Strategy games & apps
Creations tagged strategy on 8x — every one is playable in the browser and open to remix.
417 creations · page 14 / 18

Demon Lord's Deep
A pixel reverse-tower-defense roguelite: you ARE the Demon Lord. Excavate the cursed deep, harvest glowing mana veins, raise a horde of imps, skeleton archers, hellhounds and gargoyles, hurl dark bolts, and defend your beating Demon Heart against endless raids of righteous heroes. Deterministic dungeon engine with a torch-lit attract demo that plays a real seeded run.

Winterlane
One hard Baltic winter, one icebreaker, and a bight that freezes shut behind you. You have a helm bar and an engine telegraph: ring FULL AHEAD and the ram bow shoulders into the pack until plates crack outward in radiating lines, tilt, and raft down your hull. The channels you cut are real — they persist, drift and refreeze, narrowing from the edges while your convoy is still strung out astern. Six months of cutting fairways, ramming pressure ridges, and answering PAN PAN from ships beset with the ice closing round them. A gale can slam a channel shut in minutes.

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy-bright ink-outlined survival strategy game. Haul your first night to dawn, rescue survivors on the road, raise heroes and companies, and raid rival strongholds in seed-deterministic async PvP. Art direction remixed from Beastholm — Isles of the Hundred Peaks.

Realmguard
Pixel kingdom tower defense: build archers, cannons, mages, frost and temples to hold three fronts against goblin hordes, flying wyrms and demon lords. Data-driven TD engine with machine-verified balance.

Windworn Duels
Turn-based artillery duels between rival sky-fortress crews on fully destructible floating islands — 14 eccentric weapons, honest wind, sudden-death void, and a 12-battle campaign against escalating AI.

Bullet Foundry: Last Line
Forge ammunition through three risk-reward lanes, upgrade your squad, and survive 80 escalating zombie assaults and bosses.

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

Emberveil Checkers
A polished draughts duel with a gauntlet hand that grabs and slides your pieces. English force-capture rules, chained jumps, mid-flight promotions, and a tactical Frost AI across three difficulty levels — play it solo or against a friend.

MineFun.io
Mine resources, build a fortified base, command workers and soldiers, outgrow rival camps, and conquer a 20-region block-world campaign.

Crane Counterweight Strategy
A standalone portrait-first balance strategy template with crane loads, wind torque, counterweight planning, a clean no-HUD arcade attract preview, local procedural assets, and deterministic verifier coverage.

Kintsugi Current
Route conductive gold through a shattered ceramic circuit without wasting a seam.

Dogewood Parade
Meme pets defend the moonlit camp: place chibi companions on the field, hold the lane against the Moonwood Shamblers, then drop balls into a pachinko capture machine to collect all 1500 pets. A remix of Pawbound with a fully rebuilt vector-skeletal art direction, juicy FX, UI and music.

Big Tall Small
Switch between three differently sized block heroes to solve 60 escalating cooperative puzzles with size gates, weight plates, chained doors, and pushable blocks.

Ironoath — Three Kingdoms of Steel
Survive the Twelve Minutes in a dark Three Kingdoms of Steel. A touch-first survival roguelike where auto-cast arts, sworn ultimates, and six gear slots redraw your hero fight by fight. Push through six biomes dense with beasts, elites, warlords, and arena-ringing crowns — all rendered from a procedural Hundred Peaks vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
An original survival roguelike set in a steel-and-cinnabar Three Kingdoms. Forge a hero from six auto-cast arts and five-star breakthroughs, strap on six worn gear slots that literally redraw your fighter, and carve through six bellicose grounds of elites, warlords and arena-ringing crowns. Rendered entirely from vector skeletons with zero external assets.

金蟾掼蛋
一款可自选难度的掼蛋对局游戏。你和一位智能搭档对抗两位 AI,两副牌轮流出牌、级牌压顶,头游升级、最终过 A 获胜。三档难度从随性新手到会算牌的硬核高手,附自动提示与完整规则说明。

SPOREWRIGHT
A tower defense drawn as a microscopy plate. Culture five families of living colony along the nutrient channels of a petri dish and hold the culture well against strains that split, encyst, armour up and learn to resist whatever killed their kin. Twelve plates, valves, pH drift, contamination and two bosses.

Sirocco Souk
Desert caravan trading strategy. Buy low in the oasis towns, sell high across the dunes, outride House Sarraf, and corner the market before the monsoon closes the passes — every deal stamped into a living merchant's ledger.

VORTEX COUNTY
One county, one season, 1996. Read the sky, drive the section-road grid, put a probe in the tornado's path — and get out alive with the data.

Ironoath — Three Kingdoms of Steel
A signature survival roguelike set in the Three Kingdoms of Steel: lead your sworn heroes through six grounds of elites and warlords, auto-casting six arts while you stack five-star beasts, five sworn breakthroughs and six worn gear slots. Every run is rendered from a vector-skeleton pipeline with zero external assets — pure canvas, playable in both portrait and landscape.

CHROMA CORE: UNIFY
A polished center-flood color strategy game with 72 crafted puzzles, daily waves, and a 90-second relay mode.

Clockwork Bakery
Build and debug deterministic conveyor lines with nine machine types across ten theatrical bakery contracts.

Beastholm — Isles of the Hundred Peaks
Beastholm — Isles of the Hundred Peaks is a single-screen diorama game: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and let your own company fight the spiral road while you watch. Isometric tower defence, base building and a small auto-RTS on one canvas, across sixteen isles and eight ages — all procedurally drawn, zero image assets.

Salt Road
Lead a medieval trans-Saharan salt caravan from Timbuktu to the pans at Taoudenni. Distance is the antagonist. Load the camels heavy and you go slow and thirsty; load them light and you come home with nothing. Ration water between wells that may be dry, march the cold night watches to save it, and navigate by landmark, dead reckoning and the Pole Star — getting lost is real, and survivable. Five crossings of escalating risk, each ending in a ledger of profit, losses and who came home.