Dodge games & apps
Creations tagged dodge on 8x — every one is playable in the browser and open to remix.
155 creations · page 6 / 7

STREAK
A one-thumb arcade gravity dive. Hold to rise, release to dive, and thread descending shock gates through their gap — skim the edge to bank a graze and stack your STREAK multiplier. Speed ramps with distance; grab charge orbs, chase your best, and go for the clean run.

Laser Dodge Remix
An evergreen one-tap timing game: read the prism scanner, wait for the light

EMBERDRIFT
EMBERTRIFT is a one-thumb arcade game where you hold to surge an ember up through a neon tunnel and release to let it fall, threading the opening of a breathing gate that rises and sinks. Skim close to the gate edges for near-miss combos, collect motes for points, and chase a persistent best score. Pure canvas, no build step.

ORBIT
A one-thumb arcade game. Orbit around the center point and tap to reverse direction — dodge the red comets that fly in from every angle. Speed increases over time. How long can you survive?

Spinner Dodge
An evergreen one-touch spinner defense template: rotate a shield around the core and block incoming dots before they hit the center.

ORBITAL
ORBITAL is a one-thumb arcade game — your scout orbits a dying star, and every tap both reverses your orbit and fires a surge that smashes debris for points. Dodge with a well-timed reverse, attack on cooldown, chain the combo, and survive the star's escalating hunger.

robo world
A dark neon galaxy arcade where you steer a robot with ← → arrows. Everything falls from above — catch trading crystals, dodge racing asteroids, and reach hiking waypoints. Chain combos, survive 60 seconds of escalating waves, and beat your high score.

PYRELINE
PYRELINE is a one-thumb reflex arcade runner: tap to flip polarity and ride a molten vein, threading between spike ridges that alternate rails. Graze an edge for a near-miss flow combo and scoop cells to multiply your score. Fast, escalating, and built mobile-first.

Comet Dodge Remix
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

CINDER
CINDER is a one-thumb arcade dive. Tap to flick a living ember upward through a dark cavern, catch falling embers to chain fast-rising combos, thread past red-hot cinders, and manage your heat so you don't overheat. A sharp rhythm-based loop that's as fun in portrait as in landscape.

Comet Dodge Remix
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

HALO // Shift
A sharp one-thumb arcade dodge game. Tap to flip your comet across a glowing ring, graze a chasing danger ray to bank combo multipliers, and grab embers to charge a Surge that makes the ray safe to ride.

Cinderfall
Cinderfall is a one-thumb arcade dive into a glowing chasm. Hold to burn hotter — that also steers your ember and raises your risk shield; release to vent before you overheat. Your heat is both your power and your peril: plow through soft ash for combos, graze rocks for bonuses, and ride the ×2 edge to beat your best depth.

VESPERWING: The Ninth Beacon Remix
`VESPERWING` is a complete portrait-first precision-flight roguelite. Guide an

Glowworm
Glowworm is a one-thumb arcade ascent through a bioluminescent cavern. Hold to rise, release to sink, and thread glowing rose gates. Skim a gate edge to spark heat and build a score combo, grab fireflies for points, and survive as the shaft tightens. A single tap runs the whole game — learn it in five seconds, master it for the combo chase.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

BUNNY DODGE ARENA Remix
Bespoke mobile canvas dodge route game with fixed trap lanes and carrot goals.

Cinderfall
Cinderfall is a one-thumb arcade dive: hold to rise, release to sink, and thread a glowing ember down a luminous abyss past descending crystal needles. Follow the ember-orbs to build your combo, graze needle tips for near-miss bonus, and sink deeper as the palette warms from indigo to ember. Your best depth is saved.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

BUNNY DODGE ARENA Remix
Bespoke mobile canvas dodge route game with fixed trap lanes and carrot goals.

BUNNY DODGE ARENA
Bespoke mobile canvas dodge route game with fixed trap lanes and carrot goals.

BUNNY DODGE ARENA Remix
Bespoke mobile canvas dodge route game with fixed trap lanes and carrot goals.

Comet Dodge
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.