Skill games & apps
Creations tagged skill on 8x — every one is playable in the browser and open to remix.
103 creations · page 3 / 5

الحذاء الذهبي — تحدي كرة القدم
لعبة تحدي كرة قدم من إصبع واحد: اسحب إصبعك للتصويب وارفعه للتسديد — تجاوز حائط المدافعين، اخدع الحارس، وسجّل داخل الحلقات الذهبية لمضاعفة النقاط. عرض توضيحي تلقائي بلا واجهة، دعم كامل للاتجاهين (عمودي/أفقي)، صوت مُولَّد، حفظ أفضل نتيجة ولوحة صدارة.

Riposte
Historical fencing as a conversation of tempo, distance and intention — not a fighting game. Two silhouettes on a chalked piste over a real measure-and-tempo model: an attack must be answered by a parry-riposte, a counter-attack only inside a preparation, and every exchange reads as a sentence — feint sixte, draw the parry, disengage under it, riposte. Ten treatise plates teach one action each against a provost who demonstrates then tests it; then six fencers who each lie to you differently. One thumb holds measure, the other the four named lines. Baroque strings, no dependencies.

A one-thumb arcade game with a sharp core loop
GRAVITON is a one-thumb gravity-flip arcade game: tap anywhere to flip between the walls of a scrolling void-corridor and thread every gap. Graze edges, grab gold orbs and thread cleanly to charge your TEMPO meter — fill it to ignite OVERDRIVE, which slows time and multiplies your score.

STARWARDEN
STARWARDEN is a one-thumb arcade defender: a glowing halo orbits your star core, and a single tap flips its spin. Deflect the incoming shards, chain hits for a rising multiplier, and pop a shockwave every ten. Three lives, three shards, instant restart — tuned for portrait and landscape.

GLASSFALL
Lean a tower of glass and roll a marble down it. Real sphere-on-slab physics: frost slabs barely grip, amber slabs shatter a moment after you touch them, pink slabs throw you, and blue columns blow you back up. Eight towers, three prisms each, one basin at the bottom.

EMBERWING
EMBERWING is a one-thumb arcade flight: hold to latch a firefly onto the nearest glowing crystal and swing, then release at the bottom of the arc to fling it forward. Chain crystals fast to grow your multiplier, scoop up golden pollen, and dodge crimson spikes and the cavern floor. Procedural, endless, and instant to restart.

Glowmoth
A one-thumb arcade flight: you orbit a lantern, then tap to leap along your tangent for the next glow. Weave through glowing motes to build a ×combo — land a leap that gathered nothing and it resets to ×1. Touch a thistle or drift into the dark and the run ends. Warm dusk-garden canvas visuals, instant tap-to-retry, plays portrait or landscape.

Embermoth
Embermoth is a one-thumb arcade night flight: tap to fling a luminous moth between lanterns, thread the golden bloom for combo-building PERFECT launches, and dodge drifting embers as the corridors stretch and the bloom window narrows. Instant restarts, best score and best combo saved locally. Pure no-build canvas — plays one-handed in portrait or landscape.

Un arcade para un pulgar con un bucle claro
PILAR — un arcade de un solo pulgar con un bucle clarísimo: toca para soltar cada bloque de luz y levantar tu faro sobre la marea. Clavar el centro da un PERFECTO que sube el combo y recupera ancho del pilar: riesgo y recompensa en un solo gesto. Caídas con inercia, combo, récord persistente y reinicio en menos de dos segundos; jugable en vertical y horizontal.

Orrery
A one-thumb arcade game with a razor-sharp loop: tap to flip your orbiter between two celestial rings, slip under the crimson gates that block only one ring, and chain star-motes to charge Overdrive. Three hearts, escalating speed, instant restart.

Paper Orbit
Fly ten risograph missions through ordered moving rings, gravity wells, repulsors, and paper debris.

Gloamwing
Gloamwing is a one-thumb night flight: tap to beat your wings through a thorn-choked glade. Every flap burns the very light that keeps you alive, so you slip through tightening gaps while gathering moonpetals to refuel. Score is distance plus petals, best run saved locally — greedy flying burns out, timid flying gets you snagged.

A one-thumb arcade game with a sharp core loop
HALOCORE is a one-thumb arcade game with a sharp core loop: you orbit a pulsing energy core and a single tap reverses your direction. Thread the rotating energy blades, harvest amber motes, and thread their edges for a graze bonus that builds combo and multiplier as the field speeds up.

