Campaign games & apps
Creations tagged campaign on 8x — every one is playable in the browser and open to remix.
69 creations · page 3 / 3

Wild Evolution
Hunt, evolve, hatch a three-role ally squad in a damage-proof nest, conquer eighteen habitats, and claim every Boss.

HELIOGRAPH — Signals Across the Iron Valleys
The line went dead at Cold Hollow and you are the new signal-keeper. Turn brass mirrors to walk a beam of sunlight across a hand-drawn valley and into the receiving station — then learn to split white light through a prism into three colours for three valleys, to husband a beam through fog that drains it, and to arrive on the beat while army shutters open and close. Twenty-four stations across five chapters, every one machine-proved solvable, with an honest par and a quiet score of plucked strings and glass bells.

STARLANE
An open-galaxy space sandbox built for touch. Start deep in debt with one small ship, then fly with real inertia between fifty-plus star systems: trade cargo, take jobs, hunt bounties, board and capture disabled ships, refit at outfitters, hire escorts and grow a fleet. A three-act campaign pulls you into a frontier war and out toward the Veil, and an endless procedural Outer Dark waits beyond the charted lanes. Everything is drawn in code: vector hulls, procedural planets, synthesized sound.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.

Windworn Duels
Turn-based artillery duels between rival sky-fortress crews on fully destructible floating islands — 14 eccentric weapons, honest wind, sudden-death void, and a 12-battle campaign against escalating AI.

Blacksite: Nightfall
A mobile-first Three.js tactical survival shooter. Fight through 30 levels across five hostile sectors, neutralize five command-class bosses, build your operator with tactical draft pickups, and reach the final extraction once K-12 Omega falls. One-thumb touch controls, persistent local checkpoints, and an infinite outdoor battlefield.

Majolica Wheel
Deruta, 1520. You are the apprentice in a majolica bottega. Patrons' letters arrive with commissions: throw each vessel on the kick-wheel against an inked profile, paint its pounced Deruta pattern in cobalt and copper while the wheel idles, then hold the kiln door and pull the pot the moment the glaze turns to glass. Thin walls fire fast and crack sooner. Sixteen letters from four patrons, six vessel families, ten patterns, handles, deadlines and a matched pair to finish; your shelf fills as they write back.

SPOREWRIGHT
A tower defense drawn as a microscopy plate. Culture five families of living colony along the nutrient channels of a petri dish and hold the culture well against strains that split, encyst, armour up and learn to resist whatever killed their kin. Twelve plates, valves, pH drift, contamination and two bosses.

Abyssal Chorus
Navigate eight deep-ocean sectors by sonar while managing noise, oxygen, pressure, vents and listening predators.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

BELLFOUNDRY — A Peal in Twelve
A bell is not one note. It is five partials — hum, prime, tierce, quint, nominal — that must sit in exact ratios, and a founder tunes a casting by shaving metal from the inside wall on a lathe. Cut the lip and the nominal drops hard while the hum barely moves; cut the crown and the reverse happens. Twelve commissions, from a bright treble to a bourdon with a unit and a half of spare wall, and metal only ever comes off: shave too deep and the casting cracks. Tuned by ear under one hanging lamp.

Skyloom Dominion
Claim floating hex isles, build wind-dependent logistics, manage unrest and negotiate rival courts through nine dynastic chronicles.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

Barbican
You are the master engineer of a medieval siege. Build a counterweight trebuchet from real parts — counterweight mass, arm ratio, sling length, release pin — and every one changes where the stone lands. Loose a ranging shot, read the fall of shot, bracket it in. The wall is a structure, not a health bar: courses, a batter and a rubble core, damaged section by section, so working the low courses is how a breach actually forms. Ten castles, each with a weakness: mine under a tower, roll a belfry, or break their heart and take their surrender before winter closes the roads.

Banner of the Last Dawn
A pixel-art tactics JRPG: the last banner-company holds a mountain pass through one long night into dawn. 12-battle campaign, 6 classes, height/facing/knockback tactics, and a squad worth fighting for.

Ashline Dispatch
Command firebreaks, crews, water drops, and evacuations across a deterministic living wildfire map.

SIGILBOUND — Four Bindings
Four titanic ink spirits rise, and you hold the only pen that answers them. Draw warding sigils with your finger — a ring, a bolt, a coiling spiral — and your stroke ignites and slams into the thing in front of you. Twelve phases teach five rules one at a time: trace what you are shown, answer a blow with the right kind of mark, chain two or three sigils before it lands, mirror a glyph shown backwards, and refuse the corrupted marks that must never be drawn. The last phase asks for all of it at once.

Clockwork Bakery
Build and debug deterministic conveyor lines with nine machine types across ten theatrical bakery contracts.

Hotel Nocturne
Schedule staff, séances, repairs and secrets across fourteen nights in a hotel shared by demanding guests and resident ghosts.

Kingdom Rush Lite
A bespoke **path tower-defense** in the Kingdom Rush mold, built as a clean,

CREVASSE
Lead a 1930s alpine rescue team into the blue ice. Plan anchors, manage the rope, and hold when someone slips — eight operations, every soul written into the summit register.