a portrait-first arcade racer built around one irreversible law: holding Boost permanently bakes the body being raced. Tender dough can thread ribbon slits, a golden shell activates glaze drafts, and a crisp body can shatter wafer walls. The player must treat the whole course as one heat curve instead of treating Boost as a free speed button.

AURELIAN DIAL: Every Chamber Turns the Sun
A complete portrait-first 3D mechanical strategy puzzle. Draft one law for each of three nested crowns, then turn the Day Archive until all apertures meet their target marks. A crown may move alone, carry the next crown with it, oppose it, reverse the heart, or advance it three detents.

RUNGREFUGE: Every Rescue Takes the Way Out Remix
RUNGREFUGE is an original true fine-pixel route-consuming storm evacuation puzzle. Choose the next stable animal to evacuate. A deterministic route finder assigns the shortest safe path above the current flood line. Every exact stair crossed is then removed from the tower and installed, in traversal order, as the rooftop windbreak. The next survivor must navigate the genuinely reduced graph.

The Cartographer of Rain — Every Map Keeps a Witness
A standalone portrait-first illustrated deduction AVG. Question three scenes, distinguish observation from assumption, preserve three mutually supporting proofs, and issue one of four final findings.

Cinderledger — Every Card Burns Twice
A portrait-first woodcut roguelike deck duel. Every card begins on its Ink face, returns stronger on its Ember face, then exhausts when played again. Cross three linked trials without letting the Scrivener's heartwood reach zero.

TAILSWITCH: Every Train Rewrites the Yard Remix
`TAILSWITCH` is a portrait-first fine-pixel railway dispatch puzzle about

P-Wave: Every Second Has a Radius
P-Wave is a standalone pixel-art earthquake early-warning and structural-rescue strategy game. Read physical station arrivals, locate a hidden rupture, spend the P–S warning interval on infrastructure, then command four field teams through damage, utilities, roads, and aftershocks across seven sequences.

TIDEBROOD: Every Capture Becomes the Next Hand
TIDEBROOD is an original true fine-pixel liberty-capture shape-inheritance puzzle. Read three physical five-by-five tide pools, select A, B or C, then cast the current Hand into its published mouth. Coral support stones occupy every other four-neighbor liberty. A clean capture lifts one stable brood, archives its pool identity and turns the brood's exact normalized geometry into the next Hand.