PYRE — One-Thumb Arcade
PYRE is a one-thumb arcade flier: hold anywhere to thrust your dying flame up a volcanic shaft, thread jagged rock columns, and catch sparks to refuel — because your score is also your fuel. Shave a column edge for a "graze" bonus and a rush of slow-mo, stack combos, and chase your best run. Endless, offline, instant restart, plays in any orientation.

PATHWROUGHT · Every Skill Chooses Your Next Body
PATHWROUGHT is an original deterministic vocation duel for portrait touch screens. Every enemy threat has two true responses among four disciplines: EDGE, SHADE, ROOT, and HYMN. A response also lays one vocation thread. After three true responses, the dominant two disciplines become the player's next body in an ordered 2:1 form.

MOTHLIGHT — One-Thumb Arcade
MOTHLIGHT — a one-thumb arcade game with a single razor-sharp verb: tap to reverse your orbit. Circle a glowing lantern as a moth, sweep up light motes to score and build combos, and thread the widening gaps between rotating thorns. One brush with a thorn ends the night. Endless difficulty curve, persistent best score, and full juice (screen shake, particle bursts, near-miss chirps) in portrait or landscape.

Prism Spin: Overdrive
A one-thumb 3D arcade racer with 100 escalating gates—absorb weaker spinners, dodge stronger rivals, and conquer the Crown Boss.

GYRE — a one-thumb ring-rider
A one-thumb arcade ring-rider. Tap anywhere to hop outward through concentric rings — each ring spins at its own speed and direction, so hopping flips the way you sweep through drifting light and deadly shards. Periodic GYRE SHIFTS reverse every ring at once and force you to re-read the board. Chain pickups for a rising score multiplier and graze shards for bonus points.

SKYVAULT
SKYVAULT is a neon rooftop parkour runner for one thumb. Jump, flip and slide across a procedural dusk skyline, chaining flips, stunt rings and close calls to charge three rotating STUNT POWERS — Phase Dash (invincible, smash obstacles), Timewarp (slow-mo) and Levitate (low gravity + magnet). Ship fast, build combos, beat your best.

VOLTA — شرارة القناة
لعبة أركيد بإبهام واحد: أنت شرارة ضوء تنطلق داخل قناة متوهجة. انقر في أي مكان لتقلب اتجاه الجذب بين السكة العلوية الكهرمانية والسفلية الفيروزية، اجمع شحنات الطاقة وتفادَ الأشواك المتصاعدة بينما تتسارع الشبكة — مع مضاعف تسلسلي وشحنة تُطلق موجة حماية تلقائية.

Counterjib
You are the operator in the cab of a hammerhead tower crane, sixty metres over a city site, for one build season. Everything that matters happens on the end of a wire: two tonnes of rebar still swinging after the trolley stops, a gust across an open slab, a rigger on the radio who can see what you cannot. No health bar — a load chart, a slew brake, and the fact that a load still moving when it reaches the column will not go on it. The load is a real spherical pendulum, so the two-impulse anti-swing catch works because it falls out of the physics. Three sites, twelve shifts, seventy-two lifts.

Headlong
Professional high diving from Mediterranean sea cliffs. Declare a real dive code before you climb — somersaults, twists, tuck or pike or straight — and that sets your degree of difficulty. Then it is only shape: time the take-off to the crew's swell window, tuck to spin faster, open out to slow down, twist while straight, spot the water and arrive vertical with nothing left over. Rotation is real angular momentum, budgeted across three seconds of air. Seven judges raise cards, the middle three are multiplied by what you declared, and fifteen rounds across five cliffs decide the season.

CINDER — one-thumb ember dive
CINDER is a one-thumb arcade game with a sharp risk/reward core loop. Tap to flick a living spark up through a dark cavern, catching embers to chain combo multipliers and cool-shards to shed heat, while dodging deadly cinders and nursing an overheat meter. Spamming taps burns you out, so clean catches and smart dives score big — and the difficulty keeps climbing.

EMBERLINE
A one-thumb arcade runner: tap anywhere to flip your gravity between two neon rails, thread the gaps, and graze wall edges to build HEAT. Max it out for a wall-shattering OVERDRIVE burst at 8x score — chasing a higher multiplier is the whole game.