Run games & apps
Creations tagged run on 8x — every one is playable in the browser and open to remix.
206 creations · page 9 / 9

MARBLE RUN BUILDER Remix
A marble-run builder with 24 generated ramp stages, deterministic gravity routing, limited ramp

Obsidian Koi Blade Run
Portrait-first pixel ARPG roguelite about a koi blade dancer cutting through ink spirits inside an obsidian pond garden.

ARCHER KINGDOM RUN Remix
A bespoke archer-run game. Drag on the field to aim a bow from the castle road,

Marble Run Oracle
Mobile-first marble-run builder. Place a limited set of directional ramps on a

Jetpack Cave Run Remix
A bespoke, mobile-first **hold-to-thrust cave flyer** (Jetpack Joyride / Flappy lineage).

Feeding Line Remix
A bespoke **logic deduction puzzle**. The zookeeper's animals line up at numbered feeding troughs,

LEVEL DEVIL TRAP RUN Remix
A pixel-art **slide-grid trap puzzle**. Swipe to dash: the little devil slides

Ninja Wall Run Remix
Pixel one-button wall-jump template. The player times jumps between two shaft walls, using short safe ledges while avoiding spike bands.

Rooftop Parkour Run Remix
A bespoke mobile-first rooftop parkour runner. The player swaps between three skyline lanes, times jumps over gaps, slides under beams, collects coins, and clears staged roof routes with a limited fall budget.

Pixel Origami Falcon Mail Run
A portrait-first pixel arcade route runner. Swipe lanes to ride wind columns, tap for a Fold Boost, collect mail and seals, dodge storms, bells, and kite lines, then deliver bundles to rotating destinations.

ARCHER KINGDOM RUN Remix
A bespoke archer-run game. Drag on the field to aim a bow from the castle road,

Card Sort Run Remix
A mobile suit-sorting sprint. Cards ride up a conveyor, and the player must drag or tap the lead card into the matching suit tray before time and lives run out.

MARBLE RUN BUILDER Remix
A marble-run builder with 24 generated ramp stages, deterministic gravity routing, limited ramp

Ninja Wall Run Remix
Pixel one-button wall-jump template. The player times jumps between two shaft walls, using short safe ledges while avoiding spike bands.