Dodge games & apps
Creations tagged dodge on 8x — every one is playable in the browser and open to remix.
155 creations · page 1 / 7

HALOFALL
HALOFALL is a one-thumb arcade orbit-dodger: tap anywhere to swap between two rings circling a dying star, grab motes, and weave through shards sweeping past. Vacating a ring a heartbeat before a shard arrives scores a GRAZE and feeds a combo multiplier — three core pips, escalating speed, and an instant restart.

Fathom
Fathom is a one-thumb arcade dive: tap to swap between the trench floor and ceiling, thread the clear side of every spike cluster, and chain bioluminescent glimmers into a surge multiplier. Collision is physical, so a late tap clips the spike you were escaping — pure timing, endless depth, one thumb.

LUMENFALL
A one-thumb arcade dive. Tap anywhere to flip your bioluminescent ray between the trench walls and thread an endless gauntlet of hazard ledges. Chain light orbs to raise your FLOW multiplier, risk greedy orbs for bonus points, and fill the OVERCHARGE meter to unleash a screen-clearing OVERDRIVE. Best score is saved and restart is instant.

CINDER — Orbit Arcade
CINDER is a one-thumb orbit arcade: you are a spark circling a dying ember core, and a single tap flips your direction. Weave through falling shards, graze them for combo multipliers, catch drifting embers, and detonate a supernova flare — all inside a hand-tuned 60fps canvas loop that plays equally well in portrait and landscape.

HALOBLOOM · حلقة الضوء
لعبة أركيد بإبهام واحد: نقطة ضوء تدور حول قلب متوهّج بين حلقتين، واللمسة في أي مكان تنقلك بينهما — ولأن الحلقتين تدوران في اتجاهين متعاكسين فالانتقال هو أيضاً انعكاس للحركة. اجمع حبوب اللقاح، راوغ أشواك الزهرة، وحافظ على التسلسل مع تسارع الدوران.

Abyss Bloom
A one-thumb bioluminescent deep-sea dive. Hold to rise, release to sink through an endless trench: thread spiked gates, gather glowing plankton, and erupt in a hazard-clearing, double-score Bloom shockwave. The deeper you dive, the higher your multiplier.

WISP
WISP is a one-thumb arcade rise: hold anywhere to make a spark of living light climb, release to let it sink, and thread the glowing opening in every gate of floating lanterns. Build combos by hitting the glowing centre, gather embers for bonus light, and survive as the night sky speeds up toward dawn.

Abyssglow
A one-thumb deep-sea arcade game. You're a bioluminescent jellyfish drifting an endless trench — hold anywhere to rise, release to sink. Weave through coral spires, dodge drifting urchins, and chain glowing plankton for combo as the ocean shifts from Kelp Gate to Lumengarden. Runs at 60fps in portrait and landscape, with a UI-free attract demo, score/combo juice and a saved best.

RETROGRADE
RETROGRADE is a one-thumb orbital arcade: you're tethered to a dying star and your only move is a single tap that reverses your spin. Weave through a collapsing debris field, chain light motes for a rising multiplier, and survive the telegraphed debris storms — with instant restarts, a best-score chase, and a full UI-free attract demo.

Orrery
Orrery is a one-thumb arcade game: a light-orb rides a brass ring while blades sweep the track. Tap to reverse your direction, thread the gaps, and graze shards to build a chain multiplier — one clean, sharp loop you can restart in a second.

A one-thumb arcade game with a sharp core loop
ORRERY — a one-thumb arcade game with a sharp core loop. Tap to hop your wisp between two counter-rotating orbital rings: dodge the revolving glyphs, chain starlight motes for combo multipliers, and trigger Overdrive for a double-score rush. Endless, with local + cloud best score and a leaderboard.

Biolume
Biolume is a one-thumb arcade descent: a bioluminescent spark clings to the walls of a deep-sea shaft and a single tap flips it across to thread each glowing gate. Grab plankton to fill the BLOOM meter for an invincible double-score surge while the current — and your combo — keeps accelerating. A pure no-build HTML5 canvas game tuned for portrait and landscape.

Aureole
Aureole is a one-thumb orbital arcade: you are a spark circling a living core, and a single tap reverses your orbit direction. Dodge inward-flying shards, graze them for bonus points, and chase drifting embers to chain a combo multiplier across escalating waves — with a best score that persists across runs.

