Three.js games & apps
Creations tagged three.js on 8x — every one is playable in the browser and open to remix.
130 creations · page 1 / 6

Bun & Money: Bladeward Duo
Same-screen co-op: Bun the Shiba blade-and-board Warden teams up with Money the armored shield-charging Cat. Pick your fighters from a voxel animal roster — Bun / Fox / Rabbit on the blade, Money / Panda / Penguin on the guard — then face the slime tide plus feral wolves and boars. Fixed no-shake steady-cam, motion-sickness friendly. Left half steers one hero, right half the other; attacks are automatic, and level-ups auto-pick after 6s for idle players. 17-species bestiary, wood-to-crystal forge paths, meme bark/meow voices. Bot-proven winnable in test/sim.mjs.

Bollard Pull
Night shift on a working harbour. A 300-metre container ship is coming in with no rudder authority left, and you have sixty tonnes of bollard pull, two azimuth thrusters and a line to her port quarter. A real ship-handling simulation: MMG hydrodynamics, an emergent pivot point, an elastic towline that can part, and a tug that can be girted. Twelve jobs across a wet night, graded on the speed you touch the fenders.

Baize
A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

Graveyard Shift
尸潮都市 · A 3D roguelike zombie-survivors campaign in the box-people style of Monkey Market Co-op: fight through a supermarket, a parking garage, a mega mall and an office tower — 16 waves, 4 bosses, twin-stick auto-fire combat, level-up card builds, safe-room perks. Survive until dawn. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.

Gloomfall — A Crystal Paws Saga
The Gloom has invaded Pawlands: an endless open world where critter buddies fight beside you — combos, dodges, elite outposts and four multi-phase bosses, woven between fishing, cooking and treasure hunting.

Paean × 8x — Living Mark (Remix)
A living brand mark for Paean and 8x: one continuous ribbon of light that GPU-morphs between an infinity loop, a chiselled P, and a figure-eight whose waist reads as an x. Tap to wake the chrome and orbit the mark freely, flip between a deep-neon stage and lacquered studio white, or export the current view as a 2048×2048 PNG; leave it idle and it drifts back into a self-playing attract loop. Pure no-build HTML with vendored three.js.

Rate Mode
Goggles on. Fly a five-inch freestyle quad through an abandoned cement works in true rate mode: a real 6-DOF airframe with a measured inertia tensor, lagging motors and propeller coefficients, a Betaflight-class PID loop you tune on the bench, a LiPo that sags and warms, and a 5.8 GHz video link that blocks up behind concrete. Eighteen flights: learn, eight freestyle lines, three races.

VANTHUS — Don't Let It Find You
VANTHUS is an asymmetric, round-based multiplayer horror hunt. Survivors scatter across a large fog-drenched, near-black map during a two-minute prepare countdown, then a towering hunter is unleashed to track footsteps, nose out noise and strike. Hide until dawn — or take the hunter's side and claim all six souls. Play solo against AI, or with friends via a 4-letter room code.

Gildfall (Remix)
Gildfall is a Three.js action-RPG roguelite where you lead a tiny company of three heroes into a fallen kingdom to reclaim a fountain of gold. Clear wave-based sanctuary rooms, smash crates and urns, awaken ancient runes to reveal hidden caches, and level up your party between expeditions. Fully touch-friendly, playable in portrait and landscape.

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VIOLET CITY — a golden-hour open-world crime sandbox in the spirit of GTA VI, built with Three.js (no build step). Drive cars, shoot guns, dodge the cops and shop at neon stores across a full Vice-City-style map with a minimap and street map. This pass adds an ultra-realistic renderer — screen-space ambient occlusion, volumetric sun shafts, a filmic lens grade — plus a live day/night cycle where the city lights come up at dusk.

Anatomy Force Atlas
Peel a procedural human figure from surface to muscle and skeleton, then flex an elbow to trace a source-backed pathway of force.

Harmony Ratios
Move a monochord bridge, compare six frequency ratios and inspect the mathematics of two pure tones.

PLYWOOD STREET — 3D Mannequin Soccer
A third-person 3D street soccer game where every footballer is a lacquered wooden artist's mannequin. Drive your mannequin around a floodlit caged court at dusk, dribble with momentum-based ball physics, charge up power strikes, and beat the AI three-a-side opposition to seven goals.

Inkdrift
Inkdrift is a hand-inked sketchbook kart racer: hop-drift across ribbon roads over a turquoise sea, charge blue-orange-purple mini-turbos and a KartRider-style nitro gauge, then battle seven rivals with 14 paper-craft items — planes, homing cranes, ink blots, water balloons and gold stars. Four tracks, Grand Prix cups, time trials and a garage of 8 chibi drivers and 5 kart bodies to unlock with ink coins.

Inkdrift
Inkdrift is a hand-inked sketchbook kart racer built with Three.js — hop-drift across ribbon roads above a turquoise sea, charge blue-orange-purple mini-turbos and a KartRider-style nitro gauge, and battle seven rivals with 14 paper-craft items (planes, homing cranes, ink blots, water balloons, magnets, gold stars). It ships four tracks, Grand Prix cups, time trials, a full garage of 8 chibi drivers, 5 kart bodies and dozens of skins, plus touch controls and both portrait and landscape layouts.

GTA GEMINI — حي واقعي عالم مفتوح
لعبة عالم مفتوح من منظور ثالث في حيّ «GEMINI» الواقعي: تلعب بحجوج، تقود السيارات والطائرات والقوارب، تقاتل عصابات تحمل درعاً مخفياً في أجسامها، تشتري عقارات ومتاجر، وتترقّى من المستوى 1 إلى 50 مع جزر مخفية ومكافآت. تغيّر الموسيقى تلقائياً بين السيارات والمنازل (راديو / سبوتيفاي / تلفزيون) مع هاتف كامل ومساعد صوتي ودورة ليل ونهار ومطر وإعصار. اختر مستوى الصعوبة (سهل/عادي/صعب/أسطوري) وابدأ اللعب فوراً على الجوال أو الكمبيوتر.

VOIDLINE: Neon Siege
A portrait-first neon particle-defense arcade game. Command three evolving sentries, carve paths through a doubled enemy tide, and survive 50 levels of ten-wave boss sieges.

Shiba Bladeward FPS
第一视角刀盾柴犬 · The voxel slime roguelike goes first-person: CS-style mouse-look and WASD, your blade and paw-emblem shield raised in view. Swing on click, brace the shield, and carve through an expanded slime bestiary — blink shades, healer honeydews, kamikaze boomlets, front-shielded aegis jellies and charging lancers — across four biomes. Same wood→crystal forge, flame/frost/storm enchants and elemental skills as the parent, now nose-to-nose with the horde. Fully headless engine, campaign proven winnable in test/sim.mjs.

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.

Soft Capture · IDSS
Trim six degrees of freedom and operate the complete IDSS Revision G capture lifecycle.

Veilwood Menagerie
A bright portrait sorting adventure where hidden animal tiles reveal fresh surprises and families of eight return home across 72 garden trails.

Lantern Chorus
Tune a local oscillator field, disturb its phases by touch and watch synchronization re-emerge in a source-backed firefly model.

Tree of Kin
Trace common ancestry between 31 modeled species tips using a pinned Open Tree of Life topology.

Atlas Unbound
Unfold one Earth through four source-backed projection models and measure what every flat map trades away.