Survival games & apps
Creations tagged survival on 8x — every one is playable in the browser and open to remix.
552 creations · page 15 / 23

Wintervale — Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in ink-outlined vector style. Keep the Great Hearth burning through the Long Winter — haul your first night to dawn, rescue survivors on the frozen road, raise heroes and companies, build a warmhold, and raid rival strongholds in seed-deterministic asynchronous PvP. Hand-tuned difficulty curve, persistence, and original content throughout.

SUNSKIP
SUNSKIP is a one-thumb arcade survival game: tap anywhere to leap between the concentric rings orbiting a dying sun, dodge rotating steel arcs, and bank mint sparks to unleash SURGE (slow-mo + double score). You only score while grounded on a ring, so every jump is a gamble between safety and points — plus a third ring unlocks as a mid-run escalation.

Wildbound Infinite
A shared-camera 1–2 player animal roguelike across endlessly regenerated seeded wilderness realms. Choose a procedural critter, evolve animal instincts, and survive together on one screen.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel-forged Romance of the Three Kingdoms. Draft auto-casting arts, sworn breakthroughs and gear that visually rebuild your war-frame, then fight through six winter grounds full of elites, warlords and ring-winning arena bosses. Runs on a pure vector-skeleton pipeline with zero external assets.

Cubit — a voxel sandbox
Cubit is a free-roam 3D voxel sandbox built with Three.js. Mine and place blocks, explore a procedurally generated cubic world with lakes and forests, and manage Minecraft-style health and hunger as day turns to night. One-thumb friendly touch controls plus full PC pointer-lock play.

Fish Eats Fish: Ocean Clash
A portrait-first pixel ocean survival arcade game with 20 campaign levels, evolving player forms, touch controls, randomized seas, and code-drawn marine creatures.

Embertide
Embertide is a one-thumb arcade survivor with a sharp risk/reward loop. Tap to fire a pulse that scorches the shadow-wisps closing on your flame — but every pulse burns fuel, the same fuel that keeps you alive. Reel in the sparks they drop to keep burning, chain combos across rising Tides, and trigger CRESTBURSTS for big points.

خط النار — عملية الفجر
لعبة حرب تكتيكية واقعية من منظور علوي: اصمد خلف السواتر وصدّ موجات متعاظمة من الفصائل المعادية التي تزحف من كل الاتجاهات. بندقية بذخيرة وإعادة تعبئة، قنابل يدوية، سواتر لها تصادم وخط بصر حقيقي، وثلاثة مستويات مهمة — مع عصا تحكم مزدوجة تعمل في الوضعين الرأسي والأفقي وبطاقة نتيجة قابلة للمشاركة.

Indus Hunt — Wild Creature Battle Royale
Roam a stylised map of Pakistan, engage 115 procedurally-generated creatures across five rarity tiers (common → mythic), and catch them in tap-driven battles while guarding your 100% health from roaming predators that stalk the wild.

احتفال رويال — Celebration Royale
لعبة "بارتي رويال" أصلية: كرة أرنب قافزة في حلبة احتفال، تُقاوم عاصفة القصاصات المنكمشة، تتفادى أشرطةً دوّارة ومصّدات وممرات متحركة، وتقذف خصومك بانقضاضك حتى تنفرد بالتاج. آخر من يبقى يفوز، وكل موجة أسرع وأصعب. تعمل باللمس بإصبع واحد وبالوضعين العمودي والأفقي.

NAAG-GAAR — 100 din basement
A first-person 3D horror survival game. You wake trapped in a huge, filthy basement crawling with roaches, spiders, rats, snakes and one giant anaconda. Scavenge food and water, slam the door of your glowing safe room to survive, and outlast 100 days to escape. One-thumb touch controls on mobile, pointer-lock mouse look on desktop.

