Campaign games & apps
Creations tagged campaign on 8x — every one is playable in the browser and open to remix.
69 creations · page 2 / 3

Mammoth Caravan
Lead a six-member mammoth herd across eighteen branching migration legs with roles, survival resources, memories, weather and playable encounters.

Neon Salvage League
Grapple, swing, reel, boost, and bank orbital wreckage through a nine-heat zero-gravity sports campaign.

الجبهة الفولاذية — STEEL FRONT
لعبة حرب قصصية بمنظور الشخص الثالث على Canvas بلا أي مكتبات: تدافع عن «وادي النخل» مع حرّاس الوادي ضدّ «الفيلق الرمادي» الغازي عبر 6 عمليات متتابعة، لكل عملية إحاطة تحكي القصة وهدف واضح، ثم وضع صمود أبدي. تحكّم لمسي بعصا للحركة وعصا للتصويب والإطلاق الآلي، مع قنابل وسلسلة قتلات وأفضل نتيجة محفوظة.

One Punch Rush: Pixel Crisis
An unofficial seven-chapter pixel action campaign. Break disaster waves, rescue civilians, defeat screen-filling bosses, and still reach the supermarket sale before it ends.

Brine & Bone
Three tide-cursed champions against a drowned court, on a board the sea keeps changing. A deterministic isometric tactics campaign: no dice, no hidden numbers, and a tide table that tells you exactly which squares will drown you three bells from now.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

Hexfield Tactics
A kitchen-table hex-and-counter wargame on green felt. Slide printed cardboard units, pay forest and river costs, stop in zones of control, and settle assaults with tumbling dice. Ten authored scenarios teach movement, flanks, artillery, fog, engineers, supply and a river-crossing finale. After-action cards and commendations persist. Optional winter snow and hobby-shop counter sets.

Riverstead
A cozy river-valley village-builder economy sim: real supply chains carried by walking villagers along roads, four seasons that reshape the valley, six authored campaign scenarios, and a freeplay valley.

Glyph Guardians: Adou
A vertical mobile glyph tower-defense game where Chinese character soldiers merge, awaken legendary heroes, and protect Adou across 30 campaign stages and 10 rotating maps.

Jurassic Clash — Titan Hunt
Caza de supervivencia jurásica en 3D optimizada para Android y PC: controla a tu T-Rex en tercera persona, devora presas y supera 30 niveles contra 5 jefes. Carga instantánea (el motor 3D solo se descarga al tocar), calidad gráfica auto-detectada según el dispositivo y panel de configuración con volumen, gráficos (bajo/medio/alto) y pantalla completa.

Tin Regiment
An antique tin-toy auto-battler: place your wind-up regiment on a nursery-table grid, wind the key, and watch a deterministic clockwork battle unfold across a 15-battle toybox-shelf campaign.

Jurassic Titan Duo
A one-or-two-player Three.js dinosaur survival remix with automatic melee, sonic and fire attacks across a 30-level Jurassic campaign.

The Thorn Court
A mortal bard walks into a fae court with a lute and no invitation. A trick-taking card RPG played on a living illuminated manuscript: gold-leaf miniatures land on vellum with an ink bleed, a marginal beast uncurls to name the trump, and a won trick spirals into the gutter. Nine courtiers duel you, each with a custom that rewrites the hand — sworn ranks, cursed suits, a misere where the lowest leaf wins, a turning trump. Draft a sheaf from sixty leaves, spend three mortal favours, and choose the boons that decide which of three endings closes the book.

Paper Empires
A turn-based territory-conquest strategy game on hand-drawn maps: transparent dice odds, supply lines that starve encircled territory, fair season cards, and three legitimately competent AI generals across a 6-map campaign.

STOMPOPOLIS — Rampage of the Reef Titan
Something two centuries asleep comes up the dredged channel and walks into the city. A pixel kaiju rampage across six districts — dawn harbour, brick market row, a skyline of mirrors, burning refineries, a storm over the arcologies, and the citadel they built for exactly this. Buildings are not backdrops: every wall is a cell grid that carves, loses its supports and pancakes floor by floor onto the street. Grab a tank and throw it. Melt a block with atomic breath. Three multi-phase war machines, an evolution tree with traversal gates, and a four-theme original score.

Spice Route
A monsoon-archipelago trading tycoon: plot routes with the wind across 14 painted island ports, haggle in living markets, crew six officers, and restore House Hejy through a five-chapter campaign plus an endless Prosperity mode.

SIGNAL & NOISE
A cryptanalysis campaign on a bakelite desk of working instruments. Twenty-four intercepted messages, six families of cipher, and a frequency counter, substitution board, Vigenere slide with a Kasiski drum, transposition grid, three-rotor KESTREL machine and crib bench to break them with. Every slip is a real, solvable puzzle with one deterministic answer: read the day's brief, take the promised crib, form a hypothesis and watch the clarity meter rise as the plaintext comes out of the noise. No trivia, no luck, no hidden information — only deduction, and a green lamp over the work.

Dustbot
You are a robot vacuum nine centimetres tall, woken on your dock in a house you have never mapped, with exactly one charge to spend. Played at ankle height through a tilt-shift lens, where a living room is a continent, a phone charger is a mountain range, and under the sofa is where the real dust lives. Drive blind and the coverage map draws itself behind you — that map is the real progress bar. Twelve days, deep pile that drinks your charge, doors to shove open, and Mabel the cat, who sheds and swats.

Embersky
The night the sky went out, only the old forge remembered the stars. A hand-drawn merge-drop roguelite where the map IS your progress: catch falling star-spirits, fuse them from Mote to Sovereign, and relight six constellations guarded by illustrated bosses. Charm drafts with pity, stardust banked forever, chaos windows, a weekly rift, daily omens — every sprite, icon and frame painted in code.

Hogline
Skip a curling rink through the Norrland Bonspiel, one stone at a time. Every shot is three decisions: call line and weight with a single drag off the hack, release, then sweep live as the stone travels — because sweeping really does cut friction, stretching the stone further while straightening the curl out of it. Guards, draws, takeouts, freezes, the free guard zone, and whether to blank an end to keep the hammer. Six rinks, each with its own idea of the game, on ice that is keen, heavy, swingy or frosted.

Cathedral of Echoes
Sneak through a lightless cathedral using sound waves that reveal the world and alert the listening choir.

INNER LEGION
Marshal one body's defenses across a hard winter of infections, seen entirely through a Victorian microscope. Deploy immune cells, steer them with chemotactic strokes, pin antibodies — and teach the body to remember.

Pocket Senate
Negotiate promises, draft amendments, spend committee effort, and count every seat through a twelve-week constitutional campaign.

Wild Evolution
Hunt, evolve, hatch a three-role ally squad in a damage-proof nest, conquer eighteen habitats, and claim every Boss.