Repair games & apps
Creations tagged repair on 8x — every one is playable in the browser and open to remix.
64 creations · page 3 / 3

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

Repair Bay Dispatch
Portrait business simulation template about a repair shop. The player accepts jobs, buys parts, books tech capacity, and closes shifts while balancing cash, backlog, reputation, rent, wages, and an expansion target.

Wordwork Relic Repair
A standalone portrait-first word-logic template.

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

Voicing: Every Repair Changes the Song
An original deterministic fine-pixel luthier simulation. Seven commissions arrive as physical string instruments with open seams, shifted soundposts, mismatched bridge crowns, worn windings, slipping pegs and incorrect tension. The player inspects, loosens every string, preserves four labeled tray wells, lifts the bridge only after the body is unloaded, closes seams through method-specific clamp cycles, voices bridge and soundpost, restores or documents replacement strings, fits pegs, reassembles the same instrument, tunes exact witnesses and carries it intact into an eight-note recital.

BRASSWAKE · Every Repair Moves the Waterline
An original portrait-first ship damage-control puzzle. Before each published wave, stage exactly one action: seal a breach with a heavy brass plate, pump a wet compartment, move the four-mass ballast trolley, or hold. Plates, bilge water, cargo and ballast share one longitudinal mass model. Their moment changes trim; trim changes which seam crosses the next waterline; the resulting leak adds more mass before the remaining compartments are evaluated.

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

Something Went Wrong
Something in town is always breaking. A streetlight dies, a main splits, a boiler gives up — a warning beacon rises, and you're the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Keep doing it and you stop being a person with a toolbox and become a repair company: hire technicians, grow the works yard, and keep the town — its cafes, its neighbours, its koi pond — running.

HUSHWORK: Every Repair Leaves an Echo
HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

Kintsugi Skyrail · Repair the Broken Dawn
A self-contained portrait Three.js runner about flying a porcelain courier across a fractured morning. Shift between three rails, vault shard barricades, fold beneath chime gates, avoid moving sweepers, collect living gold, and assemble celadon shields across a complete 900-metre run.

Wordwork Relic Repair Remix
A standalone portrait-first word-logic template.

Something Went Wrong
Community repair company-builder in a living voxel sky-island town. Something is always broken — answer the warning beacon, walk over, diagnose it with your own hands, fix and test it, get paid. Grow from one technician into a citywide crew: hire jogging repair techs, build out a workshop yard with a van, and keep running the town, its cafes, neighbours and koi pond, all in a cozy 3D world you can play in portrait or landscape.

Voicing: Every Repair Changes the Song
An original deterministic fine-pixel luthier simulation. Seven commissions arrive as physical string instruments with open seams, shifted soundposts, mismatched bridge crowns, worn windings, slipping pegs and incorrect tension. The player inspects, loosens every string, preserves four labeled tray wells, lifts the bridge only after the body is unloaded, closes seams through method-specific clamp cycles, voices bridge and soundpost, restores or documents replacement strings, fits pegs, reassembles the same instrument, tunes exact witnesses and carries it intact into an eight-note recital.

DIALHEART: Every Repair Starts Another Motion
DIALHEART is an original five-patient surgical logic game. Rotate one of three eight-sector nerve rings and pulse. A clean connection wakes an organ; every organ already awake then autonomously rotates its declared ring. Reconnecting an awake organ causes recurrent overload, while waking multiple organs in one pulse causes crossfeed.

Wordwork Relic Repair Remix
A standalone portrait-first word-logic template.