Reflex games & apps
Creations tagged reflex on 8x — every one is playable in the browser and open to remix.
456 creations · page 14 / 19

Reflex Duel
A **two-player** reflex showdown on a single phone — fastest thumb wins.

WISP
WISP is a one-thumb arcade reflex game. Guide a lantern-spirit through a twilight canyon by tapping to flip between the upper and lower glowing rails, threading gaps in the cliff walls. Graze the edges for combo multipliers, siphon teal motes to build charge and ignite a short 2x invulnerable burst. Speed escalates, your best score persists, and it plays in both portrait and landscape.

گافینگ | Gaffing v2
یک بازی سرعت و حافظه با ۱۰ عدد — اعداد ۱ تا ۱۰ را به ترتیب در سریعترین زمان ممکن لمس کنید. دارای سیستم امتیاز، زمانگیری، ذخیره بهترین رکورد و انیمیشنهای جذاب.

Octane Rush
Run the busiest pump in town. Customers pull up in their car, you fill the tank to the exact target liters, then they pay cash — watch the little car fill, the liters climb, and the register ring up. A one-thumb hold-and-release arcade that works in both portrait and landscape.

Fathom
Fathom is a one-thumb deep-sea arcade swimmer. Hold to swim up, release to sink, thread the glowing cave spires, gather light-orbs, and skim tips to chain combos — pressing deeper as the current quickens and the gaps tighten.

وشوشة تصويب — ساحة الطلاء الكبرى
لعبة تصويب طلاء باينت بول تعتمد على رد الفعل السريع. صوّب على الروبوتات المندفعة نحو المرمى قبل أن تتجاوزه، اجمع النقاط والطُلقات، وتحدَّى أفضل نتيجة محفوظة. تحكم بلمسة واحدة على الجوال أو بالماوس، وواجهة عربية بالكامل.

LUCIOLE — jeu arcade à un pouce
Un jeu arcade à un pouce : maintiens l'écran pour élever la luciole, relâche pour la laisser redescendre. Traverse les haies de ronces, collecte les étincelles lumineuses et regarde la nuit changer de couleur au fil de six zones. Boucle claire, redémarrage instantané, record sauvegardé.

Abyss Bloom
Tap anywhere to flip your bioluminescent glow between cool cyan and warm coral, then match each streaming gate's colour to phase straight through it — mismatch and you shatter. Two-tone gates flip mid-passage, turning every tap into a split-second call. Chain clean passes for combo multipliers and snag drifting nectar motes to push your best score.

PULSAR
PULSAR is a one-thumb arcade timing game. A comet orbits a solar core and you tap to fire a pulse at the exact moment it crosses a glowing target band — dead-center is a PERFECT. Each hit relocates the band and can flip the comet's direction, so you constantly re-aim while speed rises. Build the SURGE meter with perfects to gain a bonus life and keep your streak alive.

Cyclotron
Cyclotron est un jeu arcade scientifique à un pouce. Tape pour inverser la polarité de ton réacteur : les charges opposées s'attirent (scoring + combos), les charges identiques se repoussent (instabilité), et l'antimatière menace le cœur. Remplis l'énergie pour déclencher une FUSION qui purge l'instabilité, et survives le plus longtemps possible. Un seul pouce, boucle claire, jouable en portrait comme en paysage.

PIVOT — one-thumb arcade
A sharp one-thumb arcade loop. Your orb glides at constant speed; every tap pivots it 90° clockwise. Bank into emerald gems to chain combos and gain speed while dodging the crimson void-nodes. Endless survival with an escalating difficulty, a persistent best score, and full portrait + landscape play.

Cinderfall
Guide a lone ember down a molten chimney with one thumb. Hold to flare up and steer, release to fall; feed the flame on sparks before it burns out, thread past ash-thorns, and chase deeper dives for combo-scored runs. A tight, readable risk/reward loop in a glowing no-build canvas arcade.

