Ward games & apps
Creations tagged ward on 8x — every one is playable in the browser and open to remix.
162 creations · page 2 / 7

Tideglass Ward
Play Tideglass Ward — a browser mini-game.

Moon Drum Rhythm Ward
A portrait-first pixel rhythm defense game. Notes fall across three drum lanes; strike on rhythm to restore the ward and keep shadow spirits from crossing the shrine line.

Armillary Crane Star Ward Remix
A standalone portrait/touch arcade prototype that combines Chinese armillary astronomy, orbit calibration, color-match shots, and constellation guardian nurture.

Null Ward: Signal Siege
Null Ward: Signal Siege is a standalone, build-free Three.js arcade expedition derived from the control ideas in [`hh-hang/three-player-controller`](https://github.com/hh-hang/three-player-controller) under its MIT license. The original TypeScript/Vite demo, downloaded models, cloud backends and build chain are not shipped. The player controller, game systems, procedural assets, interface and game loop are authored JavaScript that run from the checked-in files.

Cloisonne Wire Beast Ward Remix
A standalone portrait/touch arcade prototype that combines cloisonne enamel craft, color-matching repair, nurture chains, and defense pressure.

Seismoscope Oracle Ward
An AI-skinned conversion of `bronze-seismoscope-quake-ward`: a portrait

Cloudkite Ward — Every Ring Keeps the Wind
A standalone portrait-first Three.js depth-flight game. Drag anywhere to lean a ceremonial kite through golden wind rings, preserve lift, avoid storm cells, and carry a scoring chain through three authored currents.

Mani Wheel Windhorse Ward
Standalone portrait-first touch game that fuses concentric ring alignment, Himalayan prayer-wheel craft, and snow-shadow defense nurture.

Vermillion Daruma Bullet Ward
Portrait-first pixel bullet ward defense built as a fully independent deployable game.

Moon Drum Rhythm Ward
A portrait-first pixel rhythm defense game. Notes fall across three drum lanes; strike on rhythm to restore the ward and keep shadow spirits from crossing the shrine line.

Seismo Oracle Ward
Portrait-first direction-reaction quake defense game with an optional AI observatory designer.

Luopan Courtyard Ward
Portrait-first standalone touch game. Rotate a bronze feng-shui luopan to route five-element qi into courtyard rooms, grow guardian rooms, and protect the gate from mist shadows.

Bamboo Slip Domino Ward Remix
A standalone portrait-first touch game. Drag bamboo-slip dominoes into river

Ink Marbling Koi Ward
Portrait-first standalone touch game. Drag a bamboo comb through an ink-marbling tray to create live currents, guide koi spirits into pattern gates, and sweep dark ink blots away.

Palimpsest Mosaic Ward


Silver Bell Echo Ward
Portrait-first standalone touch game. Drag a Miao-inspired silver bell pendant through mountain mist, send color-tuned echo rings, purify matching fog spirits, and charge silver filigree wards.

Moon Rabbit Mortar Ward Remix
A standalone portrait/touch arcade prototype combining moon palace jade-rabbit mythology, elixir pounding, color timing, nurture chains, and osmanthus-shadow defense.

Azure Kappa River Ward
A portrait-first pixel tower-defense game about placing shrine wards on dry riverbank tiles to stop kappa waves before they reach the shrine.

HOISTWARD: The Next Shaft Arms the Last Stone Remix
HOISTWARD is an original deterministic mining-defense roguelike. The stable stone already on the hook fires first. The shaft selected now decides where that previous stone is installed, then the newly excavated block becomes the next payload. Mining order is therefore the literal defense program rather than a source of abstract currency.

Auric Orbit Bullet Ward
Mobile-first orbit shield defense. Touch around the core to rotate a golden ward, deflect incoming shots, build combos, and protect the auric core. Includes clean attract mode, data-defined spawn spokes, canvas effects, WebAudio, and Playwright verification.

Hotpot Broth Beast Ward
A standalone portrait-first mobile/touch game combining hotpot broth matching, circular rotation, nurture fusion, and automatic defense.

Fan Shadow Puppet Ward Remix
Portrait-first standalone canvas game. Drag or touch the folding fan to sweep lantern wind across the paper-screen glyph sequence. Completed sequences summon shadow-puppet guardians that cut down ink moths before they stain the stage lamp.

Ward
Play Ward — a browser mini-game.

Lacquer Mirror Crane Ward Remix
Portrait mobile light-reflection puzzle roguelite built as a standalone Canvas game.