Cinder Orbit — مدار الجَمر
لعبة أركيد بإبهام واحد حول نجم يحتضر: انقر للتنقّل بين ثلاث حلقات مدارية، التقط الجَمر المتوهّج وتفادَ الشظايا البنفسجية. تسلسل الجَمر يضاعف نقاطك، والمنشور الأزرق يمنحك درعًا، وسرعة المِدْرج تتصاعد حتى تخبو النار. واجهة كاملة بالعربية والإنجليزية مع عرض توضيحي تلقائي قبل اللعب.

Untitled
لعبة هروب من الشرطة على الأقدام: تجري تلقائياً في شوارع مدينة ليلية بلمسة نيون، تراوغ السيارات والحواجز بإصبع واحد، وتلتقط النيترو لتبعد دوريات الشرطة المتسارعة خلفك. مسافة قياسية محفوظة، ومكافآت «مراوغة» متسلسلة، وعرض توضيحي تلقائي قبل اللعب.

HALOBLOOM · حلقة الضوء
لعبة أركيد بإبهام واحد: نقطة ضوء تدور حول قلب متوهّج بين حلقتين، واللمسة في أي مكان تنقلك بينهما — ولأن الحلقتين تدوران في اتجاهين متعاكسين فالانتقال هو أيضاً انعكاس للحركة. اجمع حبوب اللقاح، راوغ أشواك الزهرة، وحافظ على التسلسل مع تسارع الدوران.

VESPER
VESPER is a one-thumb orbit arcade: your comet is locked to a glowing ring and a single tap reverses its direction. Weave between counter-rotating blades, gather motes to build a combo and charge a Nova burst, and survive the escalating speed ramp. Neon-noir void, synthesised audio, cloud best-score and instant restart.

طريق النيون
لعبة سيارات لا نهائية بأسلوب النيون السينثويف: قُد عبر شارع مدينة ليليّ، تفادَ السيارات واجمع الطاقة، وابنِ سلاسل «التجاوز» لتحقيق أعلى رقم. تحكّم بلمسة واحدة (اسحب للقيادة)، صوت مُصنَّع داخل اللعبة، وحفظ أعلى نتيجة على الجهاز.

LUMENFALL
A one-thumb arcade dive into a bioluminescent trench: hold to rise, release to fall, thread the gaps and gather the light. Chain glowing motes for a multiplier, dodge drifting urchins, and chase your deepest run — with a deterministic UI-free attract demo, 60fps canvas art, synthesized audio and cloud-synced best depth.

Cinderdrift
Cinderdrift is a one-thumb arcade flight through a crystal cavern: hold anywhere to rise, release to dive, thread narrowing gaps and gather light motes to build combo multipliers. It opens with a UI-free attract demo, keeps your best score locally, and plays in both portrait and landscape.

CINDERSPIN
CINDERSPIN is a one-thumb orbital arcade game: you are the last ember orbiting a dying star. Tap anywhere to reverse your spin, thread the molten shards falling inward, and harvest drifting motes to build a chain multiplier. Pure HTML5 canvas at 60fps, plays in portrait or landscape, with best score saved to your device.

SUNDRIFT
A one-thumb neon arcade game: orbit a dying star and tap anywhere to reverse your orbit, threading rotating hazard arcs while you grab energy before your combo decays. A sharp, fast loop — 60fps canvas, escalating solar gusts and comet barrages, instant restart, and a persistent best score to chase.

SIGNAL
Signal is a one-thumb arcade orbit-dodger: your node circles a core across three concentric orbits, and a single tap jumps it outward one lane (the outer orbit wraps back in). Read the glowing corruption arcs sweeping toward you, hold the clear lane, and chain gold pickups and hair-thin near-misses into a combo multiplier while the tempo never stops climbing.

حَلَقة · HALAKA
حَلَقة لعبة أركيد بإبهام واحد وحلقة لعب واضحة: نقطة مضيئة تدور حول نواة ذهبية بين مدرجين — الماء والنار — وبنقرة واحدة في أي مكان تنتقل بينهما لتفادي الشظايا الحمراء وجمع الجُمرات. كل جمرة تُشعل تسلسلك وتضاعف النقاط، والسرعة تتصاعد مع الزمن حتى تنطفئ حلقتك. تعمل باللمس على الجوال طوليًّا وأفقيًّا مع تأثيرات اهتزاز وانفجارات وإيقاع صوتي.