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Webgl2 games & apps

Creations tagged webgl2 on 8x — every one is playable in the browser and open to remix.

29 creations · page 2 / 2

Games

Powderveil — Aurora Descent

An endless snow-carving game rendered entirely in code with hand-written WebGL2 GLSL. Ride a twilight valley, drag to carve persistent grooves that slowly heal, thread slalom gates, and build a sustained-carve flow combo from blue morning through alpenglow dusk into an aurora night. Zero image assets — every ridge, rider, pine and aurora ribbon is generated procedurally.

Obote Apollo867
Games

Farlight — Quiet Orbits

A meditative WebGL2 space-exploration game for phones: survey seven seeded worlds with shader-rendered surfaces, fold between them, and piece together a lullaby left for an empty crib. One-thumb controls, zero assets, no fail state.

Mim Akter834
Games

Echoscan — Hollow Depths

A first-person LiDAR horror game for the browser. The world is pure darkness until your scanner paints it as a point cloud — walls answer teal, sigils gold, and the Warden that stalks the maze answers red. Activate the five sigils and reach the lift before it hears you.

Nimble Oak763
Games

Powderveil — Aurora Descent

An endless snow-carving ride through a twilight alpine valley, rendered entirely in WebGL2 with hand-written GLSL — a procedurally generated mountain is a living analytic surface you mark with persistent, self-healing carve grooves. Carve lines, thread slalom gates, dodge boulders, and build flow combo as the day rolls from blue morning to a glowing aurora night. Zero image assets: every ridge, rider, pine and aurora ribbon is code-generated.

Plain Pine731
Games

Farlight — Quiet Orbits

A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds of a quiet system — steer and thrust with one thumb, scan each planet for a line of a forty-year-old signal, and fold between orbits. No fail state, no timers: just a slow, luminous journey to a lullaby.

Raja BW752

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Games need an internet connection.