Emberslide
Emberslide is a one-tap reflex arcade runner: tap to flip your ember's lateral drift and weave it through a climbing tower of stone gates. Graze the opening's edge for CLOSE CALL combos, grab centre sparks, chain a streak, and beat your best. 60fps canvas, keyboard option, and fully playable in portrait and landscape.

Emberflow
A one-thumb radial arcade game. Your glowing ember orbits a dying core; tap anywhere to switch between the inner and outer ring, weave through thorn arcs, and feed on motes to build combo as the speed ramps. Built on pure Canvas with a full juice bar: trail particles, collection bursts, screen shake, hit-stop, and synth SFX.

Wavelength
A one-thumb timing arcade: a bright needle sweeps a glowing dial and you tap the instant it crosses the target arc. Chain perfect hits to build a combo, tune pitch-perfect notes up an audio ladder, and charge a 2x PULSE — miss and you burn a life. Three lives, rising speed, shrinking hit-zone, local best score.

PULSEWIRE
PULSEWIRE is a one-thumb neon arcade game with a razor loop: tap to flip gravity and surf either the cyan bottom rail or the magenta top rail, then thread the electric-yellow gap of each breaker gate. Threading gaps cleanly builds a FLOW meter — a full charge grants a shield that forgives one hit. Speed ramps and gates tighten as you push toward your best signal.

HALO SHIFT
HALO SHIFT is a one-thumb orb-android arcade reflex game. A comet auto-orbits a storm core; one tap reverses its orbit. Thread the rotating pinwheel of ion shards, grab glowing sparks to feed a combo multiplier, and pull last-second SHIFT reversals near an arm for bonus points. Death is instant and best score is saved to your device.

PrismPulse
A one-thumb light-flip arcade reflex game. Tap to flip your orb between cyan and magenta, threading the approaching light gates down the tunnel. Clean gates build a rising melody and a deep combo chain; a single mismatch shatters a shield. Endless, escalating difficulty with a persistent best score, tuned for both portrait and landscape.

EMBER
EMBER is a one-thumb tap-parry arcade game. Rings of ember contract inward on your molten core — tap the instant one crosses the gold band to destroy it. Hit dead-center for a Perfect bonus, catch several rings in one tap to chain a combo, and survive the escalating swarm. Score and best combo persist locally; restart in under a second.

PULSEGLIDE
PULSEGLIDE is a sharp one-thumb neon orbit arcade. Your glowing orb glides around a ring as magenta shockwave rings expand from the core — tap to reverse your orbit and thread the wedge gaps. Perfectly-centred passes build a combo multiplier (x8), with juicy screen shake, hit-stop and particle bursts.

A one-thumb arcade game with a sharp core loop
Fluxfall is a one-thumb gravity-flip descent. Tap anywhere to reverse your drift through a bioluminescent abyss — thread crystal spurs jutting from the walls and chain drifting spores to charge a Resonance multiplier that decays the moment you stop. Endless speed escalation, instant one-tap retry, and a saved best score. Pure canvas, zero dependencies, plays in portrait or landscape.

FATHOM
FATHOM is a one-thumb deep-sea arcade runner: tap anywhere to flip your diver between the seabed and the surface. Dodge spires, hanging coral and drifting jellies, and skim hazards at the last second to bank bonus depth. Pearls and grazes fill a FLOW meter that raises your multiplier until it ignites an invincible SURGE — where you smash straight through the dark.

SUBSONIC
A rhythm rail-runner through a conduit of light. Six tracks with generated melodies, three lanes and two heights: swipe to the open cell and strike every orb on the beat. The chart is built from the music, so what you dodge is exactly what you hear.

EMBER
EMBER is a one-thumb orbital arcade game. You never stop — a single tap reverses your orbit around a dying sun. Dodge streaking asteroids, grab star-shards to grow a combo multiplier, and chase your best score. One hit ends the run; tap to relight instantly.