SUBLEVEL 0 — Backrooms Survival
A first-person, landscape-mode Backrooms survival horror. Every floor is procedurally generated: mono-yellow wallpaper, damp mustard carpet and hundreds of flickering fluorescent tubes — with only a pool of nine real lights and zero image or sound files (every texture and sound is generated at runtime). Nerve drains as you wander; almond water restores it; an entity that only tracks your last known position hears your footsteps before it sees you. Follow the signal meter to the stairwell and climb out — into a bigger, darker floor.

邪王真眼・Wicked Eye Rush
A cute one-thumb arcade game starring a chunibyō eyepatch girl. Tap anywhere to fire her "Wicked Eye" piercing beam at blobs of reality, or hold to charge a heavier blast. Chain combos for big multipliers, grab darkness orbs to unleash a screen-clearing 邪王真眼 super, and survive ever-tougher waves. Best score is saved locally.

SAFEHOUSE — Night Watch
SAFEHOUSE — Night Watch is a one-thumb survival arcade: shadows called Hollows close in from all four sides and you tap a wall to flash a gas-lamp and drive them back. Manage a regenerating Lamp Charge, break the red breach rings before they seal, and chain repels to trigger a double-score LAMP SURGE. Runs portrait or landscape, canvas + procedural audio, best score saved locally.

Wintervale — Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in ink-outlined vector puppets. Keep the Great Hearth burning through the Long Winter: rescue survivors on the road, raise heroes and companies, build your stronghold, and raid rival holds in seed-deterministic asynchronous PvP.

Beastholm — Isles of the Hundred Peaks
A monster-breeding isle-defense game set across the Hundred Peaks of Beastholm. Hybridize beasts, muster companies of heroes, and hold your holt through six waves per isle, then sail deeper through Ages — with a living survey plate, local save, and leaderboard.

Server Survival Remix


Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter. Rescue survivors on the road, raise heroes and companies, build your keep, and raid rival strongholds in this cozy medieval-fantasy survival SLG — rendered in crisp ink-outlined vector puppets you can remix.

Ironoath — Three Kingdoms of Steel
A brand-forged survival roguelike that plays in twelve-minute runs: forge a hero from six auto-cast arts, six sworn breakthroughs and six gear slots, tame beast pets, topple warlords and ring the arena crown. Everything is rendered on a hand-drawn vector-skeleton canvas with zero external assets.

WILDREACH
WILDREACH — an open voxel wilderness RPG for the browser. Roam a living, procedural world of biomes and creatures: momentum combat with weapon-defining kits, dodge rolls, gliders, towns, merchants, quests and dungeons. Surfable territory, a shareable world, and a crafted progress loop.

Ironoath — Three Kingdoms of Steel
A one-thumb survival roguelike set in the Three Kingdoms of Steel. Auto-cast six arts across five stars, weave sworn breakthroughs and six worn gear slots that literally redraw your hero, push through six grounds of elites and warlords, and ring the arena crown. The whole battlefield is rendered from a zero-asset vector-skeleton pipeline — no images, no fonts, no downloads.

Ironoath — Three Kingdoms of Steel
Ironoath is a Three Kingdoms survival roguelike built for one thumb. Six auto-cast arts and a six-slot gear set that literally redraw your steel hero and set your opening art, across six warfields packed with elites, warlords and arena-ringing crowns. Canvas combat runs on a Hundred Peaks vector-skeleton pipeline with zero external assets — pure tactical loot, swirl and siege.

DROPFIRE
DROPFIRE is a top-down mobile battle royale. Drop from the sky, loot guns and medkits, outmaneuver AI bots, and stay inside the shrinking zone to be the last one standing. Twin-stick touch controls, mouse/WASD on desktop, one-thumb auto-aim fallback.

Ironoath — Three Kingdoms of Steel
An original survival roguelike in a forged world of steel beastlords. Cast six auto-firing arts, swear six breakthroughs, and field a ranked menagerie of pets who fight beside you. Gear redraws your hero and sets your opening art; every descent pushes deeper into the Hundred Peaks. Built entirely on a hand-drawn vector-skeleton canvas pipeline with zero external assets.